My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Musketeer Hog Rider
Zap
Archers
Barbarian Barrel
Archers Musketeer
The Log
Archers Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Musketeer Hog Rider
Fireball
Archers Musketeer Hog Rider
Poison
Archers Musketeer
Lightning
Ice Golem Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Archers Mini P.E.K.K.A Musketeer Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Archers

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Archers Ice Golem Mini P.E.K.K.A Musketeer Freeze The Log
Archers
Ice Golem Zap Mini P.E.K.K.A Hog Rider
Ice Golem
Archers Musketeer Hog Rider Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Ice Golem Musketeer Hog Rider The Log
Musketeer
Ice Golem Hog Rider Zap Mini P.E.K.K.A The Log
Hog Rider
Zap Ice Golem Musketeer Freeze The Log Archers Mini P.E.K.K.A
Freeze
Hog Rider Zap
The Log
Hog Rider Zap Mini P.E.K.K.A Musketeer

Defense Synergies 5 10

Zap
Mini P.E.K.K.A Archers Ice Golem Musketeer The Log
Archers
Ice Golem Zap Mini P.E.K.K.A The Log
Ice Golem
Archers Musketeer Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Archers Ice Golem Musketeer Freeze
Musketeer
Ice Golem The Log Zap Mini P.E.K.K.A
Hog Rider
Freeze
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Musketeer Zap Archers Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Musketeer The Log
Mini P.E.K.K.A Zap Musketeer The Log
Mini P.E.K.K.A Archers Musketeer Freeze
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A The Log
Freeze The Log Zap Archers Musketeer
Musketeer Zap Archers Freeze
Zap Ice Golem Musketeer The Log
Mini P.E.K.K.A Musketeer
Archers Ice Golem Mini P.E.K.K.A Musketeer
Archers Zap Ice Golem Musketeer Freeze The Log
Musketeer Zap Archers
Mini P.E.K.K.A Zap Musketeer Freeze The Log
Zap Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A Musketeer
Zap Archers Musketeer The Log
Zap Freeze The Log Archers Ice Golem Musketeer
Mini P.E.K.K.A Musketeer
Archers Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Ice Golem
Zap Archers Ice Golem Mini P.E.K.K.A Musketeer The Log
Zap Ice Golem Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Zap Ice Golem Musketeer The Log
Mini P.E.K.K.A Musketeer
Zap Archers Ice Golem Musketeer Freeze
Mini P.E.K.K.A Archers Ice Golem Musketeer
Mini P.E.K.K.A
Zap Freeze Ice Golem Mini P.E.K.K.A The Log
Musketeer
Mini P.E.K.K.A Musketeer
Zap The Log
Mini P.E.K.K.A Ice Golem
Archers Musketeer
Zap Archers Ice Golem Mini P.E.K.K.A Musketeer Freeze The Log
Zap Archers Ice Golem Mini P.E.K.K.A Musketeer Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer Freeze The Log
Zap Musketeer The Log
The Log
Ice Golem Musketeer Freeze The Log
Zap The Log
Zap Ice Golem Musketeer Freeze
Archers Musketeer The Log
The Log Zap Ice Golem Freeze
The Log Zap
Mini P.E.K.K.A Musketeer
Zap Musketeer The Log
Zap Archers Musketeer
Ice Golem Musketeer The Log
Musketeer Freeze
Zap Ice Golem Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Freeze
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Musketeer The Log
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap Ice Golem Freeze The Log
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Zap Archers Ice Golem Musketeer
Zap Musketeer Freeze
Mini P.E.K.K.A
Zap Musketeer The Log
Zap Freeze
The Log
Zap Archers Musketeer Freeze
Zap Archers Musketeer
Freeze
The Log
Mini P.E.K.K.A Musketeer
The Log Zap Ice Golem Musketeer
Zap
Musketeer
Zap Musketeer Freeze The Log
Zap Musketeer
Zap Musketeer Freeze The Log

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