My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Valkyrie Wizard Goblin Barrel Electro Wizard
The Log
Goblin Gang Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Valkyrie Hog Rider Wizard Goblin Barrel Electro Wizard
Fireball
Goblin Gang Hog Rider Wizard Goblin Barrel Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Tornado Valkyrie Hog Rider Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Tornado Valkyrie

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Goblin Barrel Valkyrie
Valkyrie
Hog Rider Goblin Barrel Goblin Gang Wizard Tornado Electro Wizard
Hog Rider
Goblin Gang Valkyrie Wizard Goblin Barrel Tornado Electro Wizard Mega Knight
Wizard
Tornado Valkyrie Hog Rider Mega Knight
Goblin Barrel
Goblin Gang Valkyrie Hog Rider Mega Knight
Tornado
Wizard Valkyrie Hog Rider Mega Knight
Electro Wizard
Valkyrie Hog Rider Mega Knight
Mega Knight
Hog Rider Wizard Goblin Barrel Tornado Electro Wizard

Defense Synergies 1 10

Goblin Gang
Valkyrie Electro Wizard
Valkyrie
Goblin Gang Wizard Tornado Electro Wizard
Hog Rider
Wizard
Tornado Valkyrie Electro Wizard Mega Knight
Goblin Barrel
Tornado
Wizard Valkyrie Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Valkyrie Wizard Tornado Mega Knight
Mega Knight
Wizard Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Goblin Gang Valkyrie Electro Wizard Mega Knight
Goblin Gang Tornado Mega Knight Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard Mega Knight
Valkyrie Tornado Mega Knight
Goblin Gang Tornado Valkyrie Electro Wizard Mega Knight
Tornado Electro Wizard Goblin Gang Wizard
Valkyrie Electro Wizard Mega Knight
Goblin Gang Tornado
Goblin Gang Tornado Valkyrie Electro Wizard Mega Knight
Goblin Gang Valkyrie Electro Wizard Wizard Tornado Mega Knight
Goblin Gang Wizard Tornado Electro Wizard
Mega Knight Goblin Gang Valkyrie Wizard Electro Wizard
Valkyrie Wizard Mega Knight Goblin Gang Tornado Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Tornado Goblin Gang Electro Wizard Mega Knight
Wizard Mega Knight Goblin Gang Valkyrie Tornado Electro Wizard
Mega Knight Goblin Gang Valkyrie Wizard Tornado Electro Wizard
Valkyrie Wizard Tornado Electro Wizard Mega Knight
Tornado Electro Wizard
Goblin Gang Valkyrie Wizard Mega Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Electro Wizard
Electro Wizard Goblin Gang Valkyrie Wizard Mega Knight
Goblin Gang Mega Knight Valkyrie Electro Wizard
Goblin Gang Valkyrie Mega Knight Tornado Electro Wizard
Goblin Gang Valkyrie Mega Knight
Wizard Goblin Gang Tornado Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Valkyrie Tornado
Goblin Gang
Mega Knight Valkyrie
Mega Knight Valkyrie Tornado Electro Wizard
Mega Knight Goblin Gang Valkyrie Wizard
Wizard Valkyrie Mega Knight
Goblin Gang Electro Wizard Valkyrie Tornado
Valkyrie Mega Knight Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Tornado Electro Wizard
Valkyrie
Wizard Valkyrie Mega Knight
Wizard Tornado
Wizard Tornado
Wizard Tornado
Wizard Tornado
Goblin Gang Tornado Electro Wizard
Valkyrie Wizard Tornado Electro Wizard
Wizard Tornado
Wizard
Wizard Mega Knight
Tornado
Wizard Electro Wizard Mega Knight
Valkyrie Wizard Tornado Mega Knight
Mega Knight
Wizard Tornado
Tornado
Tornado Valkyrie Wizard Mega Knight
Wizard Tornado Electro Wizard
Wizard Tornado Mega Knight
Tornado
Wizard Tornado Electro Wizard
Electro Wizard Wizard
Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Goblin Gang
Wizard Tornado Electro Wizard
Goblin Gang Valkyrie Wizard Electro Wizard Mega Knight
Wizard
Tornado
Mega Knight
Goblin Gang Tornado Electro Wizard
Tornado Electro Wizard
Tornado Electro Wizard Mega Knight

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