My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant
Giant Snowball
Bomber Barbarians Minion Horde Baby Dragon
Zap
Bomber Minion Horde
Barbarian Barrel
Bomber Barbarians Wizard
The Log
Bomber Barbarians
Earthquake
Bomber Barbarians
Arrows
Bomber Minion Horde
Royal Delivery
Bomber Barbarians Minion Horde Wizard Baby Dragon
Fireball
Bomber Barbarians Minion Horde Wizard Baby Dragon
Poison
Bomber Barbarians Minion Horde Wizard
Lightning
Wizard Baby Dragon
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Fireball Baby Dragon Barbarians Minion Horde Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber The Log Fireball Baby Dragon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Baby Dragon
Barbarians
Minion Horde
Giant
Fireball
Giant Baby Dragon The Log
Giant
Bomber Minion Horde Fireball Wizard Baby Dragon The Log
Wizard
Giant
Baby Dragon
Bomber Fireball Giant
The Log
Fireball Giant

Defense Synergies 1 5

Bomber
The Log
Barbarians
Minion Horde
Minion Horde
Barbarians The Log
Fireball
The Log
Giant
Wizard
The Log
Baby Dragon
The Log
The Log
Fireball Bomber Minion Horde Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Fireball Wizard Baby Dragon The Log
Barbarians Minion Horde Bomber The Log
Barbarians Minion Horde Bomber
Barbarians Minion Horde Bomber
Bomber Barbarians Fireball The Log
Fireball The Log Bomber Baby Dragon
Minion Horde Fireball Wizard Baby Dragon
Barbarians Fireball Baby Dragon The Log
Barbarians Minion Horde
Bomber Barbarians Minion Horde
Barbarians Minion Horde Bomber Fireball Wizard Baby Dragon The Log
Minion Horde Fireball Wizard Baby Dragon
Barbarians Minion Horde Bomber Fireball Wizard The Log
Bomber Fireball Wizard Barbarians Minion Horde Baby Dragon The Log
Barbarians Minion Horde
Barbarians Minion Horde Fireball The Log
Barbarians Minion Horde Wizard Bomber Fireball
Fireball Bomber Barbarians Minion Horde Wizard Baby Dragon The Log
Wizard Baby Dragon The Log Bomber Barbarians Fireball
Barbarians
Bomber Wizard Barbarians Minion Horde Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Bomber Wizard Baby Dragon The Log
Barbarians Minion Horde The Log
Barbarians Minion Horde Fireball The Log
Barbarians Minion Horde
Fireball Wizard Minion Horde Baby Dragon
Barbarians Minion Horde Fireball
Barbarians Minion Horde
Minion Horde Barbarians Fireball Baby Dragon The Log
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Fireball The Log
Barbarians Minion Horde Fireball Wizard
Wizard Bomber Barbarians Minion Horde Fireball Baby Dragon
Barbarians Bomber Minion Horde Fireball Baby Dragon The Log
Bomber Barbarians Minion Horde Fireball Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Baby Dragon The Log
Fireball Baby Dragon The Log
Minion Horde Fireball Baby Dragon The Log
Barbarians Fireball The Log
Bomber Fireball Wizard Minion Horde Baby Dragon The Log
Fireball Wizard Minion Horde Baby Dragon
Bomber Minion Horde Wizard Baby Dragon The Log
Fireball The Log Wizard Baby Dragon
Fireball The Log Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard The Log
Fireball Wizard Baby Dragon
Fireball Baby Dragon The Log
Minion Horde Fireball Baby Dragon
Fireball Baby Dragon The Log
Bomber Minion Horde Fireball Wizard Baby Dragon The Log
Minion Horde Fireball Wizard Baby Dragon The Log
Fireball
Bomber Minion Horde
Bomber Fireball Wizard Baby Dragon The Log
Bomber Fireball Wizard Baby Dragon The Log
Minion Horde Fireball Baby Dragon The Log
Fireball Wizard
The Log
Barbarians Minion Horde Fireball Baby Dragon The Log
The Log Bomber Fireball Wizard Baby Dragon
Minion Horde
Fireball The Log Wizard Baby Dragon
Fireball Wizard Baby Dragon The Log
Fireball Baby Dragon The Log
Minion Horde Fireball Wizard Baby Dragon
Minion Horde Fireball Wizard
Minion Horde Fireball
Bomber Minion Horde Fireball Wizard The Log
Minion Horde Fireball
Minion Horde
Fireball Wizard The Log
Minion Horde Barbarians Fireball
Fireball Wizard Baby Dragon
The Log Fireball
Fireball Minion Horde Wizard Baby Dragon
The Log Bomber Fireball Wizard Baby Dragon
Fireball
Minion Horde
Minion Horde Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log

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