My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Bowler Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarian Barrel Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Little Prince
Zap
Archers Little Prince
Barbarian Barrel
Ice Spirit Archers Bomb Tower Little Prince
The Log
Ice Spirit Archers Little Prince
Earthquake
Archers Bomb Tower
Arrows
Ice Spirit Archers Little Prince
Royal Delivery
Ice Spirit Archers Bowler Little Prince
Fireball
Archers Bomb Tower Bowler Little Prince
Poison
Archers Bomb Tower Little Prince
Lightning
Bomb Tower Bowler Little Prince
Rocket
Bomb Tower Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomb Tower Barbarian Barrel Tornado Bowler Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Bowler Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Barbarian Barrel Archers Tornado Little Prince Bomb Tower Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Barbarian Barrel Archers Tornado

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Archers Barbarian Barrel Bowler
Archers
Ice Spirit Barbarian Barrel Bowler
Bomb Tower
Barbarian Barrel
Ice Spirit Archers Tornado Bowler Electro Giant
Tornado
Electro Giant Barbarian Barrel Bowler
Bowler
Ice Spirit Archers Barbarian Barrel Tornado Little Prince
Electro Giant
Tornado Barbarian Barrel
Little Prince
Bowler

Defense Synergies 4 16

Ice Spirit
Archers Bomb Tower Barbarian Barrel Tornado Bowler Little Prince
Archers
Barbarian Barrel Ice Spirit Bomb Tower Tornado Bowler
Bomb Tower
Barbarian Barrel Tornado Ice Spirit Archers
Barbarian Barrel
Archers Bomb Tower Ice Spirit Tornado Bowler Electro Giant Little Prince
Tornado
Bomb Tower Bowler Ice Spirit Archers Barbarian Barrel Electro Giant Little Prince
Bowler
Tornado Ice Spirit Archers Barbarian Barrel Little Prince
Electro Giant
Barbarian Barrel Tornado
Little Prince
Ice Spirit Barbarian Barrel Tornado Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Barbarian Barrel
Bomb Tower Ice Spirit
Bomb Tower Tornado Bowler Archers
Bomb Tower Bowler
Bomb Tower Barbarian Barrel Tornado Bowler
Barbarian Barrel Tornado Bowler Archers Bomb Tower
Tornado Ice Spirit Archers Bomb Tower Little Prince
Bowler Bomb Tower Barbarian Barrel Electro Giant
Bomb Tower Tornado
Tornado Ice Spirit Archers Barbarian Barrel Bowler Little Prince
Archers Bomb Tower Barbarian Barrel Tornado Bowler Electro Giant
Archers Tornado
Bomb Tower Bowler Ice Spirit
Bomb Tower Bowler Ice Spirit Barbarian Barrel Tornado
Bomb Tower
Bomb Tower Tornado Ice Spirit Bowler Electro Giant
Bomb Tower Tornado Bowler
Ice Spirit Bomb Tower Archers Barbarian Barrel Tornado Bowler Little Prince
Bomb Tower Barbarian Barrel Tornado Ice Spirit Archers Bowler Little Prince
Bomb Tower Tornado
Bowler Archers Bomb Tower Barbarian Barrel Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Barbarian Barrel Bowler Electro Giant
Archers Bomb Tower Barbarian Barrel Bowler
Ice Spirit Bomb Tower Bowler
Bowler Barbarian Barrel Tornado
Bowler
Electro Giant Ice Spirit Archers Bomb Tower Tornado
Archers Bomb Tower Bowler
Bomb Tower
Ice Spirit Bomb Tower Barbarian Barrel Tornado
Bomb Tower Bowler
Tornado Bowler Electro Giant
Bowler Bomb Tower
Archers Bomb Tower Bowler Electro Giant
Electro Giant Ice Spirit Archers Bomb Tower Barbarian Barrel Tornado Bowler Little Prince
Bowler Archers Bomb Tower Barbarian Barrel Electro Giant
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel Tornado Bowler
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Bowler
Electro Giant Ice Spirit Tornado
Archers Tornado Bowler
Ice Spirit Barbarian Barrel Tornado Bowler
Tornado
Tornado Bowler
Barbarian Barrel Tornado Bowler
Archers Tornado
Barbarian Barrel Bowler
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Bowler
Barbarian Barrel Bowler
Barbarian Barrel Tornado
Archers Barbarian Barrel Bowler
Barbarian Barrel Tornado Bowler Electro Giant Little Prince
Bowler
Tornado
Tornado Bowler
Barbarian Barrel
Tornado Electro Giant Ice Spirit Barbarian Barrel Bowler Little Prince
Barbarian Barrel Tornado Bowler
Tornado Bowler
Barbarian Barrel Tornado
Archers Tornado Electro Giant Little Prince
Ice Spirit Electro Giant
Bowler
Ice Spirit
Bowler
Ice Spirit Archers Barbarian Barrel
Archers Tornado
Barbarian Barrel
Bowler
Bowler
Tornado Electro Giant
Electro Giant Ice Spirit Tornado Bowler
Tornado
Barbarian Barrel Tornado Bowler Electro Giant Little Prince

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