My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Goblin Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant
Giant Snowball
Barbarians Minion Horde Musketeer Goblin Hut
Zap
Minion Horde Goblin Hut
Barbarian Barrel
Barbarians Musketeer Goblin Hut Ice Wizard
The Log
Barbarians Musketeer Goblin Hut
Earthquake
Barbarians Goblin Hut
Arrows
Minion Horde Goblin Hut
Royal Delivery
Barbarians Minion Horde Musketeer Goblin Hut Ice Wizard
Fireball
Barbarians Minion Horde Musketeer Goblin Hut Ice Wizard
Poison
Barbarians Minion Horde Musketeer Goblin Hut Ice Wizard
Lightning
Musketeer Goblin Hut Ice Wizard
Rocket
Barbarians Minion Horde Musketeer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Musketeer Barbarians Minion Horde Giant Goblin Hut Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Ice Wizard Musketeer Barbarians

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Giant
Musketeer
Giant Goblin Hut The Log
Giant
Musketeer Minion Horde Goblin Hut Rocket The Log Ice Wizard
Goblin Hut
Musketeer Giant The Log Ice Wizard
Rocket
Giant
The Log
Musketeer Giant Goblin Hut
Ice Wizard
Giant Goblin Hut

Defense Synergies 1 7

Barbarians
Minion Horde
Minion Horde
Barbarians The Log Ice Wizard
Musketeer
The Log Goblin Hut
Giant
Goblin Hut
Musketeer Ice Wizard
Rocket
The Log
The Log
Musketeer Minion Horde Rocket Ice Wizard
Ice Wizard
Minion Horde Goblin Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Musketeer Goblin Hut The Log
Barbarians Minion Horde Musketeer Goblin Hut The Log Ice Wizard
Barbarians Minion Horde Goblin Hut Rocket Musketeer Ice Wizard
Barbarians Minion Horde Goblin Hut Musketeer Ice Wizard
Barbarians Rocket The Log
The Log Musketeer Ice Wizard
Minion Horde Musketeer Rocket Goblin Hut Ice Wizard
Rocket Barbarians Musketeer The Log
Barbarians Minion Horde Musketeer Goblin Hut Ice Wizard
Barbarians Minion Horde Musketeer Ice Wizard
Barbarians Minion Horde Ice Wizard Musketeer Goblin Hut The Log
Minion Horde Musketeer Goblin Hut Ice Wizard
Barbarians Minion Horde Goblin Hut Musketeer Rocket The Log Ice Wizard
Rocket Barbarians Minion Horde Goblin Hut The Log
Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Rocket Goblin Hut The Log
Barbarians Minion Horde Musketeer Goblin Hut
Barbarians Minion Horde Musketeer Goblin Hut The Log Ice Wizard
The Log Barbarians Musketeer Goblin Hut Ice Wizard
Barbarians Musketeer Goblin Hut
Barbarians Minion Horde Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblin Hut
Musketeer Rocket The Log
Barbarians Minion Horde Musketeer Goblin Hut Rocket The Log
Rocket Barbarians Minion Horde Musketeer The Log
Barbarians Minion Horde Musketeer Goblin Hut
Rocket Minion Horde Musketeer Goblin Hut Ice Wizard
Rocket Barbarians Minion Horde Musketeer Goblin Hut Ice Wizard
Barbarians Minion Horde
Minion Horde Rocket Barbarians Goblin Hut The Log
Barbarians Minion Horde Musketeer Goblin Hut
Barbarians Minion Horde Musketeer Goblin Hut
Rocket Barbarians The Log
Barbarians Rocket Minion Horde
Barbarians Minion Horde Musketeer
Barbarians Goblin Hut Minion Horde Musketeer Rocket The Log
Barbarians Minion Horde Musketeer Goblin Hut The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Rocket The Log
Musketeer The Log Ice Wizard
Rocket Minion Horde Goblin Hut The Log
Barbarians Musketeer Rocket The Log
Rocket Minion Horde The Log
Minion Horde Musketeer Rocket Ice Wizard
Minion Horde Musketeer The Log
The Log Ice Wizard
The Log
Rocket Minion Horde Musketeer
Rocket Minion Horde Musketeer The Log
Musketeer Rocket
Rocket Musketeer Goblin Hut The Log
Minion Horde Musketeer Rocket
Musketeer Goblin Hut The Log
Rocket Minion Horde Musketeer Goblin Hut The Log
Minion Horde Musketeer Goblin Hut Rocket The Log
Rocket
Minion Horde Rocket
Rocket Musketeer The Log
Rocket The Log
Rocket Minion Horde Musketeer The Log
Rocket
Rocket Musketeer The Log
Rocket Barbarians Minion Horde Musketeer The Log
The Log Ice Wizard
Minion Horde
The Log Musketeer Ice Wizard
Musketeer The Log
Rocket Musketeer The Log
Minion Horde Musketeer Ice Wizard
Rocket Minion Horde Musketeer Goblin Hut
Minion Horde
Minion Horde Musketeer Rocket The Log
Rocket Minion Horde
Minion Horde
Rocket The Log
Minion Horde Barbarians Musketeer Goblin Hut Rocket
Rocket Musketeer Ice Wizard
The Log
Minion Horde Musketeer Rocket
The Log Musketeer
Rocket
Minion Horde Musketeer
Minion Horde Musketeer Rocket The Log
Musketeer Rocket
Musketeer Rocket The Log

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