My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Cannon Cart Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Cannon Cart Miner
Giant Snowball
Archers Minion Horde Miner
Zap
Archers Minion Horde Cannon Cart
Barbarian Barrel
Archers Valkyrie Cannon Cart Electro Wizard
The Log
Archers Cannon Cart
Earthquake
Archers
Arrows
Archers Minion Horde
Royal Delivery
Archers Minion Horde Valkyrie Cannon Cart Miner Electro Wizard
Fireball
Archers Minion Horde Cannon Cart Electro Wizard
Poison
Archers Minion Horde Electro Wizard
Lightning
Valkyrie Cannon Cart Electro Wizard
Rocket
Minion Horde Valkyrie Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Miner Fireball Valkyrie Electro Wizard Minion Horde Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Miner Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Cannon Cart Miner Electro Wizard Archers Minion Horde Valkyrie
Archers
Valkyrie Zap Miner
Minion Horde
Miner Zap
Fireball
Zap Miner Electro Wizard
Valkyrie
Archers Cannon Cart Zap Electro Wizard
Cannon Cart
Zap Valkyrie Miner Electro Wizard
Miner
Zap Minion Horde Archers Fireball Cannon Cart Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Cannon Cart Miner

Defense Synergies 3 13

Zap
Fireball Electro Wizard Archers Minion Horde Valkyrie Cannon Cart Miner
Archers
Valkyrie Zap Cannon Cart Electro Wizard
Minion Horde
Zap
Fireball
Zap Valkyrie Miner Electro Wizard
Valkyrie
Archers Zap Fireball Cannon Cart Electro Wizard
Cannon Cart
Zap Archers Valkyrie Electro Wizard
Miner
Zap Fireball
Electro Wizard
Zap Archers Fireball Valkyrie Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Minion Horde Fireball Valkyrie Electro Wizard
Minion Horde Zap Valkyrie Cannon Cart Electro Wizard
Minion Horde Archers Valkyrie Cannon Cart Electro Wizard
Minion Horde Valkyrie Cannon Cart Electro Wizard
Fireball Valkyrie
Fireball Zap Archers Valkyrie Cannon Cart Electro Wizard
Minion Horde Electro Wizard Zap Archers Fireball
Zap Fireball Valkyrie Cannon Cart Electro Wizard
Minion Horde
Archers Minion Horde Valkyrie Cannon Cart Miner Electro Wizard
Archers Minion Horde Valkyrie Electro Wizard Zap Fireball Cannon Cart
Minion Horde Zap Archers Fireball Electro Wizard
Minion Horde Zap Fireball Valkyrie Cannon Cart Electro Wizard
Fireball Valkyrie Zap Minion Horde Cannon Cart Electro Wizard
Minion Horde Cannon Cart Electro Wizard
Minion Horde Zap Fireball Electro Wizard
Minion Horde Fireball Valkyrie Cannon Cart Electro Wizard
Fireball Zap Archers Minion Horde Valkyrie Cannon Cart Electro Wizard
Zap Valkyrie Archers Fireball Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Valkyrie Archers Minion Horde Fireball Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Fireball Cannon Cart Electro Wizard
Fireball Electro Wizard Zap Archers Valkyrie Cannon Cart Miner
Zap Minion Horde Valkyrie Cannon Cart Electro Wizard
Valkyrie Zap Minion Horde Fireball Cannon Cart Electro Wizard
Minion Horde Valkyrie Cannon Cart
Fireball Zap Archers Minion Horde Electro Wizard
Archers Minion Horde Fireball Valkyrie Cannon Cart Electro Wizard
Minion Horde Valkyrie Cannon Cart
Zap Minion Horde Electro Wizard Fireball Valkyrie Cannon Cart
Minion Horde
Minion Horde Valkyrie Cannon Cart
Zap Fireball Valkyrie Electro Wizard
Cannon Cart Minion Horde Fireball Valkyrie
Archers Minion Horde Fireball Valkyrie Cannon Cart
Electro Wizard Zap Archers Minion Horde Fireball Valkyrie Cannon Cart
Valkyrie Zap Archers Minion Horde Fireball Cannon Cart Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie
Fireball Zap Miner Electro Wizard
Minion Horde Fireball Cannon Cart Miner
Cannon Cart Fireball Valkyrie
Fireball Zap Minion Horde Valkyrie
Fireball Zap Minion Horde
Archers Minion Horde
Fireball Zap
Fireball Miner Zap
Minion Horde Fireball Electro Wizard
Miner Zap Minion Horde Fireball Valkyrie Cannon Cart Electro Wizard
Fireball Zap Archers
Fireball Cannon Cart Miner
Minion Horde Fireball Cannon Cart
Zap Fireball Cannon Cart
Zap Minion Horde Fireball Cannon Cart
Minion Horde Fireball Cannon Cart
Fireball
Minion Horde
Zap Archers Fireball Electro Wizard
Zap Fireball Valkyrie Miner
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball Cannon Cart
Zap Fireball Valkyrie
Minion Horde
Fireball Miner Zap Electro Wizard
Fireball Zap Miner
Fireball Miner Zap
Zap Archers Minion Horde Fireball Electro Wizard
Zap Electro Wizard Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball Miner
Zap Minion Horde Fireball Electro Wizard
Minion Horde
Fireball
Zap Minion Horde Electro Wizard Archers Fireball Cannon Cart
Fireball Zap Archers Electro Wizard
Fireball
Fireball Miner Minion Horde Valkyrie Cannon Cart Electro Wizard
Zap Fireball
Zap Fireball
Minion Horde Cannon Cart
Zap Minion Horde Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Cannon Cart Miner Electro Wizard

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