My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Valkyrie Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Drill
Giant Snowball
Archers Goblin Drill
Zap
Archers Goblin Drill
Barbarian Barrel
Ice Spirit Archers Valkyrie Goblin Drill Magic Archer
The Log
Ice Spirit Archers Goblin Drill
Earthquake
Archers Goblin Drill
Arrows
Ice Spirit Archers Goblin Drill
Royal Delivery
Ice Spirit Archers Valkyrie Goblin Drill Magic Archer Mother Witch
Fireball
Archers Goblin Drill Magic Archer Mother Witch
Poison
Archers Goblin Drill Magic Archer Mother Witch
Lightning
Valkyrie Magic Archer Mother Witch
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Valkyrie Freeze Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Freeze Goblin Drill Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Fireball Valkyrie Freeze Goblin Drill Magic Archer Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Archers Fireball Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Archers Goblin Drill
Archers
Valkyrie Ice Spirit
Fireball
Goblin Drill Freeze Magic Archer
Valkyrie
Ice Spirit Archers Magic Archer Mother Witch
Freeze
Fireball
Goblin Drill
Fireball Ice Spirit Mother Witch
Magic Archer
Fireball Valkyrie Mother Witch
Mother Witch
Valkyrie Goblin Drill Magic Archer

Defense Synergies 1 16

Ice Spirit
Archers Fireball Valkyrie Goblin Drill Magic Archer
Archers
Valkyrie Ice Spirit Goblin Drill
Fireball
Ice Spirit Valkyrie Freeze Goblin Drill
Valkyrie
Archers Ice Spirit Fireball Freeze Goblin Drill Magic Archer Mother Witch
Freeze
Fireball Valkyrie
Goblin Drill
Ice Spirit Archers Fireball Valkyrie Magic Archer Mother Witch
Magic Archer
Ice Spirit Valkyrie Goblin Drill Mother Witch
Mother Witch
Valkyrie Goblin Drill Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Magic Archer
Ice Spirit Valkyrie Goblin Drill
Archers Valkyrie Freeze Goblin Drill
Valkyrie Goblin Drill
Fireball Valkyrie
Fireball Freeze Archers Valkyrie Magic Archer Mother Witch
Ice Spirit Archers Fireball Freeze Magic Archer
Fireball Valkyrie Magic Archer
Goblin Drill
Ice Spirit Archers Valkyrie
Archers Valkyrie Mother Witch Fireball Freeze Goblin Drill Magic Archer
Archers Fireball Magic Archer
Goblin Drill Ice Spirit Fireball Valkyrie Freeze
Fireball Valkyrie Ice Spirit Freeze Goblin Drill Magic Archer
Goblin Drill
Ice Spirit Fireball Freeze Goblin Drill
Fireball Valkyrie Goblin Drill
Ice Spirit Fireball Archers Valkyrie Goblin Drill Magic Archer
Valkyrie Freeze Goblin Drill Ice Spirit Archers Fireball Magic Archer Mother Witch
Goblin Drill
Valkyrie Archers Fireball Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball
Fireball Archers Valkyrie Magic Archer
Ice Spirit Valkyrie
Valkyrie Fireball
Valkyrie Goblin Drill
Fireball Mother Witch Ice Spirit Archers Freeze Magic Archer
Archers Fireball Valkyrie
Valkyrie
Freeze Ice Spirit Fireball Valkyrie Magic Archer
Goblin Drill
Valkyrie
Fireball Valkyrie
Fireball Valkyrie
Archers Fireball Valkyrie Magic Archer
Ice Spirit Archers Fireball Valkyrie Freeze Goblin Drill Magic Archer
Valkyrie Archers Fireball Freeze Magic Archer Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie Freeze Goblin Drill
Fireball Magic Archer
Fireball Goblin Drill Magic Archer
Fireball Valkyrie Freeze
Fireball Valkyrie Magic Archer
Fireball Mother Witch Ice Spirit Freeze Magic Archer
Archers Magic Archer
Fireball Ice Spirit Freeze Magic Archer
Fireball
Fireball
Fireball Valkyrie Magic Archer
Fireball Archers Magic Archer
Fireball Magic Archer
Fireball Freeze Magic Archer
Fireball Magic Archer
Fireball Goblin Drill Magic Archer
Magic Archer Fireball
Fireball Freeze
Archers Fireball Magic Archer
Fireball Valkyrie Magic Archer Mother Witch
Fireball Magic Archer
Fireball
Fireball Goblin Drill
Freeze Mother Witch Ice Spirit Fireball Valkyrie Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Archers Fireball Magic Archer Mother Witch
Ice Spirit Fireball Freeze
Fireball
Fireball Magic Archer
Ice Spirit Fireball Freeze Magic Archer
Fireball Magic Archer
Ice Spirit Archers Fireball Freeze Magic Archer
Fireball Archers Magic Archer
Freeze
Fireball
Fireball Valkyrie Magic Archer
Fireball Magic Archer
Fireball
Ice Spirit Fireball Freeze Magic Archer
Fireball Magic Archer
Fireball Freeze Magic Archer

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