My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Wizard Bandit Electro Wizard Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Healer Bandit Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Firecracker Bandit
Barbarian Barrel
Ice Spirit Firecracker Wizard Bandit Electro Wizard
The Log
Ice Spirit Firecracker Bandit
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Battle Healer Wizard Bandit Electro Wizard Boss Bandit
Fireball
Firecracker Battle Healer Wizard Bandit Electro Wizard Boss Bandit
Poison
Firecracker Battle Healer Wizard Electro Wizard Boss Bandit
Lightning
Battle Healer Wizard Bandit Electro Wizard Boss Bandit
Rocket
Battle Healer Wizard Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Battle Healer Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Firecracker Bandit Battle Healer Electro Wizard Wizard Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Firecracker Bandit

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Battle Healer Bandit
Arrows
Battle Healer Bandit
Firecracker
Ice Spirit Battle Healer Bandit
Battle Healer
Ice Spirit Arrows Firecracker Bandit Electro Wizard
Wizard
Bandit
Bandit
Ice Spirit Arrows Firecracker Battle Healer Wizard Electro Wizard
Electro Wizard
Battle Healer Bandit
Boss Bandit

Defense Synergies 0 15

Ice Spirit
Firecracker Battle Healer Wizard Bandit Electro Wizard
Arrows
Battle Healer Bandit
Firecracker
Ice Spirit Battle Healer Bandit Electro Wizard
Battle Healer
Ice Spirit Arrows Firecracker Bandit Electro Wizard
Wizard
Ice Spirit Bandit Electro Wizard
Bandit
Ice Spirit Arrows Firecracker Battle Healer Wizard Electro Wizard
Electro Wizard
Ice Spirit Firecracker Battle Healer Wizard Bandit
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard
Ice Spirit Firecracker Battle Healer Bandit Electro Wizard
Bandit Electro Wizard
Firecracker Bandit Electro Wizard
Arrows Firecracker Battle Healer
Arrows Firecracker Bandit Electro Wizard
Electro Wizard Ice Spirit Arrows Firecracker Wizard
Arrows Battle Healer Bandit Electro Wizard
Ice Spirit Firecracker Battle Healer Bandit Electro Wizard
Electro Wizard Arrows Firecracker Wizard Bandit
Arrows Firecracker Wizard Electro Wizard
Ice Spirit Battle Healer Wizard Bandit Electro Wizard
Wizard Ice Spirit Arrows Firecracker Electro Wizard
Bandit Electro Wizard
Ice Spirit Bandit Electro Wizard
Wizard Arrows Firecracker Electro Wizard
Ice Spirit Arrows Firecracker Battle Healer Wizard Bandit Electro Wizard
Arrows Wizard Ice Spirit Firecracker Battle Healer Bandit Electro Wizard
Electro Wizard
Wizard Arrows Firecracker Battle Healer Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Bandit Electro Wizard
Bandit Electro Wizard Arrows Firecracker Battle Healer Wizard
Bandit Ice Spirit Battle Healer Electro Wizard
Battle Healer Bandit Electro Wizard
Battle Healer Bandit
Arrows Firecracker Wizard Ice Spirit Electro Wizard
Battle Healer Bandit Electro Wizard
Battle Healer
Electro Wizard Ice Spirit Firecracker Bandit
Arrows Electro Wizard
Wizard Bandit
Wizard Firecracker
Electro Wizard Ice Spirit Firecracker Battle Healer
Arrows Firecracker Battle Healer Wizard Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Bandit Electro Wizard
Arrows Bandit
Arrows Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard Ice Spirit
Arrows Firecracker Wizard
Arrows Ice Spirit Firecracker Wizard
Arrows Firecracker Wizard Bandit
Electro Wizard
Firecracker Arrows Wizard Bandit Electro Wizard
Arrows Firecracker Wizard
Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Wizard Bandit
Arrows Firecracker Wizard Bandit
Arrows
Arrows Firecracker Wizard Bandit Electro Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows
Arrows Firecracker Ice Spirit Wizard
Arrows Firecracker Wizard Bandit Electro Wizard
Arrows Wizard Bandit
Arrows Firecracker Bandit
Arrows Firecracker Wizard Electro Wizard
Electro Wizard Ice Spirit Firecracker Wizard
Arrows Wizard Bandit
Ice Spirit Arrows Firecracker Electro Wizard
Arrows Firecracker Wizard
Electro Wizard Ice Spirit Bandit
Arrows Firecracker Wizard Electro Wizard
Arrows
Firecracker Wizard Electro Wizard
Arrows Firecracker Wizard
Arrows
Firecracker
Ice Spirit Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Bandit Electro Wizard
Firecracker Wizard

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