My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Army
Giant Snowball
Barbarians Minion Horde Skeleton Army
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Barbarians Wizard Skeleton Army
The Log
Barbarians Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Barbarians Minion Horde Wizard Skeleton Army
Fireball
Barbarians Minion Horde Wizard Skeleton Army
Poison
Barbarians Minion Horde Wizard Skeleton Army
Lightning
Wizard
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Poison Barbarians Minion Horde Giant Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Skeleton Army Poison Barbarians

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Giant
Giant
Poison Minion Horde Wizard Rocket The Log
Wizard
Giant
Rocket
Giant
Skeleton Army
Poison
Giant The Log
The Log
Giant Poison

Defense Synergies 0 8

Barbarians
Minion Horde Skeleton Army
Minion Horde
Barbarians The Log
Giant
Wizard
Skeleton Army The Log
Rocket
The Log
Skeleton Army
Barbarians Wizard The Log
Poison
The Log
The Log
Minion Horde Wizard Rocket Skeleton Army Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard The Log
Barbarians Minion Horde Skeleton Army The Log
Barbarians Minion Horde Rocket Skeleton Army
Barbarians Minion Horde Skeleton Army
Barbarians Rocket Skeleton Army Poison The Log
Skeleton Army The Log
Minion Horde Rocket Wizard Poison
Rocket Barbarians Poison The Log
Barbarians Minion Horde Skeleton Army
Skeleton Army Barbarians Minion Horde
Barbarians Minion Horde Skeleton Army Poison Wizard The Log
Minion Horde Wizard Poison
Barbarians Minion Horde Skeleton Army Wizard Rocket The Log
Wizard Rocket Skeleton Army Barbarians Minion Horde Poison The Log
Barbarians Skeleton Army Minion Horde
Barbarians Minion Horde Rocket Skeleton Army The Log
Barbarians Minion Horde Wizard Skeleton Army Poison
Barbarians Minion Horde Wizard Skeleton Army The Log
Wizard Poison The Log Barbarians
Barbarians
Wizard Skeleton Army Barbarians Minion Horde Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army
Poison Wizard Rocket The Log
Barbarians Skeleton Army Minion Horde Rocket The Log
Rocket Skeleton Army Barbarians Minion Horde The Log
Barbarians Minion Horde Skeleton Army
Wizard Rocket Poison Minion Horde
Rocket Skeleton Army Barbarians Minion Horde
Barbarians Minion Horde Skeleton Army
Minion Horde Rocket Barbarians Skeleton Army Poison The Log
Barbarians Minion Horde Skeleton Army
Barbarians Minion Horde
Rocket Skeleton Army Barbarians Poison The Log
Barbarians Rocket Skeleton Army Minion Horde Wizard
Wizard Barbarians Minion Horde Skeleton Army
Barbarians Skeleton Army Minion Horde Rocket Poison The Log
Poison Barbarians Minion Horde Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde Rocket The Log
Poison The Log
Rocket Minion Horde Poison The Log
Barbarians Rocket Poison The Log
Wizard Rocket Poison Minion Horde The Log
Wizard Poison Minion Horde Rocket
Minion Horde Wizard Poison The Log
Poison The Log Wizard
Poison The Log Wizard
Rocket Minion Horde Poison
Rocket Poison Minion Horde Wizard The Log
Poison Wizard Rocket
Rocket Poison The Log
Minion Horde Rocket Poison
Poison The Log
Rocket Minion Horde Wizard Poison The Log
Minion Horde Wizard Rocket Poison The Log
Rocket Poison
Minion Horde Rocket
Rocket Wizard Poison The Log
Rocket Wizard Poison The Log
Rocket Minion Horde Poison The Log
Rocket Wizard Poison
Rocket The Log
Rocket Barbarians Minion Horde Poison The Log
Poison The Log Wizard
Minion Horde
Poison The Log Wizard
Wizard Poison The Log
Rocket Poison The Log
Poison Minion Horde Wizard
Rocket Minion Horde Wizard Poison
Minion Horde
Poison Minion Horde Wizard Rocket The Log
Rocket Minion Horde Poison
Minion Horde
Rocket Wizard Poison The Log
Minion Horde Barbarians Rocket Skeleton Army
Rocket Poison Wizard
The Log
Poison Minion Horde Wizard Rocket
The Log Wizard Poison
Rocket Poison
Minion Horde
Minion Horde Rocket Poison The Log
Rocket Poison
Poison Rocket The Log

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