My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Firecracker Elixir Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem Hog Rider
Giant Snowball
Archers Cannon Hog Rider
Zap
Archers Cannon Firecracker
Barbarian Barrel
Ice Spirit Archers Cannon Firecracker Elixir Golem
The Log
Ice Spirit Archers Cannon Firecracker Elixir Golem Hog Rider
Earthquake
Archers Cannon Firecracker Elixir Golem Hog Rider
Arrows
Ice Spirit Archers Firecracker
Royal Delivery
Ice Spirit Archers Firecracker Elixir Golem Hog Rider
Fireball
Archers Cannon Firecracker Elixir Golem Hog Rider
Poison
Archers Cannon Firecracker Elixir Golem
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Archers Cannon Firecracker Elixir Golem Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Archers Cannon

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Archers Firecracker Elixir Golem Mega Knight
Archers
Ice Spirit Elixir Golem Hog Rider Mega Knight
Cannon
Firecracker
Elixir Golem Hog Rider Ice Spirit Mega Knight
Elixir Golem
Firecracker Ice Spirit Archers Hog Rider The Log
Hog Rider
Ice Spirit Firecracker The Log Archers Elixir Golem Mega Knight
The Log
Hog Rider Elixir Golem Mega Knight
Mega Knight
Ice Spirit Archers Firecracker Hog Rider The Log

Defense Synergies 2 12

Ice Spirit
Archers Cannon Firecracker The Log Mega Knight
Archers
Ice Spirit Cannon Firecracker The Log Mega Knight
Cannon
The Log Ice Spirit Archers Firecracker
Firecracker
The Log Ice Spirit Archers Cannon Mega Knight
Elixir Golem
Hog Rider
The Log
Cannon Firecracker Ice Spirit Archers Mega Knight
Mega Knight
Ice Spirit Archers Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Ice Spirit Cannon Firecracker The Log Mega Knight
Cannon Mega Knight Archers
Cannon Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Archers Cannon Firecracker Mega Knight
Ice Spirit Archers Cannon Firecracker
Cannon The Log Mega Knight
Cannon
Ice Spirit Archers Cannon Firecracker Mega Knight
Archers Cannon Firecracker The Log Mega Knight
Archers Firecracker
Cannon Mega Knight Ice Spirit The Log
Mega Knight Ice Spirit Cannon Firecracker The Log
Cannon Mega Knight
Ice Spirit Cannon The Log Mega Knight
Mega Knight Cannon Firecracker
Ice Spirit Cannon Mega Knight Archers Firecracker The Log
The Log Ice Spirit Archers Cannon Firecracker Mega Knight
Cannon
Mega Knight Archers Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers
Archers Firecracker The Log Mega Knight
Mega Knight Ice Spirit The Log
Mega Knight The Log
Cannon Mega Knight
Firecracker Ice Spirit Archers
Archers
Mega Knight
Mega Knight Ice Spirit Firecracker The Log
Cannon
Mega Knight
Mega Knight The Log
Mega Knight Cannon
Archers Cannon Firecracker Mega Knight
Ice Spirit Archers Firecracker The Log
Mega Knight Archers Cannon Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Ice Spirit
Archers Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Firecracker The Log
Archers Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Archers Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Ice Spirit Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Archers Firecracker
Ice Spirit Firecracker
The Log Mega Knight
Ice Spirit Firecracker
Mega Knight
Firecracker The Log
Ice Spirit Archers
Archers Firecracker
The Log
Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log Mega Knight

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