My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Skeleton Dragons

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon Hunter Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Hogs Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Hogs Clone
Giant Snowball
Royal Hogs Clone Baby Dragon Witch
Zap
Royal Giant Royal Hogs Clone Witch
Barbarian Barrel
Royal Hogs Clone Hunter Witch Magic Archer
The Log
Royal Giant Royal Hogs Clone Hunter Witch
Earthquake
Royal Hogs Clone Witch
Arrows
Royal Hogs Clone Witch
Royal Delivery
Royal Hogs Clone Baby Dragon Hunter Witch Magic Archer
Fireball
Royal Hogs Clone Baby Dragon Hunter Witch Magic Archer
Poison
Royal Hogs Clone Hunter Witch Magic Archer
Lightning
Baby Dragon Hunter Witch Magic Archer
Rocket
Royal Hogs Hunter Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Hunter Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Freeze Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Baby Dragon Freeze Hunter Magic Archer Royal Hogs Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Baby Dragon Freeze Hunter

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Hunter Baby Dragon Witch Magic Archer
Royal Hogs
Clone Magic Archer
Clone
Royal Hogs Baby Dragon Witch Magic Archer
Baby Dragon
Royal Giant Clone Witch
Freeze
Hunter
Royal Giant
Witch
Royal Giant Clone Baby Dragon
Magic Archer
Royal Giant Royal Hogs Clone

Defense Synergies 0 2

Royal Giant
Royal Hogs
Clone
Baby Dragon
Witch
Freeze
Hunter
Hunter
Freeze
Witch
Baby Dragon
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Magic Archer
Hunter Witch
Hunter Witch Freeze
Hunter Witch
Freeze Baby Dragon Hunter Magic Archer
Hunter Baby Dragon Freeze Witch Magic Archer
Baby Dragon Magic Archer
Hunter Witch
Hunter
Witch Baby Dragon Freeze Hunter Magic Archer
Hunter Baby Dragon Witch Magic Archer
Hunter Freeze Witch
Baby Dragon Freeze Hunter Witch Magic Archer
Hunter
Freeze Hunter
Hunter Witch
Baby Dragon Hunter Witch Magic Archer
Baby Dragon Freeze Hunter Witch Magic Archer
Hunter
Baby Dragon Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Baby Dragon Hunter Magic Archer
Hunter Witch
Hunter
Hunter Witch
Baby Dragon Freeze Hunter Witch Magic Archer
Hunter Witch
Hunter
Freeze Baby Dragon Witch Magic Archer
Witch
Hunter Witch
Hunter Witch
Baby Dragon Witch Magic Archer
Witch Baby Dragon Freeze Hunter Magic Archer
Baby Dragon Freeze Hunter Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon Freeze
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Freeze
Baby Dragon Magic Archer
Baby Dragon Freeze Hunter Witch Magic Archer
Baby Dragon Witch Magic Archer
Baby Dragon Freeze Hunter Magic Archer
Magic Archer
Baby Dragon Magic Archer
Baby Dragon Hunter Magic Archer
Baby Dragon Freeze Magic Archer
Baby Dragon Magic Archer
Baby Dragon Hunter Witch Magic Archer
Magic Archer Baby Dragon
Freeze
Baby Dragon Hunter Magic Archer
Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer
Baby Dragon
Freeze Baby Dragon Hunter Witch Magic Archer
Witch
Baby Dragon Hunter Witch Magic Archer
Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer
Baby Dragon Hunter Witch Magic Archer
Freeze Witch
Hunter Magic Archer
Freeze Magic Archer
Magic Archer
Freeze Witch Magic Archer
Baby Dragon Hunter Witch Magic Archer
Freeze
Baby Dragon Hunter Magic Archer
Baby Dragon Magic Archer
Baby Dragon Freeze Witch Magic Archer
Witch Magic Archer
Baby Dragon Freeze Witch Magic Archer

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