My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Royal Hogs Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards
Giant Snowball
Royal Hogs Guards
Zap
Royal Hogs Guards
Barbarian Barrel
Ice Spirit Wizard Royal Hogs Guards
The Log
Ice Spirit Mini P.E.K.K.A Royal Hogs Guards
Earthquake
Royal Hogs Guards
Arrows
Ice Spirit Royal Hogs Guards
Royal Delivery
Ice Spirit Mini P.E.K.K.A Wizard Royal Hogs Guards
Fireball
Wizard Royal Hogs
Poison
Wizard Royal Hogs Guards
Lightning
Mini P.E.K.K.A Wizard Archer Queen
Rocket
Wizard Royal Hogs Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Guards Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Guards Tornado Mini P.E.K.K.A Wizard Royal Hogs Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Guards Tornado

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs Mini P.E.K.K.A Guards
Arrows
Royal Hogs Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Arrows Wizard Royal Hogs Tornado
Wizard
Tornado Mini P.E.K.K.A Royal Hogs
Royal Hogs
Ice Spirit Arrows Mini P.E.K.K.A Wizard Guards Archer Queen
Guards
Ice Spirit Royal Hogs
Tornado
Wizard Mini P.E.K.K.A
Archer Queen
Royal Hogs

Defense Synergies 2 11

Ice Spirit
Mini P.E.K.K.A Wizard Guards Tornado Archer Queen
Arrows
Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Ice Spirit Arrows Wizard Guards Tornado
Wizard
Tornado Ice Spirit Mini P.E.K.K.A Guards
Royal Hogs
Guards
Ice Spirit Mini P.E.K.K.A Wizard Archer Queen
Tornado
Wizard Ice Spirit Arrows Mini P.E.K.K.A
Archer Queen
Ice Spirit Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Ice Spirit
Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Guards
Arrows Mini P.E.K.K.A Tornado
Arrows Tornado Guards
Tornado Ice Spirit Arrows Wizard
Arrows
Mini P.E.K.K.A Tornado Archer Queen
Guards Tornado Ice Spirit Mini P.E.K.K.A
Guards Arrows Wizard Tornado
Arrows Wizard Tornado
Mini P.E.K.K.A Ice Spirit Wizard Guards
Wizard Ice Spirit Arrows Mini P.E.K.K.A Guards Tornado
Mini P.E.K.K.A
Tornado Ice Spirit Mini P.E.K.K.A
Wizard Arrows Mini P.E.K.K.A Tornado
Ice Spirit Arrows Wizard Guards Tornado
Arrows Wizard Tornado Ice Spirit Guards
Mini P.E.K.K.A Tornado
Wizard Arrows Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards
Arrows Mini P.E.K.K.A Wizard
Guards Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A Guards Tornado
Mini P.E.K.K.A Guards
Arrows Wizard Ice Spirit Tornado
Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A Tornado
Guards
Mini P.E.K.K.A Guards
Arrows Guards Tornado Archer Queen
Mini P.E.K.K.A Wizard Guards
Wizard
Guards Ice Spirit Mini P.E.K.K.A Tornado Archer Queen
Arrows Mini P.E.K.K.A Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Tornado
Arrows
Arrows Guards
Wizard Arrows
Arrows Wizard Ice Spirit Tornado
Arrows Wizard Tornado
Arrows Ice Spirit Wizard Tornado
Arrows Wizard Tornado
Mini P.E.K.K.A Guards Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado Archer Queen
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows Tornado
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Ice Spirit Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Tornado
Arrows Wizard Tornado
Ice Spirit Wizard Guards
Mini P.E.K.K.A
Arrows Wizard
Ice Spirit Arrows
Arrows Wizard
Ice Spirit Guards
Arrows Wizard Tornado Archer Queen
Arrows
Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows Tornado Archer Queen
Archer Queen
Ice Spirit Guards Tornado Archer Queen
Tornado Archer Queen
Tornado Archer Queen

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: