My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Valkyrie Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Witch
Barbarian Barrel
Ice Spirit Knight Valkyrie Witch Electro Wizard
The Log
Ice Spirit Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Ice Spirit Bats Witch
Royal Delivery
Ice Spirit Bats Knight Valkyrie Hog Rider Witch Electro Wizard
Fireball
Hog Rider Witch Electro Wizard
Poison
Bats Witch Electro Wizard
Lightning
Knight Valkyrie Witch Electro Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Knight Valkyrie Hog Rider Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Knight

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Valkyrie Hog Rider Bats Witch
Bats
Knight Valkyrie Hog Rider Ice Spirit
Arrows
Hog Rider Knight
Knight
Ice Spirit Bats Hog Rider Arrows Witch Electro Wizard
Valkyrie
Ice Spirit Bats Hog Rider Witch Electro Wizard
Hog Rider
Ice Spirit Bats Arrows Knight Valkyrie Witch Electro Wizard
Witch
Ice Spirit Knight Valkyrie Hog Rider
Electro Wizard
Knight Valkyrie Hog Rider

Defense Synergies 2 13

Ice Spirit
Bats Knight Valkyrie Witch Electro Wizard
Bats
Knight Ice Spirit Valkyrie Electro Wizard
Arrows
Knight Valkyrie
Knight
Bats Electro Wizard Ice Spirit Arrows Witch
Valkyrie
Ice Spirit Bats Arrows Witch Electro Wizard
Hog Rider
Witch
Ice Spirit Knight Valkyrie Electro Wizard
Electro Wizard
Knight Ice Spirit Bats Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Electro Wizard
Ice Spirit Bats Knight Valkyrie Witch Electro Wizard
Witch Bats Knight Valkyrie Electro Wizard
Witch Bats Knight Valkyrie Electro Wizard
Arrows Valkyrie
Arrows Bats Valkyrie Electro Wizard
Bats Electro Wizard Ice Spirit Arrows Witch
Arrows Valkyrie Electro Wizard
Witch
Knight Ice Spirit Valkyrie Electro Wizard
Bats Valkyrie Witch Electro Wizard Arrows Knight
Arrows Bats Witch Electro Wizard
Ice Spirit Bats Knight Valkyrie Witch Electro Wizard
Valkyrie Ice Spirit Bats Arrows Witch Electro Wizard
Knight Electro Wizard
Ice Spirit Electro Wizard
Bats Arrows Knight Valkyrie Witch Electro Wizard
Ice Spirit Arrows Bats Knight Valkyrie Witch Electro Wizard
Arrows Valkyrie Witch Ice Spirit Bats Knight Electro Wizard
Electro Wizard
Valkyrie Bats Arrows Knight Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch Electro Wizard
Electro Wizard Arrows Knight Valkyrie
Ice Spirit Bats Knight Valkyrie Witch Electro Wizard
Valkyrie Bats Knight Electro Wizard
Knight Valkyrie Witch
Arrows Ice Spirit Bats Witch Electro Wizard
Bats Knight Valkyrie Witch Electro Wizard
Knight Valkyrie
Electro Wizard Ice Spirit Bats Knight Valkyrie Witch
Witch
Bats Knight Valkyrie Witch
Arrows Valkyrie Electro Wizard
Knight Valkyrie Witch
Valkyrie Witch
Witch Electro Wizard Ice Spirit Bats Knight Valkyrie
Bats Arrows Valkyrie Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows Electro Wizard
Arrows
Arrows Knight Valkyrie
Arrows Valkyrie
Arrows Ice Spirit Bats Witch
Arrows Witch
Arrows Ice Spirit
Arrows
Bats Electro Wizard
Arrows Knight Valkyrie Electro Wizard
Arrows
Knight
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Bats
Arrows Electro Wizard
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Ice Spirit Valkyrie Witch
Witch
Arrows Witch Electro Wizard
Arrows Witch
Arrows
Bats Arrows Witch Electro Wizard
Electro Wizard Ice Spirit Bats Witch
Arrows
Ice Spirit Arrows Electro Wizard
Arrows
Electro Wizard Ice Spirit Bats Witch
Arrows Witch Electro Wizard
Arrows
Knight Valkyrie Electro Wizard
Arrows
Arrows
Ice Spirit Bats Witch Electro Wizard
Bats Witch Electro Wizard
Witch Electro Wizard

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