My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Flying Machine Witch P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Musketeer Flying Machine Guards Witch Ram Rider
Zap
Flying Machine Guards Witch Ram Rider
Barbarian Barrel
Ice Spirit Musketeer Guards Witch
The Log
Ice Spirit Musketeer Guards Witch Ram Rider
Earthquake
Guards Witch
Arrows
Ice Spirit Flying Machine Guards Witch
Royal Delivery
Ice Spirit Musketeer Flying Machine Guards Witch P.E.K.K.A Ram Rider
Fireball
Musketeer Flying Machine Witch Ram Rider
Poison
Musketeer Flying Machine Guards Witch
Lightning
Musketeer Witch Ram Rider
Rocket
Musketeer Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Guards Musketeer Flying Machine Witch Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Arrows Guards Musketeer

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Musketeer Guards Witch Ram Rider
Arrows
P.E.K.K.A Ram Rider
Musketeer
Ice Spirit P.E.K.K.A Ram Rider
Flying Machine
P.E.K.K.A Ram Rider
Guards
Ice Spirit Ram Rider
Witch
Ice Spirit P.E.K.K.A Ram Rider
P.E.K.K.A
Ice Spirit Arrows Musketeer Flying Machine Witch Ram Rider
Ram Rider
Ice Spirit Arrows Musketeer Flying Machine Guards Witch P.E.K.K.A

Defense Synergies 2 12

Ice Spirit
Musketeer Flying Machine Guards Witch P.E.K.K.A Ram Rider
Arrows
P.E.K.K.A
Musketeer
Ice Spirit Guards Flying Machine P.E.K.K.A Ram Rider
Flying Machine
Ice Spirit Musketeer Guards P.E.K.K.A
Guards
Musketeer Ice Spirit Flying Machine Witch
Witch
Ice Spirit Guards
P.E.K.K.A
Ice Spirit Arrows Musketeer Flying Machine
Ram Rider
Ice Spirit Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Flying Machine Ram Rider
P.E.K.K.A Ice Spirit Musketeer Flying Machine Witch Ram Rider
Witch P.E.K.K.A Ram Rider Musketeer
Witch P.E.K.K.A Musketeer Guards Ram Rider
Arrows P.E.K.K.A
Arrows Musketeer Flying Machine Guards
Musketeer Ram Rider Ice Spirit Arrows Flying Machine Witch
Arrows Musketeer Flying Machine P.E.K.K.A Ram Rider
Witch P.E.K.K.A Musketeer
Guards Ice Spirit Musketeer
Guards Witch Arrows Musketeer Flying Machine Ram Rider
Arrows Musketeer Flying Machine Witch Ram Rider
P.E.K.K.A Ice Spirit Musketeer Flying Machine Guards Witch Ram Rider
Ice Spirit Arrows Guards Witch P.E.K.K.A
P.E.K.K.A Ram Rider
Ice Spirit P.E.K.K.A Ram Rider
Arrows Musketeer Witch P.E.K.K.A
Ice Spirit Arrows Musketeer Flying Machine Guards Witch Ram Rider
Arrows Witch Ice Spirit Musketeer Flying Machine Guards Ram Rider
P.E.K.K.A Musketeer Ram Rider
Arrows Musketeer Flying Machine Guards Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch P.E.K.K.A
Arrows Musketeer Flying Machine
Guards P.E.K.K.A Ice Spirit Musketeer Witch Ram Rider
Guards P.E.K.K.A Musketeer Ram Rider
P.E.K.K.A Musketeer Guards Witch Ram Rider
Arrows Ice Spirit Musketeer Flying Machine Witch Ram Rider
Guards P.E.K.K.A Musketeer Flying Machine Witch Ram Rider
P.E.K.K.A
P.E.K.K.A Ice Spirit Flying Machine Witch
Witch P.E.K.K.A Musketeer Guards
P.E.K.K.A Musketeer Flying Machine Guards Witch
P.E.K.K.A Arrows Guards
P.E.K.K.A Guards Witch Ram Rider
Musketeer Flying Machine Witch
Guards Witch Ice Spirit Musketeer Flying Machine P.E.K.K.A
Arrows Musketeer Flying Machine Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Flying Machine Guards
Arrows Musketeer Flying Machine Ram Rider
Arrows Flying Machine
Arrows Musketeer Flying Machine Guards
Arrows
Arrows Ice Spirit Musketeer Flying Machine Witch Ram Rider
Arrows Musketeer Flying Machine Witch
Arrows Ice Spirit Flying Machine Ram Rider
Arrows Flying Machine Ram Rider
Musketeer Guards
Arrows Musketeer Flying Machine Ram Rider
Arrows Musketeer Flying Machine
Flying Machine Musketeer
Arrows Musketeer Flying Machine
Arrows Musketeer Flying Machine
Arrows Musketeer Flying Machine Witch
Arrows Musketeer Flying Machine
Arrows
Arrows Musketeer Flying Machine
Arrows Flying Machine Witch
Musketeer
Arrows
Musketeer
Arrows Musketeer Flying Machine
Arrows Ice Spirit Witch
Witch
Arrows Musketeer Flying Machine Witch Ram Rider
Arrows Musketeer Flying Machine Witch Ram Rider
Arrows Musketeer
Arrows Musketeer Flying Machine Witch
Ice Spirit Musketeer Flying Machine Guards Witch
Arrows Musketeer
Ice Spirit Arrows
P.E.K.K.A
Arrows
Ice Spirit Musketeer Flying Machine Guards Witch
Arrows Musketeer Flying Machine Witch Ram Rider
Arrows
Musketeer Flying Machine
Arrows Musketeer Flying Machine
Arrows
Musketeer Flying Machine P.E.K.K.A
Ice Spirit Musketeer Flying Machine Guards Witch
Musketeer Flying Machine Witch
Musketeer Flying Machine Witch

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