My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mini P.E.K.K.A Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Hogs
Giant Snowball
Bats Cannon Goblin Gang Royal Hogs
Zap
Bats Cannon Goblin Gang Firecracker Royal Hogs
Barbarian Barrel
Ice Spirit Cannon Goblin Gang Firecracker Royal Hogs
The Log
Ice Spirit Cannon Goblin Gang Firecracker Mini P.E.K.K.A Royal Hogs
Earthquake
Cannon Goblin Gang Firecracker Royal Hogs
Arrows
Ice Spirit Bats Goblin Gang Firecracker Royal Hogs
Royal Delivery
Ice Spirit Bats Goblin Gang Firecracker Mini P.E.K.K.A Royal Hogs
Fireball
Cannon Goblin Gang Firecracker Royal Hogs
Poison
Bats Cannon Goblin Gang Firecracker Royal Hogs
Lightning
Cannon Mini P.E.K.K.A
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Cannon Goblin Gang Firecracker Mini P.E.K.K.A Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Cannon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs Bats Firecracker Mini P.E.K.K.A
Bats
Ice Spirit Firecracker Mini P.E.K.K.A Royal Hogs
Arrows
Royal Hogs Mini P.E.K.K.A
Cannon
Goblin Gang
Firecracker Mini P.E.K.K.A Royal Hogs
Firecracker
Ice Spirit Bats Goblin Gang Mini P.E.K.K.A Royal Hogs
Mini P.E.K.K.A
Ice Spirit Bats Arrows Goblin Gang Firecracker Royal Hogs
Royal Hogs
Ice Spirit Arrows Bats Goblin Gang Firecracker Mini P.E.K.K.A

Defense Synergies 2 14

Ice Spirit
Goblin Gang Mini P.E.K.K.A Bats Cannon Firecracker
Bats
Ice Spirit Cannon Firecracker Mini P.E.K.K.A
Arrows
Cannon Mini P.E.K.K.A
Cannon
Ice Spirit Bats Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang
Ice Spirit Cannon Firecracker Mini P.E.K.K.A
Firecracker
Ice Spirit Bats Cannon Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Bats Arrows Cannon Goblin Gang Firecracker
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Mini P.E.K.K.A Ice Spirit Bats Cannon Goblin Gang Firecracker
Cannon Goblin Gang Mini P.E.K.K.A Bats
Cannon Mini P.E.K.K.A Bats Goblin Gang Firecracker
Arrows Firecracker Mini P.E.K.K.A
Arrows Goblin Gang Bats Cannon Firecracker
Bats Ice Spirit Arrows Cannon Goblin Gang Firecracker
Arrows Cannon
Cannon Mini P.E.K.K.A Goblin Gang
Goblin Gang Ice Spirit Cannon Firecracker Mini P.E.K.K.A
Bats Goblin Gang Arrows Cannon Firecracker
Arrows Bats Goblin Gang Firecracker
Cannon Mini P.E.K.K.A Ice Spirit Bats Goblin Gang
Ice Spirit Bats Arrows Cannon Goblin Gang Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Goblin Gang
Ice Spirit Cannon Goblin Gang Mini P.E.K.K.A
Bats Arrows Cannon Goblin Gang Firecracker Mini P.E.K.K.A
Ice Spirit Arrows Cannon Bats Goblin Gang Firecracker
Arrows Ice Spirit Bats Cannon Firecracker
Mini P.E.K.K.A Cannon
Goblin Gang Bats Arrows Cannon Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Ice Spirit Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats
Cannon Goblin Gang Mini P.E.K.K.A
Arrows Firecracker Ice Spirit Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats
Mini P.E.K.K.A
Ice Spirit Bats Firecracker Mini P.E.K.K.A
Cannon Goblin Gang
Bats Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Cannon Goblin Gang
Cannon Firecracker
Goblin Gang Ice Spirit Bats Firecracker Mini P.E.K.K.A
Bats Arrows Cannon Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Ice Spirit Bats
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Bats Goblin Gang Mini P.E.K.K.A
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Ice Spirit Bats Firecracker
Mini P.E.K.K.A
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Bats Goblin Gang
Arrows Firecracker
Arrows
Goblin Gang Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows
Firecracker
Ice Spirit Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: