My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace P.E.K.K.A Ice Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Furnace
Zap
Minion Horde Furnace
Barbarian Barrel
Furnace Ice Wizard Magic Archer
The Log
Furnace
Earthquake
Furnace
Arrows
Minion Horde Furnace
Royal Delivery
Minion Horde P.E.K.K.A Ice Wizard Magic Archer
Fireball
Minion Horde Furnace Ice Wizard Magic Archer
Poison
Minion Horde Furnace Ice Wizard Magic Archer
Lightning
Furnace Ice Wizard Magic Archer
Rocket
Minion Horde Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace The Log Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Ice Wizard Furnace Magic Archer Minion Horde P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Ice Wizard Furnace

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight
Furnace
P.E.K.K.A
Rage
Minion Horde
P.E.K.K.A
Magic Archer Furnace The Log Ice Wizard
The Log
P.E.K.K.A Magic Archer Mega Knight
Ice Wizard
P.E.K.K.A
Magic Archer
P.E.K.K.A The Log Mega Knight
Mega Knight
Minion Horde The Log Magic Archer

Defense Synergies 1 10

Minion Horde
The Log Ice Wizard
Furnace
Ice Wizard Magic Archer
Rage
P.E.K.K.A
The Log Ice Wizard
The Log
P.E.K.K.A Minion Horde Ice Wizard Magic Archer Mega Knight
Ice Wizard
Minion Horde Furnace P.E.K.K.A The Log Mega Knight
Magic Archer
Furnace The Log Mega Knight
Mega Knight
The Log Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log Magic Archer
Minion Horde P.E.K.K.A Furnace The Log Ice Wizard Mega Knight
Minion Horde Furnace P.E.K.K.A Mega Knight Ice Wizard
Minion Horde P.E.K.K.A Furnace Ice Wizard Mega Knight
P.E.K.K.A The Log Mega Knight
The Log Furnace Ice Wizard Magic Archer Mega Knight
Minion Horde Furnace Ice Wizard Magic Archer
P.E.K.K.A The Log Magic Archer Mega Knight
Minion Horde P.E.K.K.A Furnace Ice Wizard
Minion Horde Ice Wizard Mega Knight
Minion Horde Ice Wizard Furnace The Log Magic Archer Mega Knight
Minion Horde Furnace Ice Wizard Magic Archer
Minion Horde Furnace P.E.K.K.A Mega Knight The Log Ice Wizard
Mega Knight Minion Horde Furnace P.E.K.K.A The Log Magic Archer
P.E.K.K.A Minion Horde Furnace Mega Knight
Minion Horde Furnace P.E.K.K.A The Log Mega Knight
Minion Horde Mega Knight Furnace P.E.K.K.A
Mega Knight Minion Horde Furnace The Log Ice Wizard Magic Archer
Furnace The Log Ice Wizard Magic Archer Mega Knight
P.E.K.K.A
Mega Knight Minion Horde Furnace P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace P.E.K.K.A
The Log Magic Archer Mega Knight
P.E.K.K.A Mega Knight Minion Horde Furnace The Log
P.E.K.K.A Mega Knight Minion Horde The Log
P.E.K.K.A Minion Horde Mega Knight
Furnace Minion Horde Ice Wizard Magic Archer
P.E.K.K.A Minion Horde Furnace Ice Wizard
P.E.K.K.A Mega Knight Minion Horde
Minion Horde P.E.K.K.A Mega Knight The Log Magic Archer
P.E.K.K.A Minion Horde
P.E.K.K.A Mega Knight Minion Horde
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight Minion Horde
Minion Horde Furnace Magic Archer Mega Knight
Minion Horde Furnace P.E.K.K.A The Log Magic Archer
Mega Knight Minion Horde P.E.K.K.A The Log Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde The Log
The Log Ice Wizard Magic Archer
Minion Horde The Log Magic Archer
The Log
Minion Horde Furnace The Log Magic Archer Mega Knight
Minion Horde Furnace Ice Wizard Magic Archer
Minion Horde Furnace The Log Magic Archer
The Log Ice Wizard Magic Archer
The Log
Minion Horde
Minion Horde The Log Magic Archer
Magic Archer
The Log Magic Archer
Minion Horde Magic Archer
Furnace The Log Magic Archer
Minion Horde Furnace The Log Magic Archer
Magic Archer Minion Horde Furnace The Log Mega Knight
Minion Horde
The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Minion Horde The Log Magic Archer Mega Knight
The Log
Minion Horde The Log
The Log Furnace Ice Wizard Magic Archer Mega Knight
Minion Horde
The Log Ice Wizard Magic Archer
The Log Magic Archer Mega Knight
The Log Magic Archer
Minion Horde Furnace Ice Wizard Magic Archer
Minion Horde
Minion Horde
Minion Horde The Log Magic Archer Mega Knight
Minion Horde Magic Archer
P.E.K.K.A Minion Horde Mega Knight
The Log Magic Archer
Minion Horde Magic Archer
Ice Wizard Magic Archer
The Log
Minion Horde Magic Archer Mega Knight
The Log Magic Archer
Minion Horde P.E.K.K.A Mega Knight
Minion Horde The Log Magic Archer
Magic Archer
The Log Magic Archer Mega Knight

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