My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Zappies Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Barbarian Barrel Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Guards
Giant Snowball
Fire Spirit Minion Horde Zappies Goblin Barrel Guards
Zap
Fire Spirit Minion Horde Zappies Goblin Barrel Guards Goblin Giant
Barbarian Barrel
Fire Spirit Zappies Goblin Barrel Guards Magic Archer
The Log
Fire Spirit Zappies Goblin Barrel Guards
Earthquake
Zappies Goblin Barrel Guards
Arrows
Fire Spirit Minion Horde Zappies Goblin Barrel Guards
Royal Delivery
Fire Spirit Minion Horde Zappies Goblin Barrel Guards Magic Archer
Fireball
Minion Horde Zappies Goblin Barrel Magic Archer
Poison
Minion Horde Zappies Guards Magic Archer
Lightning
Magic Archer
Rocket
Minion Horde Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Barbarian Barrel Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Goblin Barrel Guards Zappies Magic Archer Minion Horde Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Barbarian Barrel Goblin Barrel Guards

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Goblin Giant
Minion Horde
Barbarian Barrel Goblin Giant
Zappies
Barbarian Barrel Goblin Barrel Goblin Giant
Barbarian Barrel
Minion Horde Zappies Goblin Barrel Goblin Giant
Goblin Barrel
Fire Spirit Zappies Barbarian Barrel Guards Goblin Giant
Guards
Goblin Barrel
Goblin Giant
Fire Spirit Minion Horde Zappies Barbarian Barrel Goblin Barrel Magic Archer
Magic Archer
Goblin Giant

Defense Synergies 0 7

Fire Spirit
Minion Horde
Barbarian Barrel
Zappies
Barbarian Barrel Guards
Barbarian Barrel
Minion Horde Zappies Guards Magic Archer
Goblin Barrel
Guards
Zappies Barbarian Barrel Magic Archer
Goblin Giant
Magic Archer
Magic Archer
Barbarian Barrel Guards Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Zappies Barbarian Barrel Goblin Giant Magic Archer
Minion Horde Zappies
Minion Horde Fire Spirit Zappies
Minion Horde Zappies Guards
Barbarian Barrel
Barbarian Barrel Fire Spirit Zappies Guards Magic Archer
Minion Horde Fire Spirit Zappies Magic Archer
Barbarian Barrel Goblin Giant Magic Archer
Minion Horde Zappies
Guards Fire Spirit Minion Horde Zappies Barbarian Barrel
Minion Horde Guards Zappies Barbarian Barrel Goblin Giant Magic Archer
Minion Horde Zappies Magic Archer
Minion Horde Fire Spirit Zappies Guards
Fire Spirit Minion Horde Zappies Barbarian Barrel Guards Magic Archer
Minion Horde Zappies
Minion Horde Zappies
Minion Horde Zappies
Fire Spirit Minion Horde Zappies Barbarian Barrel Guards Magic Archer
Barbarian Barrel Fire Spirit Zappies Guards Magic Archer
Zappies
Fire Spirit Minion Horde Zappies Barbarian Barrel Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zappies Barbarian Barrel
Barbarian Barrel Magic Archer
Zappies Guards Minion Horde Goblin Giant
Guards Minion Horde Zappies Barbarian Barrel Goblin Giant
Minion Horde Zappies Guards Goblin Giant
Fire Spirit Minion Horde Zappies Goblin Giant Magic Archer
Guards Minion Horde Zappies Goblin Giant
Minion Horde Zappies Goblin Giant
Minion Horde Zappies Barbarian Barrel Magic Archer
Minion Horde Zappies Guards Goblin Giant
Minion Horde Zappies Guards
Guards Goblin Giant
Minion Horde Zappies Guards Goblin Giant
Minion Horde Zappies Magic Archer
Zappies Guards Minion Horde Barbarian Barrel Goblin Giant Magic Archer
Minion Horde Zappies Barbarian Barrel Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Barbarian Barrel Guards
Barbarian Barrel Magic Archer
Minion Horde Barbarian Barrel Goblin Giant Magic Archer
Barbarian Barrel Guards
Fire Spirit Minion Horde Barbarian Barrel Magic Archer
Fire Spirit Minion Horde Goblin Giant Magic Archer
Fire Spirit Minion Horde Magic Archer
Fire Spirit Barbarian Barrel Magic Archer
Fire Spirit Minion Horde Guards
Minion Horde Barbarian Barrel Magic Archer
Fire Spirit Magic Archer
Fire Spirit Barbarian Barrel Magic Archer
Minion Horde Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Minion Horde Barbarian Barrel Magic Archer
Magic Archer Minion Horde Barbarian Barrel
Barbarian Barrel
Minion Horde
Fire Spirit Barbarian Barrel Magic Archer
Fire Spirit Barbarian Barrel Magic Archer
Minion Horde Magic Archer
Minion Horde Barbarian Barrel
Fire Spirit Barbarian Barrel Magic Archer
Minion Horde
Barbarian Barrel Magic Archer
Magic Archer
Barbarian Barrel Magic Archer
Fire Spirit Minion Horde Magic Archer
Minion Horde Zappies Guards
Minion Horde
Minion Horde Magic Archer
Minion Horde Zappies Magic Archer
Minion Horde
Magic Archer
Minion Horde Fire Spirit Zappies Barbarian Barrel Guards Magic Archer
Fire Spirit Zappies Magic Archer
Barbarian Barrel
Minion Horde Magic Archer
Magic Archer
Minion Horde
Minion Horde Zappies Guards Magic Archer
Zappies Magic Archer
Barbarian Barrel Goblin Giant Magic Archer

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