My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton
Giant Snowball
Goblin Gang
Zap
Goblin Gang
Barbarian Barrel
Ice Spirit Goblin Gang Wizard Giant Skeleton
The Log
Ice Spirit Goblin Gang Mini P.E.K.K.A Giant Skeleton
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Mini P.E.K.K.A Wizard Giant Skeleton
Fireball
Goblin Gang Wizard
Poison
Goblin Gang Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Rage Arrows Goblin Gang Mini P.E.K.K.A Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit Rage Arrows

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Mini P.E.K.K.A Giant Skeleton
Arrows
Mirror Mini P.E.K.K.A Giant Skeleton
Goblin Gang
Mini P.E.K.K.A Mirror Giant Skeleton
Mini P.E.K.K.A
Ice Spirit Arrows Goblin Gang Wizard Mirror Rage Giant Skeleton
Wizard
Mini P.E.K.K.A Rage Giant Skeleton
Mirror
Arrows Goblin Gang Mini P.E.K.K.A Giant Skeleton
Rage
Mini P.E.K.K.A Wizard Giant Skeleton
Giant Skeleton
Ice Spirit Arrows Goblin Gang Mini P.E.K.K.A Wizard Mirror Rage

Defense Synergies 3 10

Ice Spirit
Goblin Gang Mini P.E.K.K.A Wizard Giant Skeleton
Arrows
Mirror Mini P.E.K.K.A Giant Skeleton
Goblin Gang
Ice Spirit Mini P.E.K.K.A Mirror Giant Skeleton
Mini P.E.K.K.A
Ice Spirit Arrows Goblin Gang Wizard Mirror
Wizard
Ice Spirit Mini P.E.K.K.A Giant Skeleton
Mirror
Arrows Goblin Gang Mini P.E.K.K.A
Rage
Giant Skeleton
Ice Spirit Arrows Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Ice Spirit Goblin Gang
Goblin Gang Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A Goblin Gang
Arrows Mini P.E.K.K.A Giant Skeleton
Arrows Goblin Gang
Ice Spirit Arrows Goblin Gang Wizard
Arrows Giant Skeleton
Mini P.E.K.K.A Goblin Gang
Goblin Gang Ice Spirit Mini P.E.K.K.A Giant Skeleton
Goblin Gang Arrows Wizard Giant Skeleton
Arrows Goblin Gang Wizard
Mini P.E.K.K.A Ice Spirit Goblin Gang Wizard Giant Skeleton
Wizard Ice Spirit Arrows Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Ice Spirit Goblin Gang Mini P.E.K.K.A
Wizard Arrows Goblin Gang Mini P.E.K.K.A
Ice Spirit Arrows Goblin Gang Wizard
Arrows Wizard Ice Spirit Giant Skeleton
Mini P.E.K.K.A
Goblin Gang Wizard Arrows Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Giant Skeleton
Arrows Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Giant Skeleton Ice Spirit Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Goblin Gang Mini P.E.K.K.A
Arrows Wizard Ice Spirit Goblin Gang
Goblin Gang Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Ice Spirit Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Giant Skeleton
Arrows Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Goblin Gang Wizard
Wizard
Goblin Gang Ice Spirit Mini P.E.K.K.A Giant Skeleton
Arrows Mini P.E.K.K.A Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Giant Skeleton
Wizard Arrows
Arrows Wizard Ice Spirit
Arrows Wizard
Arrows Ice Spirit Wizard
Arrows Wizard
Goblin Gang Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard
Giant Skeleton
Arrows Wizard
Arrows
Arrows Ice Spirit Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Ice Spirit Wizard
Mini P.E.K.K.A
Arrows Wizard
Ice Spirit Arrows
Giant Skeleton
Arrows Wizard
Ice Spirit Goblin Gang
Arrows Wizard
Arrows
Goblin Gang Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows Giant Skeleton
Ice Spirit Goblin Gang Giant Skeleton
Giant Skeleton

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