My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Balloon Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Balloon Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Balloon Ram Rider
Giant Snowball
Minion Horde Goblin Barrel Balloon Ram Rider
Zap
Minion Horde Goblin Barrel Balloon Ram Rider
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Magic Archer
The Log
Goblin Barrel Ram Rider
Earthquake
Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Minion Horde Valkyrie Wizard Goblin Barrel Balloon Magic Archer Ram Rider
Fireball
Minion Horde Wizard Goblin Barrel Balloon Magic Archer Ram Rider
Poison
Minion Horde Wizard Balloon Magic Archer
Lightning
Valkyrie Wizard Balloon Magic Archer Ram Rider
Rocket
Minion Horde Valkyrie Wizard Balloon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Valkyrie Magic Archer Minion Horde Wizard Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Barrel Valkyrie Magic Archer

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Valkyrie
Goblin Barrel Balloon Wizard Magic Archer Ram Rider
Wizard
Valkyrie Balloon Ram Rider
Goblin Barrel
Valkyrie Balloon Ram Rider
Balloon
Valkyrie Wizard Goblin Barrel The Log Magic Archer
The Log
Balloon Magic Archer Ram Rider
Magic Archer
Ram Rider Valkyrie Balloon The Log
Ram Rider
Magic Archer Valkyrie Wizard Goblin Barrel The Log

Defense Synergies 0 8

Minion Horde
The Log
Valkyrie
Wizard The Log Magic Archer
Wizard
Valkyrie The Log
Goblin Barrel
Balloon
The Log
Minion Horde Valkyrie Wizard Magic Archer Ram Rider
Magic Archer
Valkyrie The Log Ram Rider
Ram Rider
The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard The Log Magic Archer Ram Rider
Minion Horde Valkyrie The Log Ram Rider
Minion Horde Ram Rider Valkyrie
Minion Horde Valkyrie Ram Rider
Valkyrie The Log
The Log Valkyrie Magic Archer
Minion Horde Ram Rider Wizard Magic Archer
Valkyrie The Log Magic Archer Ram Rider
Minion Horde
Minion Horde Valkyrie
Minion Horde Valkyrie Wizard The Log Magic Archer Ram Rider
Minion Horde Wizard Magic Archer Ram Rider
Minion Horde Valkyrie Wizard The Log Ram Rider
Valkyrie Wizard Minion Horde The Log Magic Archer
Minion Horde Ram Rider
Minion Horde The Log Ram Rider
Minion Horde Wizard Valkyrie
Minion Horde Valkyrie Wizard The Log Magic Archer Ram Rider
Valkyrie Wizard The Log Magic Archer Ram Rider
Ram Rider
Valkyrie Wizard Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Valkyrie Wizard The Log Magic Archer
Minion Horde Valkyrie The Log Ram Rider
Valkyrie Minion Horde The Log Ram Rider
Minion Horde Valkyrie Ram Rider
Wizard Minion Horde Magic Archer Ram Rider
Minion Horde Valkyrie Ram Rider
Minion Horde Valkyrie
Minion Horde Valkyrie The Log Magic Archer
Minion Horde
Minion Horde Valkyrie
Valkyrie The Log
Minion Horde Valkyrie Wizard Ram Rider
Wizard Minion Horde Valkyrie Magic Archer
Minion Horde Valkyrie The Log Magic Archer
Valkyrie Minion Horde Wizard The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Valkyrie The Log
The Log Magic Archer Ram Rider
Minion Horde The Log Magic Archer
Valkyrie The Log
Wizard Minion Horde Valkyrie The Log Magic Archer
Wizard Minion Horde Magic Archer Ram Rider
Minion Horde Wizard The Log Magic Archer
The Log Wizard Magic Archer Ram Rider
The Log Wizard Ram Rider
Minion Horde
Minion Horde Valkyrie Wizard The Log Magic Archer Ram Rider
Wizard Magic Archer
The Log Magic Archer
Minion Horde Magic Archer
The Log Magic Archer
Minion Horde Wizard The Log Magic Archer
Magic Archer Minion Horde Wizard The Log
Minion Horde
Wizard The Log Magic Archer
Valkyrie Wizard The Log Magic Archer
Minion Horde The Log Magic Archer
Wizard
The Log
Minion Horde The Log
The Log Valkyrie Wizard Magic Archer
Minion Horde
The Log Wizard Magic Archer Ram Rider
Wizard The Log Magic Archer Ram Rider
The Log Magic Archer
Minion Horde Wizard Magic Archer
Minion Horde Wizard
Minion Horde
Minion Horde Wizard The Log Magic Archer
Minion Horde Magic Archer
Minion Horde
Wizard The Log Magic Archer
Minion Horde Magic Archer
Wizard Magic Archer Ram Rider
The Log
Minion Horde Valkyrie Wizard Magic Archer
The Log Wizard Magic Archer
Minion Horde
Minion Horde The Log Magic Archer
Magic Archer
The Log Magic Archer

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