My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Goblin Cage Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army Witch
Zap
Bats Skeleton Army Witch
Barbarian Barrel
Goblin Cage Skeleton Army Witch Electro Wizard
The Log
Goblin Cage Hog Rider Skeleton Army Witch
Earthquake
Goblin Cage Hog Rider Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Goblin Cage Hog Rider Skeleton Army Witch Electro Wizard
Fireball
Goblin Cage Hog Rider Skeleton Army Witch Electro Wizard
Poison
Bats Goblin Cage Skeleton Army Witch Electro Wizard
Lightning
Ice Golem Goblin Cage Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Ice Golem Skeleton Army Goblin Cage Hog Rider Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Giant Snowball Ice Golem Skeleton Army

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider Goblin Cage
Giant Snowball
Hog Rider Ice Golem Goblin Cage Witch Electro Wizard
Ice Golem
Bats Hog Rider Giant Snowball Witch Electro Wizard
Goblin Cage
Bats Giant Snowball Hog Rider Witch
Hog Rider
Bats Giant Snowball Ice Golem Goblin Cage Witch Electro Wizard
Skeleton Army
Witch
Giant Snowball Ice Golem Goblin Cage Hog Rider
Electro Wizard
Giant Snowball Ice Golem Hog Rider

Defense Synergies 0 15

Bats
Giant Snowball Ice Golem Goblin Cage Electro Wizard
Giant Snowball
Bats Ice Golem Goblin Cage Witch Electro Wizard
Ice Golem
Bats Giant Snowball Witch Electro Wizard
Goblin Cage
Bats Giant Snowball Skeleton Army Witch Electro Wizard
Hog Rider
Skeleton Army
Goblin Cage Electro Wizard
Witch
Giant Snowball Ice Golem Goblin Cage Electro Wizard
Electro Wizard
Bats Giant Snowball Ice Golem Goblin Cage Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Goblin Cage Electro Wizard
Skeleton Army Bats Goblin Cage Witch Electro Wizard
Goblin Cage Skeleton Army Witch Bats Giant Snowball Electro Wizard
Goblin Cage Skeleton Army Witch Bats Electro Wizard
Goblin Cage Skeleton Army
Skeleton Army Bats Giant Snowball Electro Wizard
Bats Giant Snowball Electro Wizard Goblin Cage Witch
Ice Golem Goblin Cage Electro Wizard
Witch Goblin Cage Skeleton Army
Skeleton Army Giant Snowball Ice Golem Electro Wizard
Bats Skeleton Army Witch Electro Wizard Giant Snowball Ice Golem
Bats Giant Snowball Witch Electro Wizard
Goblin Cage Skeleton Army Bats Giant Snowball Witch Electro Wizard
Skeleton Army Bats Giant Snowball Goblin Cage Witch Electro Wizard
Skeleton Army Goblin Cage Electro Wizard
Skeleton Army Giant Snowball Goblin Cage Electro Wizard
Bats Goblin Cage Skeleton Army Witch Electro Wizard
Goblin Cage Bats Giant Snowball Skeleton Army Witch Electro Wizard
Giant Snowball Goblin Cage Witch Bats Ice Golem Electro Wizard
Goblin Cage Electro Wizard
Skeleton Army Bats Giant Snowball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball Ice Golem Goblin Cage Witch Electro Wizard
Electro Wizard Giant Snowball Ice Golem
Skeleton Army Bats Ice Golem Goblin Cage Witch Electro Wizard
Skeleton Army Bats Ice Golem Goblin Cage Electro Wizard
Goblin Cage Skeleton Army Witch
Bats Giant Snowball Ice Golem Witch Electro Wizard
Skeleton Army Bats Ice Golem Goblin Cage Witch Electro Wizard
Goblin Cage Skeleton Army
Goblin Cage Electro Wizard Bats Giant Snowball Ice Golem Skeleton Army Witch
Witch Goblin Cage Skeleton Army
Bats Goblin Cage Witch
Skeleton Army Giant Snowball Goblin Cage Electro Wizard
Skeleton Army Ice Golem Goblin Cage Witch
Goblin Cage Skeleton Army Witch
Skeleton Army Witch Electro Wizard Bats Ice Golem Goblin Cage
Bats Giant Snowball Ice Golem Goblin Cage Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Giant Snowball Electro Wizard
Ice Golem
Giant Snowball
Bats Giant Snowball Ice Golem Witch
Witch
Giant Snowball Ice Golem
Giant Snowball
Bats Giant Snowball Electro Wizard
Electro Wizard
Giant Snowball
Giant Snowball Ice Golem
Giant Snowball Ice Golem
Giant Snowball Witch
Giant Snowball
Bats
Giant Snowball Electro Wizard
Giant Snowball Witch
Giant Snowball
Giant Snowball
Giant Snowball Ice Golem Witch
Witch
Giant Snowball Witch Electro Wizard
Giant Snowball Witch
Bats Giant Snowball Ice Golem Witch Electro Wizard
Electro Wizard Bats Giant Snowball Witch
Giant Snowball
Giant Snowball
Giant Snowball Electro Wizard
Giant Snowball
Electro Wizard Bats Skeleton Army Witch
Giant Snowball Witch Electro Wizard
Electro Wizard
Giant Snowball Ice Golem
Giant Snowball
Bats Giant Snowball Witch Electro Wizard
Bats Giant Snowball Witch Electro Wizard
Giant Snowball Witch Electro Wizard

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