My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Archers Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Skeleton Army Miner
Giant Snowball
Bomber Archers Skeleton Army Miner
Zap
Bomber Archers Skeleton Army
Barbarian Barrel
Ice Spirit Bomber Archers Skeleton Army Royal Ghost Electro Wizard
The Log
Ice Spirit Bomber Archers Skeleton Army
Earthquake
Bomber Archers Skeleton Army
Arrows
Ice Spirit Bomber Archers Skeleton Army
Royal Delivery
Ice Spirit Bomber Archers Skeleton Army Miner Royal Ghost Electro Wizard
Fireball
Bomber Archers Skeleton Army Electro Wizard
Poison
Bomber Archers Skeleton Army Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Poison Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Army Poison Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Archers Skeleton Army Miner Royal Ghost Poison Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bomber Archers Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bomber Archers Miner Royal Ghost
Bomber
Ice Spirit Miner
Archers
Ice Spirit Miner Royal Ghost
Skeleton Army
Poison
Miner Royal Ghost
Miner
Poison Ice Spirit Bomber Archers Royal Ghost Electro Wizard
Royal Ghost
Ice Spirit Archers Poison Miner Electro Wizard
Electro Wizard
Miner Royal Ghost

Defense Synergies 0 15

Ice Spirit
Bomber Archers Skeleton Army Poison Miner Royal Ghost Electro Wizard
Bomber
Ice Spirit Miner Royal Ghost Electro Wizard
Archers
Ice Spirit Skeleton Army Electro Wizard
Skeleton Army
Ice Spirit Archers Electro Wizard
Poison
Ice Spirit Electro Wizard
Miner
Ice Spirit Bomber
Royal Ghost
Ice Spirit Bomber Electro Wizard
Electro Wizard
Ice Spirit Bomber Archers Skeleton Army Poison Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard
Skeleton Army Ice Spirit Bomber Electro Wizard
Skeleton Army Bomber Archers Electro Wizard
Skeleton Army Bomber Electro Wizard
Bomber Skeleton Army Poison
Skeleton Army Bomber Archers Royal Ghost Electro Wizard
Electro Wizard Ice Spirit Archers Poison
Poison Electro Wizard
Skeleton Army
Skeleton Army Ice Spirit Bomber Archers Miner Royal Ghost Electro Wizard
Archers Skeleton Army Poison Electro Wizard Bomber Royal Ghost
Archers Poison Electro Wizard
Skeleton Army Ice Spirit Bomber Electro Wizard
Bomber Skeleton Army Ice Spirit Poison Royal Ghost Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Ice Spirit Electro Wizard
Bomber Skeleton Army Poison Electro Wizard
Ice Spirit Bomber Archers Skeleton Army Royal Ghost Electro Wizard
Poison Ice Spirit Bomber Archers Royal Ghost Electro Wizard
Electro Wizard
Bomber Skeleton Army Royal Ghost Archers Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Royal Ghost Electro Wizard
Poison Electro Wizard Bomber Archers Miner Royal Ghost
Skeleton Army Ice Spirit Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army
Poison Ice Spirit Archers Electro Wizard
Skeleton Army Archers Electro Wizard
Skeleton Army
Electro Wizard Ice Spirit Skeleton Army Poison
Skeleton Army
Skeleton Army Poison Electro Wizard
Skeleton Army
Bomber Archers Skeleton Army
Skeleton Army Electro Wizard Ice Spirit Bomber Archers Poison
Poison Bomber Archers Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost
Poison Miner Royal Ghost Electro Wizard
Poison Miner
Poison
Bomber Poison
Poison Ice Spirit
Bomber Archers Poison
Poison Ice Spirit
Poison Miner
Poison Electro Wizard
Poison Miner Electro Wizard
Poison Archers
Poison Miner
Poison
Poison
Bomber Poison
Poison
Poison
Bomber
Bomber Archers Poison Electro Wizard
Bomber Poison Miner
Poison
Poison
Poison
Poison Ice Spirit Bomber
Poison Miner Royal Ghost Electro Wizard
Poison Miner
Poison Miner
Poison Archers Electro Wizard
Electro Wizard Ice Spirit Poison
Poison Bomber Miner
Ice Spirit Poison Electro Wizard
Poison
Electro Wizard Ice Spirit Archers Skeleton Army
Poison Archers Electro Wizard
Poison Miner Electro Wizard
Bomber Poison
Poison
Ice Spirit Poison Electro Wizard
Poison Electro Wizard
Poison Miner Royal Ghost Electro Wizard

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