My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Miner Bandit
Giant Snowball
Minion Horde Hog Rider Baby Dragon Miner
Zap
Minion Horde Bandit
Barbarian Barrel
Valkyrie Wizard Bandit
The Log
Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Valkyrie Hog Rider Wizard Baby Dragon Miner Bandit
Fireball
Minion Horde Hog Rider Wizard Baby Dragon Bandit
Poison
Minion Horde Wizard
Lightning
Valkyrie Wizard Baby Dragon Bandit
Rocket
Minion Horde Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Bandit Valkyrie Hog Rider Baby Dragon Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Miner Bandit Valkyrie

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner Hog Rider
Valkyrie
Hog Rider Wizard Baby Dragon Bandit
Hog Rider
Valkyrie The Log Minion Horde Wizard Baby Dragon Bandit
Wizard
Valkyrie Hog Rider Miner Bandit
Baby Dragon
Valkyrie Hog Rider Miner Bandit
The Log
Hog Rider Miner Bandit
Miner
Minion Horde Wizard Baby Dragon The Log Bandit
Bandit
Valkyrie Hog Rider Wizard Baby Dragon The Log Miner

Defense Synergies 0 11

Minion Horde
The Log
Valkyrie
Wizard Baby Dragon The Log Bandit
Hog Rider
Wizard
Valkyrie The Log Bandit
Baby Dragon
Valkyrie The Log Bandit
The Log
Minion Horde Valkyrie Wizard Baby Dragon Miner Bandit
Miner
The Log
Bandit
Valkyrie Wizard Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Baby Dragon The Log
Minion Horde Valkyrie The Log Bandit
Minion Horde Valkyrie Bandit
Minion Horde Valkyrie Bandit
Valkyrie The Log
The Log Valkyrie Baby Dragon Bandit
Minion Horde Wizard Baby Dragon
Valkyrie Baby Dragon The Log Bandit
Minion Horde
Minion Horde Valkyrie Miner Bandit
Minion Horde Valkyrie Wizard Baby Dragon The Log Bandit
Minion Horde Wizard Baby Dragon
Minion Horde Valkyrie Wizard The Log Bandit
Valkyrie Wizard Minion Horde Baby Dragon The Log
Minion Horde Bandit
Minion Horde The Log Bandit
Minion Horde Wizard Valkyrie
Minion Horde Valkyrie Wizard Baby Dragon The Log Bandit
Valkyrie Wizard Baby Dragon The Log Bandit
Valkyrie Wizard Minion Horde Baby Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bandit
Bandit Valkyrie Wizard Baby Dragon The Log Miner
Bandit Minion Horde Valkyrie The Log
Valkyrie Minion Horde The Log Bandit
Minion Horde Valkyrie Bandit
Wizard Minion Horde Baby Dragon
Minion Horde Valkyrie Bandit
Minion Horde Valkyrie
Minion Horde Valkyrie Baby Dragon The Log Bandit
Minion Horde
Minion Horde Valkyrie
Valkyrie The Log
Minion Horde Valkyrie Wizard Bandit
Wizard Minion Horde Valkyrie Baby Dragon
Minion Horde Valkyrie Baby Dragon The Log
Valkyrie Minion Horde Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Baby Dragon The Log Bandit
Baby Dragon The Log Miner Bandit
Minion Horde Baby Dragon The Log Miner Bandit
Valkyrie The Log
Wizard Minion Horde Valkyrie Baby Dragon The Log
Wizard Minion Horde Baby Dragon
Minion Horde Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Miner Wizard Bandit
Minion Horde
Miner Minion Horde Valkyrie Wizard The Log Bandit
Wizard Baby Dragon
Baby Dragon The Log Miner Bandit
Minion Horde Baby Dragon Bandit
Baby Dragon The Log
Minion Horde Wizard Baby Dragon The Log Bandit
Minion Horde Wizard Baby Dragon The Log Bandit
Minion Horde
Wizard Baby Dragon The Log Bandit
Valkyrie Wizard Baby Dragon The Log Miner
Minion Horde Baby Dragon The Log
Wizard
The Log
Minion Horde Baby Dragon The Log
The Log Valkyrie Wizard Baby Dragon
Minion Horde
The Log Miner Wizard Baby Dragon Bandit
Wizard Baby Dragon The Log Miner Bandit
Miner Baby Dragon The Log Bandit
Minion Horde Wizard Baby Dragon
Minion Horde Wizard
Minion Horde
Minion Horde Wizard The Log Miner Bandit
Minion Horde
Minion Horde
Wizard The Log
Minion Horde Bandit
Wizard Baby Dragon
The Log
Miner Minion Horde Valkyrie Wizard Baby Dragon
The Log Wizard Baby Dragon
Minion Horde
Minion Horde Baby Dragon The Log
Baby Dragon The Log Miner Bandit

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