My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Fisherman Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Goblin Giant Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Hunter Goblin Giant Ice Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Lumberjack Ram Rider
Zap
Skeletons Goblin Giant Ram Rider
Barbarian Barrel
Skeletons Knight Hunter Ice Wizard Lumberjack
The Log
Skeletons Hunter Lumberjack Ram Rider
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Knight Hunter Ice Wizard Lumberjack Ram Rider
Fireball
Hunter Ice Wizard Lumberjack Ram Rider
Poison
Hunter Ice Wizard
Lightning
Knight Hunter Ice Wizard Lumberjack Ram Rider
Rocket
Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Earthquake Ice Wizard Hunter Lumberjack Ram Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Earthquake Ice Wizard

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Earthquake Hunter Ice Wizard Lumberjack Ram Rider
Earthquake
Knight Hunter Goblin Giant Ram Rider
Hunter
Knight Earthquake Goblin Giant Lumberjack Ram Rider
Goblin Giant
Earthquake Hunter Ice Wizard Lumberjack
Ice Wizard
Knight Goblin Giant Lumberjack Ram Rider
Lumberjack
Knight Hunter Goblin Giant Ice Wizard Ram Rider
Ram Rider
Knight Earthquake Hunter Ice Wizard Lumberjack

Defense Synergies 2 14

Skeletons
Knight Earthquake Hunter Ice Wizard Lumberjack Ram Rider
Knight
Hunter Ice Wizard Skeletons Earthquake Lumberjack
Earthquake
Skeletons Knight Ice Wizard
Hunter
Knight Skeletons Ice Wizard Lumberjack Ram Rider
Goblin Giant
Ice Wizard
Knight Skeletons Earthquake Hunter Lumberjack
Lumberjack
Skeletons Knight Hunter Ice Wizard Ram Rider
Ram Rider
Skeletons Hunter Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Goblin Giant Ram Rider
Hunter Lumberjack Skeletons Knight Ice Wizard Ram Rider
Hunter Lumberjack Ram Rider Skeletons Knight Ice Wizard
Hunter Lumberjack Skeletons Knight Ice Wizard Ram Rider
Earthquake Lumberjack
Skeletons Earthquake Hunter Ice Wizard Lumberjack
Hunter Ram Rider Ice Wizard
Earthquake Goblin Giant Ram Rider
Hunter Skeletons Ice Wizard Lumberjack
Knight Skeletons Hunter Ice Wizard Lumberjack
Ice Wizard Skeletons Knight Earthquake Hunter Goblin Giant Lumberjack Ram Rider
Hunter Ice Wizard Ram Rider
Hunter Lumberjack Skeletons Knight Earthquake Ice Wizard Ram Rider
Earthquake Hunter Lumberjack
Knight Hunter Lumberjack Ram Rider
Hunter Lumberjack Ram Rider
Skeletons Knight Hunter Lumberjack
Knight Hunter Ice Wizard Lumberjack Ram Rider
Earthquake Hunter Knight Ice Wizard Lumberjack Ram Rider
Hunter Lumberjack Ram Rider
Knight Earthquake Hunter Goblin Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Skeletons
Knight Hunter Lumberjack
Lumberjack Skeletons Knight Hunter Goblin Giant Ram Rider
Hunter Lumberjack Knight Goblin Giant Ram Rider
Skeletons Knight Hunter Goblin Giant Lumberjack Ram Rider
Skeletons Hunter Goblin Giant Ice Wizard Ram Rider
Skeletons Knight Hunter Goblin Giant Ice Wizard Lumberjack Ram Rider
Knight Hunter Goblin Giant Lumberjack
Skeletons Knight
Skeletons Goblin Giant
Knight Hunter Lumberjack
Goblin Giant
Skeletons Knight Hunter Goblin Giant Lumberjack Ram Rider
Skeletons Knight Hunter Goblin Giant Lumberjack
Earthquake Hunter Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight
Ice Wizard Ram Rider
Earthquake Goblin Giant
Earthquake Knight
Earthquake
Hunter Goblin Giant Ice Wizard Ram Rider
Earthquake
Earthquake Hunter Ice Wizard Ram Rider
Ram Rider
Lumberjack
Knight Earthquake Ram Rider
Earthquake Knight Hunter
Earthquake
Earthquake
Earthquake Hunter
Earthquake
Earthquake
Earthquake Hunter
Earthquake
Earthquake
Earthquake
Earthquake Hunter Ice Wizard
Earthquake Hunter Ice Wizard Ram Rider
Ram Rider
Hunter Ice Wizard
Earthquake Hunter
Earthquake
Earthquake
Hunter Ice Wizard Ram Rider
Knight Hunter Lumberjack
Earthquake
Goblin Giant

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