My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone
Giant Snowball
Minion Horde Clone Witch Princess
Zap
Minion Horde Inferno Tower Clone Witch Princess
Barbarian Barrel
Inferno Tower Wizard Clone Witch Princess
The Log
Clone Witch Princess
Earthquake
Inferno Tower Clone Witch
Arrows
Minion Horde Clone Witch Princess
Royal Delivery
Minion Horde Wizard Clone Witch Princess
Fireball
Minion Horde Inferno Tower Wizard Clone Witch Princess
Poison
Minion Horde Inferno Tower Wizard Clone Witch Princess
Lightning
Inferno Tower Wizard Witch
Rocket
Minion Horde Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Clone Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Clone Princess Minion Horde Inferno Tower Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Clone Princess Minion Horde

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Clone Golem
Inferno Tower
Wizard
Golem
Clone
Golem Minion Horde Witch
Witch
Clone Golem
Golem
Clone Minion Horde Wizard Witch The Log
The Log
Golem Princess
Princess
The Log

Defense Synergies 1 6

Minion Horde
Inferno Tower The Log
Inferno Tower
The Log Minion Horde Princess
Wizard
The Log
Clone
Witch
The Log
Golem
The Log
Inferno Tower Minion Horde Wizard Witch Princess
Princess
Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower Wizard The Log
Minion Horde Inferno Tower Witch The Log
Minion Horde Inferno Tower Witch
Minion Horde Inferno Tower Witch
The Log Princess
The Log
Minion Horde Inferno Tower Wizard Witch Princess
Inferno Tower The Log
Minion Horde Inferno Tower Witch Princess
Minion Horde Inferno Tower
Minion Horde Witch Wizard The Log Princess
Minion Horde Inferno Tower Wizard Witch Princess
Minion Horde Inferno Tower Wizard Witch The Log
Wizard Minion Horde Witch The Log Princess
Inferno Tower Minion Horde
Minion Horde Inferno Tower The Log
Minion Horde Wizard Inferno Tower Witch
Minion Horde Wizard Witch The Log
Wizard Witch The Log Princess
Inferno Tower
Wizard Minion Horde Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Witch
Wizard The Log
Minion Horde Inferno Tower Witch The Log
Minion Horde Inferno Tower The Log
Inferno Tower Minion Horde Witch
Wizard Minion Horde Witch Princess
Minion Horde Inferno Tower Witch
Inferno Tower Minion Horde
Minion Horde Inferno Tower Witch The Log
Inferno Tower Witch Minion Horde
Minion Horde Inferno Tower Witch
The Log
Minion Horde Inferno Tower Wizard Witch
Wizard Minion Horde Witch Princess
Inferno Tower Witch Minion Horde The Log
Minion Horde Inferno Tower Wizard Witch The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde The Log
The Log Princess
Minion Horde The Log
The Log
Wizard Minion Horde The Log
Wizard Minion Horde Witch Princess
Minion Horde Wizard Witch The Log Princess
The Log Wizard Princess
The Log Wizard
Minion Horde
Minion Horde Wizard The Log Princess
Wizard Princess
The Log Princess
Minion Horde Princess
Princess The Log
Minion Horde Wizard Witch The Log Princess
Minion Horde Wizard The Log Princess
Minion Horde
Wizard The Log Princess
Wizard Witch The Log Princess
Minion Horde The Log
Wizard Princess
The Log
Minion Horde The Log
The Log Wizard Witch Princess
Minion Horde Witch
The Log Wizard Witch Princess
Wizard Witch The Log Princess
The Log
Minion Horde Wizard Witch Princess
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard The Log
Minion Horde Princess
Minion Horde
Wizard The Log Princess
Minion Horde Witch Princess
Wizard Witch Princess
The Log
Minion Horde Wizard Princess
The Log Wizard Princess
Minion Horde
Minion Horde Witch The Log Princess
Witch Princess
Witch The Log Princess

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