My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tesla Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Barbarian Barrel
Ice Spirit Knight Tesla Elite Barbarians Musketeer
The Log
Ice Spirit Elite Barbarians Musketeer Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Elite Barbarians Musketeer Hog Rider
Fireball
Tesla Elite Barbarians Musketeer Hog Rider
Poison
Musketeer
Lightning
Knight Tesla Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Knight Tesla Musketeer Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Knight

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Elite Barbarians Musketeer
Arrows
Elite Barbarians Hog Rider Knight
Knight
Ice Spirit Musketeer Hog Rider Arrows Elite Barbarians The Log
Tesla
Elite Barbarians
Arrows Ice Spirit Knight Hog Rider The Log
Musketeer
Knight Hog Rider Ice Spirit The Log
Hog Rider
Ice Spirit Arrows Knight Musketeer The Log Elite Barbarians
The Log
Hog Rider Knight Elite Barbarians Musketeer

Defense Synergies 6 8

Ice Spirit
Musketeer Knight Tesla Elite Barbarians The Log
Arrows
Knight Tesla
Knight
Tesla Musketeer Ice Spirit Arrows The Log
Tesla
Knight Musketeer The Log Ice Spirit Arrows
Elite Barbarians
Ice Spirit The Log
Musketeer
Ice Spirit Knight Tesla The Log
Hog Rider
The Log
Tesla Musketeer Ice Spirit Knight Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Musketeer The Log
Elite Barbarians Ice Spirit Knight Tesla Musketeer The Log
Tesla Knight Elite Barbarians Musketeer
Tesla Elite Barbarians Knight Musketeer
Arrows Elite Barbarians The Log
Arrows The Log Tesla Musketeer
Tesla Musketeer Ice Spirit Arrows
Arrows Tesla Musketeer The Log
Tesla Elite Barbarians Musketeer
Knight Elite Barbarians Ice Spirit Tesla Musketeer
Arrows Knight Tesla Musketeer The Log
Arrows Tesla Musketeer
Tesla Ice Spirit Knight Elite Barbarians Musketeer The Log
Ice Spirit Arrows Tesla The Log
Elite Barbarians Knight Tesla
Ice Spirit Tesla Elite Barbarians The Log
Tesla Arrows Knight Elite Barbarians Musketeer
Ice Spirit Arrows Tesla Knight Elite Barbarians Musketeer The Log
Arrows The Log Ice Spirit Knight Tesla Musketeer
Tesla Elite Barbarians Musketeer
Arrows Knight Tesla Elite Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Elite Barbarians
Arrows Knight Tesla Elite Barbarians Musketeer The Log
Ice Spirit Knight Elite Barbarians Musketeer The Log
Knight Tesla Elite Barbarians Musketeer The Log
Knight Tesla Elite Barbarians Musketeer
Arrows Ice Spirit Tesla Musketeer
Knight Tesla Elite Barbarians Musketeer
Knight Tesla Elite Barbarians
Ice Spirit Knight Elite Barbarians The Log
Tesla Musketeer
Knight Tesla Elite Barbarians Musketeer
Arrows Elite Barbarians The Log
Elite Barbarians Knight Tesla
Tesla Musketeer
Tesla Elite Barbarians Ice Spirit Knight Musketeer The Log
Arrows Tesla Elite Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Knight Musketeer The Log
Arrows The Log
Arrows Ice Spirit Musketeer
Arrows Musketeer The Log
Arrows The Log Ice Spirit
Arrows The Log
Elite Barbarians Musketeer
Arrows Knight Musketeer The Log
Arrows Musketeer
Knight Elite Barbarians Musketeer The Log
Arrows Musketeer
Arrows Elite Barbarians Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Arrows Musketeer The Log
Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Ice Spirit
Arrows The Log Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Elite Barbarians Arrows Musketeer
Ice Spirit Musketeer
Elite Barbarians
Arrows Musketeer The Log
Ice Spirit Arrows
Arrows The Log
Ice Spirit Musketeer
Arrows Musketeer
Arrows The Log
Knight Musketeer
Arrows The Log Musketeer
Arrows
Elite Barbarians Musketeer
Ice Spirit Elite Barbarians Musketeer The Log
Musketeer
Musketeer The Log

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