My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Royal Ghost Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Musketeer Wizard Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Wall Breakers Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Wall Breakers Cannon Cart
Giant Snowball
Skeletons Minion Horde Musketeer Wall Breakers
Zap
Skeletons Minion Horde Wall Breakers Cannon Cart
Barbarian Barrel
Skeletons Knight Musketeer Wizard Wall Breakers Cannon Cart
The Log
Skeletons Musketeer Wall Breakers Cannon Cart
Earthquake
Skeletons
Arrows
Skeletons Minion Horde Wall Breakers
Royal Delivery
Skeletons Knight Minion Horde Musketeer Wizard Wall Breakers Cannon Cart
Fireball
Minion Horde Musketeer Wizard Wall Breakers Cannon Cart
Poison
Minion Horde Musketeer Wizard
Lightning
Knight Musketeer Wizard Cannon Cart
Rocket
Minion Horde Musketeer Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Knight Earthquake Musketeer Minion Horde Wizard Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Knight Earthquake

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Musketeer Wall Breakers Minion Horde Earthquake Wizard Cannon Cart
Minion Horde
Knight
Earthquake
Knight Wall Breakers
Musketeer
Knight Cannon Cart
Wizard
Knight
Wall Breakers
Knight Earthquake
Cannon Cart
Knight Musketeer

Defense Synergies 2 11

Skeletons
Musketeer Knight Minion Horde Earthquake Wizard Cannon Cart
Knight
Musketeer Skeletons Minion Horde Earthquake Wizard Cannon Cart
Minion Horde
Skeletons Knight
Earthquake
Skeletons Knight
Musketeer
Skeletons Knight Cannon Cart
Wizard
Skeletons Knight Cannon Cart
Wall Breakers
Cannon Cart
Skeletons Knight Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Knight Minion Horde Musketeer Wizard
Minion Horde Skeletons Knight Musketeer Cannon Cart
Minion Horde Skeletons Knight Musketeer Cannon Cart
Minion Horde Skeletons Knight Musketeer Cannon Cart
Earthquake
Skeletons Earthquake Musketeer Cannon Cart
Minion Horde Musketeer Wizard
Earthquake Musketeer Cannon Cart
Minion Horde Skeletons Musketeer
Knight Skeletons Minion Horde Musketeer Cannon Cart
Minion Horde Skeletons Knight Earthquake Musketeer Wizard Cannon Cart
Minion Horde Musketeer Wizard
Minion Horde Skeletons Knight Earthquake Musketeer Wizard Cannon Cart
Wizard Minion Horde Earthquake Cannon Cart
Knight Minion Horde Cannon Cart
Minion Horde
Minion Horde Wizard Skeletons Knight Musketeer Cannon Cart
Knight Minion Horde Musketeer Wizard Cannon Cart
Earthquake Wizard Knight Musketeer Cannon Cart
Musketeer Cannon Cart
Wizard Knight Minion Horde Earthquake Musketeer Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Cannon Cart
Knight Musketeer Wizard Cannon Cart
Skeletons Knight Minion Horde Musketeer Cannon Cart
Knight Minion Horde Musketeer Cannon Cart
Skeletons Knight Minion Horde Musketeer Cannon Cart
Wizard Skeletons Minion Horde Musketeer
Skeletons Knight Minion Horde Musketeer Cannon Cart
Knight Minion Horde Cannon Cart
Minion Horde Skeletons Knight Cannon Cart
Skeletons Minion Horde Musketeer
Knight Minion Horde Musketeer Cannon Cart
Cannon Cart Skeletons Knight Minion Horde Wizard
Wizard Minion Horde Musketeer Cannon Cart
Skeletons Knight Minion Horde Musketeer Cannon Cart
Minion Horde Earthquake Musketeer Wizard Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Minion Horde Musketeer
Musketeer
Earthquake Minion Horde Cannon Cart
Earthquake Cannon Cart Knight Musketeer
Wizard Minion Horde Earthquake
Wizard Minion Horde Musketeer
Minion Horde Earthquake Musketeer Wizard
Earthquake Wizard
Wizard
Minion Horde Musketeer
Knight Minion Horde Earthquake Musketeer Wizard Cannon Cart
Musketeer Wizard
Earthquake Knight Musketeer Cannon Cart
Earthquake Minion Horde Musketeer Cannon Cart
Earthquake Musketeer Cannon Cart
Earthquake Minion Horde Musketeer Wizard Cannon Cart
Earthquake Minion Horde Musketeer Wizard Cannon Cart
Earthquake
Minion Horde
Earthquake Musketeer Wizard
Earthquake Wizard
Minion Horde Earthquake Musketeer
Wizard
Musketeer
Earthquake Minion Horde Musketeer Cannon Cart
Earthquake Wizard
Minion Horde
Earthquake Musketeer Wizard
Musketeer Wizard
Musketeer
Minion Horde Musketeer Wizard
Minion Horde Musketeer Wizard
Minion Horde
Minion Horde Earthquake Musketeer Wizard
Minion Horde
Minion Horde
Earthquake Wizard
Minion Horde Earthquake Musketeer Cannon Cart
Musketeer Wizard
Knight Minion Horde Musketeer Wizard Cannon Cart
Earthquake Musketeer Wizard
Minion Horde Musketeer Cannon Cart
Minion Horde Musketeer
Musketeer
Musketeer Cannon Cart

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