My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Musketeer Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Musketeer Hog Rider Zappies
Zap
Skeletons Mortar Zappies
Barbarian Barrel
Skeletons Knight Mortar Musketeer Zappies
The Log
Skeletons Musketeer Hog Rider Zappies
Earthquake
Skeletons Mortar Hog Rider Zappies
Arrows
Skeletons Zappies
Royal Delivery
Skeletons Knight Musketeer Hog Rider Zappies
Fireball
Mortar Musketeer Hog Rider Zappies
Poison
Mortar Musketeer Zappies
Lightning
Knight Mortar Musketeer
Rocket
Mortar Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mortar Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Knight Tornado Mortar Musketeer Hog Rider Zappies

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Knight Tornado

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Hog Rider Knight Mortar Musketeer Tornado
Knight
Mortar Musketeer Hog Rider Giant Snowball Zappies
Mortar
Knight Giant Snowball Musketeer Hog Rider Zappies Tornado
Musketeer
Knight Hog Rider Giant Snowball Mortar
Hog Rider
Giant Snowball Knight Musketeer Mortar Zappies Tornado
Zappies
Knight Mortar Hog Rider
Tornado
Giant Snowball Mortar Hog Rider

Defense Synergies 2 18

Skeletons
Musketeer Giant Snowball Knight Mortar Zappies Tornado
Giant Snowball
Skeletons Knight Mortar Musketeer Zappies
Knight
Musketeer Skeletons Giant Snowball Mortar Zappies Tornado
Mortar
Skeletons Giant Snowball Knight Musketeer Zappies Tornado
Musketeer
Skeletons Knight Giant Snowball Mortar Zappies Tornado
Hog Rider
Zappies
Skeletons Giant Snowball Knight Mortar Musketeer Tornado
Tornado
Skeletons Knight Mortar Musketeer Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Musketeer Zappies
Skeletons Knight Mortar Musketeer Zappies
Mortar Tornado Skeletons Giant Snowball Knight Musketeer Zappies
Skeletons Knight Mortar Musketeer Zappies
Tornado
Tornado Skeletons Giant Snowball Musketeer Zappies
Giant Snowball Musketeer Tornado Mortar Zappies
Musketeer
Zappies Skeletons Mortar Musketeer Tornado
Knight Tornado Skeletons Giant Snowball Musketeer Zappies
Skeletons Giant Snowball Knight Musketeer Zappies Tornado
Musketeer Giant Snowball Zappies Tornado
Mortar Skeletons Giant Snowball Knight Musketeer Zappies
Giant Snowball Mortar Zappies Tornado
Knight Mortar Zappies
Tornado Giant Snowball Mortar Zappies
Skeletons Knight Mortar Musketeer Zappies Tornado
Mortar Giant Snowball Knight Musketeer Zappies Tornado
Giant Snowball Mortar Tornado Knight Musketeer Zappies
Mortar Musketeer Zappies Tornado
Giant Snowball Knight Musketeer Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Snowball Zappies
Giant Snowball Knight Mortar Musketeer
Zappies Skeletons Knight Musketeer
Knight Musketeer Zappies Tornado
Skeletons Knight Musketeer Zappies
Skeletons Giant Snowball Musketeer Zappies Tornado
Skeletons Knight Musketeer Zappies
Knight Zappies
Skeletons Giant Snowball Knight Mortar Zappies Tornado
Skeletons Musketeer Zappies
Knight Musketeer Zappies
Giant Snowball Tornado
Skeletons Knight Zappies
Musketeer Zappies
Zappies Skeletons Knight Mortar Musketeer Tornado
Giant Snowball Musketeer Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Musketeer
Mortar Giant Snowball Musketeer Tornado
Knight Musketeer
Giant Snowball Mortar
Giant Snowball Musketeer Tornado
Mortar Musketeer Tornado
Giant Snowball Tornado
Giant Snowball Mortar Tornado
Giant Snowball Musketeer Tornado
Knight Mortar Musketeer Tornado
Giant Snowball Musketeer Tornado
Giant Snowball Knight Mortar Musketeer
Mortar Musketeer
Giant Snowball Mortar Musketeer
Giant Snowball Mortar Musketeer
Mortar Musketeer
Giant Snowball Mortar Tornado
Giant Snowball Mortar Musketeer
Giant Snowball Mortar Tornado
Musketeer
Giant Snowball Tornado
Musketeer Tornado
Giant Snowball Mortar Musketeer
Giant Snowball Tornado Mortar
Mortar Giant Snowball Musketeer Tornado
Giant Snowball Mortar Musketeer Tornado
Mortar Musketeer Tornado
Giant Snowball Musketeer Tornado
Giant Snowball Musketeer Zappies
Giant Snowball
Giant Snowball Mortar Musketeer
Giant Snowball Zappies
Giant Snowball
Musketeer Zappies
Giant Snowball Musketeer Zappies Tornado
Knight Musketeer
Giant Snowball Mortar Musketeer
Giant Snowball Tornado
Musketeer
Giant Snowball Musketeer Zappies Tornado
Giant Snowball Musketeer Zappies Tornado
Giant Snowball Mortar Musketeer Tornado

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