My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Furnace Giant Skeleton Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Giant Skeleton Sparky
Giant Snowball
Archers Furnace Goblin Barrel
Zap
Archers Furnace Goblin Barrel Sparky
Barbarian Barrel
Ice Spirit Archers Knight Furnace Goblin Barrel Giant Skeleton Electro Wizard Sparky
The Log
Ice Spirit Archers Furnace Goblin Barrel Giant Skeleton Sparky
Earthquake
Archers Furnace Goblin Barrel
Arrows
Ice Spirit Archers Furnace Goblin Barrel
Royal Delivery
Ice Spirit Archers Knight Goblin Barrel Giant Skeleton Electro Wizard Sparky
Fireball
Archers Furnace Goblin Barrel Electro Wizard Sparky
Poison
Archers Furnace Electro Wizard Sparky
Lightning
Knight Furnace Electro Wizard Sparky
Rocket
Furnace Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Furnace Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Furnace Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Knight Goblin Barrel Furnace Electro Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Archers Knight Goblin Barrel

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel Sparky Archers Furnace Giant Skeleton
Archers
Knight Ice Spirit Giant Skeleton
Knight
Ice Spirit Archers Goblin Barrel Furnace Electro Wizard Sparky
Furnace
Ice Spirit Knight Goblin Barrel Giant Skeleton Sparky
Goblin Barrel
Ice Spirit Knight Furnace Giant Skeleton Sparky
Giant Skeleton
Ice Spirit Archers Furnace Goblin Barrel Electro Wizard Sparky
Electro Wizard
Knight Giant Skeleton Sparky
Sparky
Ice Spirit Knight Furnace Goblin Barrel Giant Skeleton Electro Wizard

Defense Synergies 3 12

Ice Spirit
Sparky Archers Knight Furnace Giant Skeleton Electro Wizard
Archers
Knight Ice Spirit Furnace Giant Skeleton Electro Wizard
Knight
Archers Electro Wizard Ice Spirit Furnace Sparky
Furnace
Ice Spirit Archers Knight Electro Wizard
Goblin Barrel
Giant Skeleton
Ice Spirit Archers Electro Wizard
Electro Wizard
Knight Ice Spirit Archers Furnace Giant Skeleton
Sparky
Ice Spirit Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Wizard Sparky
Sparky Ice Spirit Knight Furnace Electro Wizard
Furnace Sparky Archers Knight Giant Skeleton Electro Wizard
Sparky Knight Furnace Electro Wizard
Giant Skeleton Sparky
Archers Furnace Electro Wizard
Furnace Electro Wizard Ice Spirit Archers
Giant Skeleton Electro Wizard Sparky
Sparky Furnace
Knight Ice Spirit Archers Giant Skeleton Electro Wizard Sparky
Archers Electro Wizard Knight Furnace Giant Skeleton
Archers Furnace Electro Wizard
Furnace Sparky Ice Spirit Knight Giant Skeleton Electro Wizard
Sparky Ice Spirit Furnace Electro Wizard
Sparky Knight Furnace Electro Wizard
Ice Spirit Furnace Electro Wizard Sparky
Sparky Knight Furnace Electro Wizard
Ice Spirit Archers Knight Furnace Electro Wizard
Furnace Ice Spirit Archers Knight Giant Skeleton Electro Wizard
Sparky Electro Wizard
Archers Knight Furnace Giant Skeleton Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Furnace Giant Skeleton Electro Wizard Sparky
Electro Wizard Archers Knight
Giant Skeleton Ice Spirit Knight Furnace Electro Wizard Sparky
Giant Skeleton Knight Electro Wizard Sparky
Giant Skeleton Knight Sparky
Furnace Ice Spirit Archers Electro Wizard
Sparky Archers Knight Furnace Giant Skeleton Electro Wizard
Giant Skeleton Knight Sparky
Giant Skeleton Electro Wizard Ice Spirit Knight Sparky
Sparky
Knight Giant Skeleton Sparky
Giant Skeleton Electro Wizard
Giant Skeleton Knight Sparky
Archers Furnace Sparky
Electro Wizard Sparky Ice Spirit Archers Knight Furnace Giant Skeleton
Archers Giant Skeleton Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton Sparky
Electro Wizard
Giant Skeleton Sparky
Knight Giant Skeleton Sparky
Furnace Sparky
Ice Spirit Furnace
Archers Furnace Sparky
Ice Spirit
Electro Wizard Sparky
Knight Electro Wizard Sparky
Archers
Knight Sparky
Furnace Sparky
Furnace Sparky
Furnace Sparky
Sparky
Sparky
Archers Electro Wizard Sparky
Giant Skeleton Sparky
Sparky
Ice Spirit Furnace Sparky
Electro Wizard Sparky
Sparky
Sparky
Archers Furnace Electro Wizard Sparky
Electro Wizard Ice Spirit
Sparky
Sparky
Ice Spirit Electro Wizard Sparky
Giant Skeleton Sparky
Sparky
Electro Wizard Ice Spirit Archers
Archers Electro Wizard
Knight Electro Wizard Sparky
Giant Skeleton Sparky
Sparky
Ice Spirit Giant Skeleton Electro Wizard Sparky
Electro Wizard
Giant Skeleton Electro Wizard Sparky

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