My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Clone Giant Skeleton
Giant Snowball
Minion Horde Clone
Zap
Minion Horde Clone
Barbarian Barrel
Elite Barbarians Wizard Clone Giant Skeleton
The Log
Elite Barbarians Clone Giant Skeleton
Earthquake
Clone
Arrows
Minion Horde Clone
Royal Delivery
Minion Horde Elite Barbarians Wizard Clone Giant Skeleton
Fireball
Minion Horde Elite Barbarians Wizard Clone
Poison
Minion Horde Wizard Clone
Lightning
Elite Barbarians Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Clone Minion Horde Wizard Elite Barbarians Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror The Log Clone Minion Horde

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mirror Clone Giant Skeleton
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians Giant Skeleton
Rocket
Mirror
Mirror
The Log Minion Horde Rocket Giant Skeleton
Clone
Giant Skeleton Minion Horde
Giant Skeleton
Clone Minion Horde Wizard Mirror The Log
The Log
Mirror Elite Barbarians Giant Skeleton

Defense Synergies 1 8

Minion Horde
Mirror The Log
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians Giant Skeleton The Log
Rocket
The Log
Mirror
Minion Horde The Log
Clone
Giant Skeleton
Wizard The Log
The Log
Minion Horde Elite Barbarians Wizard Rocket Mirror Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard The Log
Minion Horde Elite Barbarians The Log
Minion Horde Rocket Elite Barbarians Giant Skeleton
Minion Horde Elite Barbarians
Elite Barbarians Rocket Giant Skeleton The Log
The Log
Minion Horde Rocket Wizard
Rocket Giant Skeleton The Log
Minion Horde Elite Barbarians
Elite Barbarians Minion Horde Giant Skeleton
Minion Horde Wizard Giant Skeleton The Log
Minion Horde Wizard
Minion Horde Elite Barbarians Wizard Rocket Giant Skeleton The Log
Wizard Rocket Minion Horde The Log
Elite Barbarians Minion Horde
Minion Horde Rocket Elite Barbarians The Log
Minion Horde Wizard Elite Barbarians
Minion Horde Elite Barbarians Wizard The Log
Wizard The Log Giant Skeleton
Elite Barbarians
Wizard Minion Horde Elite Barbarians Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Giant Skeleton
Elite Barbarians Wizard Rocket The Log
Giant Skeleton Minion Horde Elite Barbarians Rocket The Log
Rocket Giant Skeleton Minion Horde Elite Barbarians The Log
Giant Skeleton Minion Horde Elite Barbarians
Wizard Rocket Minion Horde
Rocket Minion Horde Elite Barbarians Giant Skeleton
Giant Skeleton Minion Horde Elite Barbarians
Minion Horde Rocket Giant Skeleton Elite Barbarians The Log
Minion Horde
Minion Horde Elite Barbarians Giant Skeleton
Rocket Elite Barbarians Giant Skeleton The Log
Elite Barbarians Rocket Giant Skeleton Minion Horde Wizard
Wizard Minion Horde
Elite Barbarians Minion Horde Rocket Giant Skeleton The Log
Minion Horde Elite Barbarians Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Giant Skeleton The Log
The Log
Rocket Minion Horde Giant Skeleton The Log
Rocket Giant Skeleton The Log
Wizard Rocket Minion Horde The Log
Wizard Minion Horde Rocket
Minion Horde Wizard The Log
The Log Wizard
The Log Wizard
Rocket Minion Horde Elite Barbarians
Rocket Minion Horde Wizard The Log
Wizard Rocket
Rocket Elite Barbarians The Log
Minion Horde Rocket
Elite Barbarians The Log
Rocket Minion Horde Wizard The Log
Minion Horde Wizard Rocket The Log
Rocket
Minion Horde Rocket
Rocket Wizard The Log
Rocket Wizard The Log
Rocket Minion Horde Giant Skeleton The Log
Rocket Wizard
Rocket The Log
Rocket Minion Horde The Log
The Log Wizard
Minion Horde
The Log Wizard
Wizard The Log
Rocket The Log
Elite Barbarians Minion Horde Wizard
Rocket Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard Rocket The Log
Rocket Minion Horde
Minion Horde Giant Skeleton
Rocket Wizard The Log
Minion Horde Rocket
Rocket Wizard
The Log
Minion Horde Wizard Rocket
The Log Wizard
Rocket Giant Skeleton
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Rocket Giant Skeleton The Log
Rocket
Rocket Giant Skeleton The Log

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