My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Ice Golem Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider Baby Dragon
Zap
Minions
Barbarian Barrel
Tesla
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Minions
Royal Delivery
Minions Hog Rider Baby Dragon P.E.K.K.A
Fireball
Minions Tesla Hog Rider Baby Dragon
Poison
Minions
Lightning
Tesla Ice Golem Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Minions Tesla Fireball Hog Rider Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Arrows Minions Tesla

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider P.E.K.K.A
Minions
Hog Rider Ice Golem Baby Dragon P.E.K.K.A
Tesla
Ice Golem
Hog Rider Minions Baby Dragon
Fireball
Arrows Hog Rider Baby Dragon
Hog Rider
Arrows Minions Ice Golem Fireball Baby Dragon
Baby Dragon
Minions Ice Golem Fireball Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Minions Baby Dragon

Defense Synergies 2 12

Arrows
Tesla Ice Golem Fireball P.E.K.K.A
Minions
Ice Golem Tesla Baby Dragon P.E.K.K.A
Tesla
Ice Golem Arrows Minions Fireball Baby Dragon
Ice Golem
Minions Tesla Arrows Fireball Baby Dragon
Fireball
Arrows Tesla Ice Golem
Hog Rider
Baby Dragon
Minions Tesla Ice Golem P.E.K.K.A
P.E.K.K.A
Arrows Minions Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Ice Golem Fireball Baby Dragon
P.E.K.K.A Minions Tesla
Tesla P.E.K.K.A Minions
Tesla P.E.K.K.A Minions
Arrows Fireball P.E.K.K.A
Arrows Fireball Minions Tesla Baby Dragon
Minions Tesla Arrows Fireball Baby Dragon
Arrows Tesla Ice Golem Fireball Baby Dragon P.E.K.K.A
Tesla P.E.K.K.A Minions
Tesla Ice Golem
Minions Arrows Tesla Ice Golem Fireball Baby Dragon
Arrows Minions Tesla Fireball Baby Dragon
Tesla P.E.K.K.A Minions Fireball
Fireball Arrows Minions Tesla Baby Dragon P.E.K.K.A
P.E.K.K.A Tesla
Tesla Fireball P.E.K.K.A
Tesla Arrows Minions Fireball P.E.K.K.A
Arrows Tesla Fireball Minions Baby Dragon
Arrows Baby Dragon Minions Tesla Ice Golem Fireball
P.E.K.K.A Tesla
Arrows Minions Tesla Fireball Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem Fireball P.E.K.K.A
Fireball Arrows Tesla Ice Golem Baby Dragon
P.E.K.K.A Minions Ice Golem
P.E.K.K.A Tesla Ice Golem Fireball
P.E.K.K.A Tesla
Arrows Fireball Minions Tesla Ice Golem Baby Dragon
P.E.K.K.A Minions Tesla Ice Golem Fireball
P.E.K.K.A Tesla
P.E.K.K.A Minions Ice Golem Fireball Baby Dragon
P.E.K.K.A Tesla
P.E.K.K.A Minions Tesla
P.E.K.K.A Arrows Fireball
P.E.K.K.A Tesla Ice Golem Fireball
Tesla Fireball Baby Dragon
Tesla Minions Ice Golem Fireball Baby Dragon P.E.K.K.A
Arrows Minions Tesla Ice Golem Fireball Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Ice Golem Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Ice Golem Fireball
Fireball Arrows Baby Dragon
Arrows Fireball Minions Ice Golem Baby Dragon
Arrows Baby Dragon
Arrows Fireball Ice Golem Baby Dragon
Arrows Fireball
Minions Fireball
Arrows Fireball
Fireball Arrows Baby Dragon
Ice Golem Fireball Baby Dragon
Arrows Minions Fireball Baby Dragon
Arrows Ice Golem Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Minions
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Minions Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Ice Golem Fireball Baby Dragon
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Arrows Ice Golem Fireball Baby Dragon
Minions Fireball
Fireball
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Minions Fireball
Fireball Arrows Baby Dragon
Arrows Fireball
Fireball Baby Dragon
Arrows Ice Golem Fireball Baby Dragon
Arrows Fireball
P.E.K.K.A
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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