My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Hunter Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Hunter Witch Golem Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Witch Ram Rider
Zap
Skeletons Witch Ram Rider
Barbarian Barrel
Skeletons Rascals Hunter Witch
The Log
Skeletons Rascals Hunter Witch Ram Rider
Earthquake
Skeletons Witch
Arrows
Skeletons Rascals Witch
Royal Delivery
Skeletons Rascals Hunter Witch Ram Rider
Fireball
Rascals Hunter Witch Ram Rider
Poison
Rascals Hunter Witch
Lightning
Hunter Witch Ram Rider
Rocket
Rascals Hunter Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tornado Hunter Rascals Witch Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Tornado Hunter

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Rascals
Ram Rider
Tornado
Hunter Witch Golem The Log Ram Rider
Hunter
Tornado Golem Ram Rider
Witch
Tornado Golem Ram Rider
Golem
Tornado Hunter Witch The Log
The Log
Tornado Golem Ram Rider
Ram Rider
Rascals Tornado Hunter Witch The Log

Defense Synergies 0 15

Skeletons
Tornado Hunter Witch The Log Ram Rider
Rascals
Tornado The Log
Tornado
Skeletons Rascals Hunter Witch The Log Ram Rider
Hunter
Skeletons Tornado The Log Ram Rider
Witch
Skeletons Tornado The Log
Golem
The Log
Skeletons Rascals Tornado Hunter Witch Ram Rider
Ram Rider
Skeletons Tornado Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Ram Rider
Hunter Skeletons Rascals Witch The Log Ram Rider
Tornado Hunter Witch Ram Rider Skeletons Rascals
Hunter Witch Skeletons Rascals Ram Rider
Tornado The Log
Tornado The Log Skeletons Rascals Hunter
Tornado Hunter Ram Rider Rascals Witch
Rascals The Log Ram Rider
Hunter Witch Skeletons Rascals Tornado
Tornado Skeletons Rascals Hunter
Witch Skeletons Rascals Tornado Hunter The Log Ram Rider
Hunter Rascals Tornado Witch Ram Rider
Hunter Skeletons Rascals Witch The Log Ram Rider
Rascals Tornado Hunter Witch The Log
Rascals Hunter Ram Rider
Tornado Rascals Hunter The Log Ram Rider
Skeletons Rascals Tornado Hunter Witch
Rascals Tornado Hunter Witch The Log Ram Rider
Tornado Hunter Witch The Log Rascals Ram Rider
Tornado Hunter Ram Rider
Rascals Hunter Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Witch
Hunter The Log
Skeletons Rascals Hunter Witch The Log Ram Rider
Hunter Rascals Tornado The Log Ram Rider
Skeletons Rascals Hunter Witch Ram Rider
Skeletons Rascals Tornado Hunter Witch Ram Rider
Rascals Skeletons Hunter Witch Ram Rider
Rascals Hunter
Skeletons Tornado Witch The Log
Witch Skeletons
Rascals Hunter Witch
Tornado The Log
Rascals Skeletons Hunter Witch Ram Rider
Rascals Witch
Rascals Witch Skeletons Tornado Hunter The Log
Rascals Hunter Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals The Log
Tornado The Log Ram Rider
The Log
Rascals The Log
The Log
Tornado Hunter Witch Ram Rider
Tornado Witch The Log
The Log Tornado Hunter Ram Rider
The Log Tornado Ram Rider
Tornado
Tornado The Log Ram Rider
Tornado
Hunter The Log
The Log
Hunter Witch The Log
The Log
Tornado
Hunter The Log
Tornado Witch The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Hunter Witch
Witch
The Log Tornado Hunter Witch Ram Rider
Tornado Witch The Log Ram Rider
Tornado The Log
Tornado Hunter Witch
Witch
Hunter The Log
The Log
Witch
Tornado Hunter Witch Ram Rider
The Log
Rascals Hunter
The Log
Tornado
Rascals Tornado Witch The Log
Tornado Witch
Tornado Witch The Log

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