My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Flying Machine Balloon Goblin Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Flying Machine Balloon Goblin Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Flying Machine Balloon Princess
Zap
Bats Flying Machine Balloon Goblin Giant Princess
Barbarian Barrel
Ice Spirit Princess
The Log
Ice Spirit Mini P.E.K.K.A Princess
Earthquake
Arrows
Ice Spirit Bats Flying Machine Princess
Royal Delivery
Ice Spirit Bats Mini P.E.K.K.A Flying Machine Balloon Princess
Fireball
Flying Machine Balloon Princess
Poison
Bats Flying Machine Balloon Princess
Lightning
Mini P.E.K.K.A Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Princess Mini P.E.K.K.A Flying Machine Balloon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Princess

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Bats Mini P.E.K.K.A Goblin Giant Princess
Bats
Balloon Ice Spirit Mini P.E.K.K.A Flying Machine Goblin Giant
Arrows
Balloon Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A
Ice Spirit Bats Arrows Goblin Giant Princess
Flying Machine
Bats Balloon Goblin Giant
Balloon
Ice Spirit Bats Arrows Flying Machine Goblin Giant Princess
Goblin Giant
Ice Spirit Bats Arrows Mini P.E.K.K.A Flying Machine Balloon
Princess
Ice Spirit Mini P.E.K.K.A Balloon

Defense Synergies 1 9

Ice Spirit
Mini P.E.K.K.A Bats Flying Machine Goblin Giant Princess
Bats
Ice Spirit Mini P.E.K.K.A Goblin Giant
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Bats Arrows Princess
Flying Machine
Ice Spirit
Balloon
Goblin Giant
Ice Spirit Bats Princess
Princess
Ice Spirit Mini P.E.K.K.A Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Goblin Giant
Mini P.E.K.K.A Ice Spirit Bats Flying Machine
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Bats
Arrows Mini P.E.K.K.A Princess
Arrows Bats Flying Machine
Bats Ice Spirit Arrows Flying Machine Princess
Arrows Flying Machine Goblin Giant
Mini P.E.K.K.A Princess
Ice Spirit Mini P.E.K.K.A
Bats Arrows Flying Machine Goblin Giant Princess
Arrows Bats Flying Machine Princess
Mini P.E.K.K.A Ice Spirit Bats Flying Machine
Ice Spirit Bats Arrows Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A
Bats Arrows Mini P.E.K.K.A
Ice Spirit Arrows Bats Flying Machine
Arrows Ice Spirit Bats Flying Machine Princess
Mini P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Flying Machine Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Flying Machine
Ice Spirit Bats Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Bats Goblin Giant
Mini P.E.K.K.A Goblin Giant
Arrows Ice Spirit Bats Flying Machine Goblin Giant Princess
Mini P.E.K.K.A Bats Flying Machine Goblin Giant
Mini P.E.K.K.A Goblin Giant
Ice Spirit Bats Mini P.E.K.K.A Flying Machine
Goblin Giant
Bats Mini P.E.K.K.A Flying Machine
Arrows Goblin Giant
Mini P.E.K.K.A Goblin Giant
Flying Machine Princess
Ice Spirit Bats Mini P.E.K.K.A Flying Machine Goblin Giant
Bats Arrows Mini P.E.K.K.A Flying Machine Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Flying Machine
Arrows Flying Machine Princess
Arrows Flying Machine Goblin Giant
Arrows Flying Machine
Arrows
Arrows Ice Spirit Bats Flying Machine Goblin Giant Princess
Arrows Flying Machine Princess
Arrows Ice Spirit Flying Machine Princess
Arrows Flying Machine
Bats Mini P.E.K.K.A
Arrows Flying Machine Princess
Arrows Flying Machine Princess
Flying Machine Princess
Arrows Flying Machine Princess
Princess Arrows Flying Machine
Arrows Flying Machine Princess
Arrows Flying Machine Princess
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Flying Machine Princess
Arrows Flying Machine Princess
Arrows Princess
Arrows Flying Machine
Arrows Ice Spirit Princess
Arrows Flying Machine Princess
Arrows Flying Machine Princess
Arrows
Bats Arrows Flying Machine Princess
Ice Spirit Bats Flying Machine
Mini P.E.K.K.A
Arrows
Ice Spirit Arrows Princess
Arrows Princess
Ice Spirit Bats Flying Machine Princess
Arrows Flying Machine Princess
Arrows
Mini P.E.K.K.A Flying Machine Princess
Arrows Flying Machine Princess
Arrows
Flying Machine
Ice Spirit Bats Flying Machine Princess
Bats Flying Machine Princess
Flying Machine Goblin Giant Princess

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