My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Minion Horde Giant Skeleton Army Sparky
Giant Snowball
Spear Goblins Goblin Gang Minion Horde Skeleton Army
Zap
Spear Goblins Goblin Gang Minion Horde Skeleton Army Sparky
Barbarian Barrel
Spear Goblins Goblin Gang Wizard Skeleton Army Sparky
The Log
Spear Goblins Goblin Gang Skeleton Army Sparky
Earthquake
Spear Goblins Goblin Gang Skeleton Army
Arrows
Spear Goblins Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Spear Goblins Goblin Gang Minion Horde Wizard Skeleton Army Sparky
Fireball
Goblin Gang Minion Horde Wizard Skeleton Army Sparky
Poison
Spear Goblins Goblin Gang Minion Horde Wizard Skeleton Army Sparky
Lightning
Wizard Sparky
Rocket
Minion Horde Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Goblin Gang Skeleton Army Minion Horde Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Goblin Gang Skeleton Army

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Giant Sparky
Zap
Giant Sparky Spear Goblins Minion Horde
Goblin Gang
Spear Goblins Giant Sparky
Minion Horde
Zap Giant Sparky
Giant
Zap Sparky Spear Goblins Goblin Gang Minion Horde Wizard
Wizard
Giant Sparky
Skeleton Army
Sparky
Sparky
Zap Giant Spear Goblins Goblin Gang Minion Horde Wizard Skeleton Army

Defense Synergies 0 12

Spear Goblins
Zap Goblin Gang Skeleton Army
Zap
Spear Goblins Goblin Gang Minion Horde Skeleton Army Sparky
Goblin Gang
Spear Goblins Zap Skeleton Army Sparky
Minion Horde
Zap Sparky
Giant
Wizard
Skeleton Army
Skeleton Army
Spear Goblins Zap Goblin Gang Wizard Sparky
Sparky
Zap Goblin Gang Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minion Horde Wizard Sparky
Minion Horde Skeleton Army Sparky Zap Goblin Gang
Goblin Gang Minion Horde Skeleton Army Sparky
Minion Horde Skeleton Army Sparky Goblin Gang
Skeleton Army Sparky
Goblin Gang Skeleton Army Spear Goblins Zap
Minion Horde Spear Goblins Zap Goblin Gang Wizard
Zap Sparky
Minion Horde Sparky Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Minion Horde Sparky
Goblin Gang Minion Horde Skeleton Army Spear Goblins Zap Wizard
Minion Horde Spear Goblins Zap Goblin Gang Wizard
Minion Horde Skeleton Army Sparky Zap Goblin Gang Wizard
Wizard Skeleton Army Sparky Zap Goblin Gang Minion Horde
Skeleton Army Sparky Goblin Gang Minion Horde
Minion Horde Skeleton Army Zap Goblin Gang Sparky
Minion Horde Wizard Sparky Goblin Gang Skeleton Army
Spear Goblins Zap Goblin Gang Minion Horde Wizard Skeleton Army
Zap Wizard Spear Goblins
Sparky
Goblin Gang Wizard Skeleton Army Spear Goblins Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Spear Goblins Zap Sparky
Zap Goblin Gang Wizard
Goblin Gang Skeleton Army Spear Goblins Zap Minion Horde Sparky
Goblin Gang Skeleton Army Zap Minion Horde Sparky
Goblin Gang Minion Horde Skeleton Army Sparky
Wizard Zap Goblin Gang Minion Horde
Goblin Gang Skeleton Army Sparky Spear Goblins Minion Horde
Minion Horde Skeleton Army Sparky
Zap Minion Horde Spear Goblins Skeleton Army Sparky
Goblin Gang Minion Horde Skeleton Army Sparky
Minion Horde Sparky
Skeleton Army Zap
Skeleton Army Goblin Gang Minion Horde Wizard Sparky
Wizard Minion Horde Skeleton Army Sparky
Goblin Gang Skeleton Army Sparky Spear Goblins Zap Minion Horde
Zap Minion Horde Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Zap
Minion Horde Sparky
Sparky
Wizard Zap Minion Horde Sparky
Wizard Spear Goblins Zap Minion Horde
Minion Horde Wizard Sparky
Zap Wizard
Zap Wizard
Goblin Gang Minion Horde Sparky
Zap Minion Horde Wizard Sparky
Zap Wizard
Sparky
Minion Horde
Zap Sparky
Spear Goblins Zap Minion Horde Wizard Sparky
Minion Horde Wizard Sparky
Sparky
Minion Horde Sparky
Zap Wizard Sparky
Zap Wizard
Minion Horde Sparky
Wizard
Sparky
Zap Minion Horde
Zap Wizard Sparky
Minion Horde
Zap Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Zap Minion Horde Wizard Sparky
Zap Minion Horde Wizard
Minion Horde Sparky
Zap Minion Horde Wizard Sparky
Zap Minion Horde Sparky
Minion Horde Sparky
Wizard Sparky
Zap Minion Horde Spear Goblins Goblin Gang Skeleton Army
Zap Wizard
Goblin Gang Minion Horde Wizard Sparky
Zap Wizard
Zap Sparky
Minion Horde Sparky
Zap Goblin Gang Minion Horde Sparky
Zap
Zap Sparky

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