My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Firecracker Balloon Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Firecracker Balloon
Barbarian Barrel
Ice Spirit Knight Firecracker Executioner Lumberjack
The Log
Ice Spirit Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Knight Firecracker Balloon Executioner Lumberjack
Fireball
Firecracker Balloon Executioner Lumberjack
Poison
Bats Firecracker Balloon Executioner
Lightning
Knight Balloon Executioner Lumberjack
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Knight Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Knight Firecracker Lumberjack Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Knight

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Balloon Bats Firecracker Executioner Lumberjack
Bats
Knight Balloon Ice Spirit Firecracker Lumberjack
Arrows
Balloon Knight Lumberjack
Knight
Ice Spirit Bats Firecracker Balloon Executioner Arrows Lumberjack
Firecracker
Knight Ice Spirit Bats Balloon Lumberjack
Balloon
Ice Spirit Bats Arrows Knight Lumberjack Firecracker Executioner
Executioner
Knight Ice Spirit Balloon
Lumberjack
Balloon Ice Spirit Bats Arrows Knight Firecracker

Defense Synergies 3 12

Ice Spirit
Bats Knight Firecracker Executioner Lumberjack
Bats
Knight Ice Spirit Firecracker Lumberjack
Arrows
Knight Lumberjack
Knight
Bats Firecracker Executioner Ice Spirit Arrows Lumberjack
Firecracker
Knight Ice Spirit Bats Lumberjack
Balloon
Executioner
Knight Ice Spirit Lumberjack
Lumberjack
Ice Spirit Bats Arrows Knight Firecracker Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Executioner
Lumberjack Ice Spirit Bats Knight Firecracker Executioner
Lumberjack Bats Knight Executioner
Lumberjack Bats Knight Firecracker
Arrows Firecracker Lumberjack
Arrows Bats Firecracker Executioner Lumberjack
Bats Ice Spirit Arrows Firecracker Executioner
Arrows
Lumberjack
Knight Ice Spirit Firecracker Lumberjack
Bats Executioner Arrows Knight Firecracker Lumberjack
Arrows Executioner Bats Firecracker
Lumberjack Ice Spirit Bats Knight
Executioner Ice Spirit Bats Arrows Firecracker Lumberjack
Knight Lumberjack
Ice Spirit Lumberjack
Bats Arrows Knight Firecracker Executioner Lumberjack
Ice Spirit Arrows Bats Knight Firecracker Executioner Lumberjack
Arrows Executioner Ice Spirit Bats Knight Firecracker Lumberjack
Lumberjack
Bats Arrows Knight Firecracker Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Arrows Knight Firecracker Executioner Lumberjack
Lumberjack Ice Spirit Bats Knight
Lumberjack Bats Knight
Knight Executioner Lumberjack
Arrows Firecracker Executioner Ice Spirit Bats
Bats Knight Lumberjack
Knight Lumberjack
Ice Spirit Bats Knight Firecracker
Bats Knight Lumberjack
Arrows
Knight Executioner Lumberjack
Firecracker Executioner
Ice Spirit Bats Knight Firecracker Executioner Lumberjack
Bats Arrows Executioner Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Executioner
Arrows
Arrows Knight Firecracker
Executioner Arrows Firecracker
Arrows Firecracker Executioner Ice Spirit Bats
Arrows Firecracker Executioner
Arrows Ice Spirit Firecracker Executioner
Arrows Firecracker
Bats Lumberjack
Firecracker Arrows Knight
Arrows Firecracker Executioner
Knight Firecracker Executioner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Bats
Arrows Firecracker Executioner
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Ice Spirit Executioner
Arrows Firecracker Executioner
Arrows
Arrows Firecracker
Bats Arrows Firecracker Executioner
Ice Spirit Bats Firecracker
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Bats
Arrows Firecracker Executioner
Arrows
Knight Firecracker Executioner Lumberjack
Arrows Firecracker Executioner
Arrows
Firecracker Executioner
Ice Spirit Bats Firecracker
Firecracker Bats Executioner
Firecracker Executioner

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