My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Barbarian Barrel Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Balloon Prince
Giant Snowball
Minion Horde Guards Balloon
Zap
Minion Horde Guards Balloon Prince
Barbarian Barrel
Guards Electro Wizard
The Log
Guards Prince
Earthquake
Guards
Arrows
Minion Horde Guards
Royal Delivery
Minion Horde Guards Balloon Prince Electro Wizard
Fireball
Minion Horde Balloon Electro Wizard
Poison
Minion Horde Guards Balloon Electro Wizard
Lightning
Balloon Prince Electro Wizard
Rocket
Minion Horde Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Guards Fireball Freeze Electro Wizard Minion Horde Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Guards Fireball Freeze

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Barbarian Barrel Freeze Prince
Fireball
Freeze Electro Wizard
Barbarian Barrel
Balloon Minion Horde Prince
Guards
Freeze
Balloon Minion Horde Fireball
Balloon
Barbarian Barrel Freeze Electro Wizard
Prince
Minion Horde Barbarian Barrel Electro Wizard
Electro Wizard
Fireball Balloon Prince

Defense Synergies 1 11

Minion Horde
Barbarian Barrel Freeze
Fireball
Barbarian Barrel Freeze Electro Wizard
Barbarian Barrel
Fireball Minion Horde Guards Prince Electro Wizard
Guards
Barbarian Barrel Prince Electro Wizard
Freeze
Minion Horde Fireball Electro Wizard
Balloon
Prince
Barbarian Barrel Guards Electro Wizard
Electro Wizard
Fireball Barbarian Barrel Guards Freeze Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Barbarian Barrel Electro Wizard
Minion Horde Prince Electro Wizard
Minion Horde Prince Freeze Electro Wizard
Minion Horde Prince Guards Electro Wizard
Fireball Barbarian Barrel Prince
Fireball Barbarian Barrel Freeze Guards Electro Wizard
Minion Horde Electro Wizard Fireball Freeze
Fireball Barbarian Barrel Electro Wizard
Minion Horde Prince
Guards Minion Horde Barbarian Barrel Prince Electro Wizard
Minion Horde Guards Electro Wizard Fireball Barbarian Barrel Freeze
Minion Horde Fireball Electro Wizard
Minion Horde Prince Fireball Guards Freeze Electro Wizard
Fireball Minion Horde Barbarian Barrel Guards Freeze Prince Electro Wizard
Minion Horde Prince Electro Wizard
Minion Horde Fireball Freeze Prince Electro Wizard
Minion Horde Fireball Prince Electro Wizard
Fireball Minion Horde Barbarian Barrel Guards Prince Electro Wizard
Barbarian Barrel Freeze Fireball Guards Electro Wizard
Prince Electro Wizard
Minion Horde Fireball Barbarian Barrel Guards Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Barbarian Barrel Prince Electro Wizard
Fireball Electro Wizard Barbarian Barrel Prince
Guards Minion Horde Prince Electro Wizard
Guards Prince Minion Horde Fireball Barbarian Barrel Electro Wizard
Minion Horde Guards Prince
Fireball Minion Horde Freeze Electro Wizard
Guards Prince Minion Horde Fireball Electro Wizard
Minion Horde Prince
Minion Horde Freeze Electro Wizard Fireball Barbarian Barrel Prince
Minion Horde Guards
Minion Horde Guards Prince
Fireball Guards Prince Electro Wizard
Prince Minion Horde Fireball Guards
Minion Horde Fireball
Guards Electro Wizard Minion Horde Fireball Barbarian Barrel Freeze Prince
Minion Horde Fireball Barbarian Barrel Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Barbarian Barrel Guards Freeze
Fireball Barbarian Barrel Electro Wizard
Minion Horde Fireball Barbarian Barrel
Fireball Barbarian Barrel Guards Freeze Prince
Fireball Minion Horde Barbarian Barrel
Fireball Minion Horde Freeze
Minion Horde
Fireball Barbarian Barrel Freeze
Fireball
Minion Horde Fireball Guards Prince Electro Wizard
Minion Horde Fireball Barbarian Barrel Prince Electro Wizard
Fireball
Fireball Barbarian Barrel
Minion Horde Fireball Barbarian Barrel Freeze
Fireball Barbarian Barrel Prince
Minion Horde Fireball Barbarian Barrel
Minion Horde Fireball Barbarian Barrel
Fireball Barbarian Barrel Freeze
Minion Horde
Fireball Barbarian Barrel Prince Electro Wizard
Fireball Barbarian Barrel
Minion Horde Fireball Prince
Fireball
Prince
Minion Horde Fireball Barbarian Barrel
Freeze Fireball Barbarian Barrel
Minion Horde
Fireball Barbarian Barrel Electro Wizard
Fireball Prince
Fireball Barbarian Barrel
Minion Horde Fireball Electro Wizard
Electro Wizard Minion Horde Fireball Guards Freeze
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball Freeze Electro Wizard
Minion Horde Prince
Fireball
Minion Horde Electro Wizard Fireball Barbarian Barrel Guards Freeze Prince
Fireball Electro Wizard
Freeze
Fireball Barbarian Barrel
Fireball Minion Horde Prince Electro Wizard
Fireball
Fireball
Minion Horde Prince
Minion Horde Fireball Guards Freeze Electro Wizard
Fireball Electro Wizard
Fireball Barbarian Barrel Freeze Prince Electro Wizard

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