My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Minion Horde Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang Minion Horde Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Minion Horde
Giant Snowball
Goblins Spear Goblins Bats Goblin Gang Minion Horde
Zap
Goblins Spear Goblins Bats Goblin Gang Minion Horde Goblin Giant
Barbarian Barrel
Goblins Spear Goblins Goblin Gang Magic Archer
The Log
Goblins Spear Goblins Goblin Gang
Earthquake
Spear Goblins Goblin Gang
Arrows
Goblins Spear Goblins Bats Goblin Gang Minion Horde
Royal Delivery
Goblins Spear Goblins Bats Goblin Gang Minion Horde Magic Archer
Fireball
Goblin Gang Minion Horde Magic Archer
Poison
Spear Goblins Bats Goblin Gang Minion Horde Magic Archer
Lightning
Magic Archer
Rocket
Minion Horde Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bats Goblin Gang Magic Archer Minion Horde Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Bats Goblin Gang

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Goblin Gang Goblin Giant
Bats
Goblin Giant
Goblin Gang
Spear Goblins Goblin Giant
Minion Horde
Goblin Giant
Rocket
Goblin Giant
Spear Goblins Bats Goblin Gang Minion Horde Magic Archer
Magic Archer
Goblin Giant

Defense Synergies 0 8

Goblins
Minion Horde Magic Archer
Spear Goblins
Bats Goblin Gang Goblin Giant
Bats
Spear Goblins Goblin Giant
Goblin Gang
Spear Goblins Magic Archer
Minion Horde
Goblins
Rocket
Goblin Giant
Spear Goblins Bats Magic Archer
Magic Archer
Goblins Goblin Gang Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Minion Horde Goblin Giant Magic Archer
Minion Horde Goblins Bats Goblin Gang
Goblin Gang Minion Horde Rocket Goblins Bats
Minion Horde Goblins Bats Goblin Gang
Rocket
Goblin Gang Goblins Spear Goblins Bats Magic Archer
Bats Minion Horde Rocket Spear Goblins Goblin Gang Magic Archer
Rocket Goblin Giant Magic Archer
Minion Horde Goblins Goblin Gang
Goblin Gang Goblins Spear Goblins Minion Horde
Goblins Bats Goblin Gang Minion Horde Spear Goblins Goblin Giant Magic Archer
Minion Horde Spear Goblins Bats Goblin Gang Magic Archer
Minion Horde Bats Goblin Gang Rocket
Rocket Goblins Bats Goblin Gang Minion Horde Magic Archer
Goblin Gang Minion Horde
Minion Horde Rocket Goblin Gang
Minion Horde Goblins Bats Goblin Gang
Goblins Spear Goblins Bats Goblin Gang Minion Horde Magic Archer
Spear Goblins Bats Magic Archer
Goblin Gang Goblins Spear Goblins Bats Minion Horde Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Spear Goblins
Goblin Gang Rocket Magic Archer
Goblin Gang Goblins Spear Goblins Bats Minion Horde Rocket Goblin Giant
Goblin Gang Rocket Bats Minion Horde Goblin Giant
Goblin Gang Minion Horde Goblin Giant
Rocket Bats Goblin Gang Minion Horde Goblin Giant Magic Archer
Goblin Gang Rocket Goblins Spear Goblins Bats Minion Horde Goblin Giant
Minion Horde Goblin Giant
Minion Horde Rocket Goblins Spear Goblins Bats Magic Archer
Goblin Gang Minion Horde Goblin Giant
Bats Minion Horde
Rocket Goblin Giant
Rocket Goblin Gang Minion Horde Goblin Giant
Minion Horde Magic Archer
Goblin Gang Goblins Spear Goblins Bats Minion Horde Rocket Goblin Giant Magic Archer
Bats Minion Horde Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Rocket
Magic Archer
Rocket Minion Horde Goblin Giant Magic Archer
Rocket
Rocket Minion Horde Magic Archer
Spear Goblins Bats Minion Horde Rocket Goblin Giant Magic Archer
Minion Horde Magic Archer
Magic Archer
Rocket Goblins Bats Goblin Gang Minion Horde
Rocket Minion Horde Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Minion Horde Rocket Magic Archer
Magic Archer
Rocket Spear Goblins Minion Horde Magic Archer
Magic Archer Minion Horde Rocket
Rocket
Bats Minion Horde Rocket
Rocket Magic Archer
Rocket Magic Archer
Rocket Minion Horde Magic Archer
Rocket
Rocket
Rocket Minion Horde
Magic Archer
Minion Horde
Magic Archer
Magic Archer
Rocket Magic Archer
Bats Minion Horde Magic Archer
Rocket Bats Minion Horde
Minion Horde
Minion Horde Rocket Magic Archer
Rocket Minion Horde Magic Archer
Minion Horde
Rocket Magic Archer
Minion Horde Spear Goblins Bats Goblin Gang Rocket Magic Archer
Rocket Magic Archer
Goblin Gang Minion Horde Rocket Magic Archer
Magic Archer
Rocket
Minion Horde
Bats Goblin Gang Minion Horde Rocket Magic Archer
Bats Rocket Magic Archer
Rocket Goblin Giant Magic Archer

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