My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Dark Prince
Giant Snowball
Archers Goblin Gang Hog Rider
Zap
Archers Goblin Gang Dark Prince
Barbarian Barrel
Archers Goblin Gang Dark Prince Magic Archer
The Log
Archers Goblin Gang Hog Rider Dark Prince
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Hog Rider Dark Prince P.E.K.K.A Magic Archer
Fireball
Archers Goblin Gang Hog Rider Magic Archer
Poison
Archers Goblin Gang Magic Archer
Lightning
Dark Prince Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Hog Rider Dark Prince Poison Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Goblin Gang Hog Rider

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Archers Dark Prince Poison Magic Archer
Archers
Zap Hog Rider Dark Prince P.E.K.K.A
Goblin Gang
Hog Rider Dark Prince P.E.K.K.A
Hog Rider
Zap Goblin Gang Archers Dark Prince Poison Magic Archer
Dark Prince
Zap Archers Goblin Gang Hog Rider Poison Magic Archer
Poison
P.E.K.K.A Zap Hog Rider Dark Prince
P.E.K.K.A
Zap Poison Magic Archer Archers Goblin Gang
Magic Archer
P.E.K.K.A Zap Hog Rider Dark Prince

Defense Synergies 0 14

Zap
Archers Goblin Gang Dark Prince Poison P.E.K.K.A Magic Archer
Archers
Zap Goblin Gang Dark Prince P.E.K.K.A
Goblin Gang
Zap Archers Dark Prince P.E.K.K.A Magic Archer
Hog Rider
Dark Prince
Zap Archers Goblin Gang Poison Magic Archer
Poison
Zap Dark Prince
P.E.K.K.A
Zap Archers Goblin Gang
Magic Archer
Zap Goblin Gang Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
P.E.K.K.A Zap Goblin Gang Dark Prince
Goblin Gang P.E.K.K.A Archers Dark Prince
P.E.K.K.A Goblin Gang Dark Prince
Dark Prince Poison P.E.K.K.A
Goblin Gang Zap Archers Dark Prince Magic Archer
Zap Archers Goblin Gang Poison Magic Archer
Zap Poison P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang
Goblin Gang Archers Dark Prince
Archers Goblin Gang Poison Zap Dark Prince Magic Archer
Zap Archers Goblin Gang Poison Magic Archer
P.E.K.K.A Zap Goblin Gang Dark Prince
Zap Goblin Gang Dark Prince Poison P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A
Goblin Gang Dark Prince Poison P.E.K.K.A
Zap Archers Goblin Gang Dark Prince Magic Archer
Zap Poison Archers Dark Prince Magic Archer
P.E.K.K.A
Goblin Gang Dark Prince Archers Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Dark Prince P.E.K.K.A
Poison Zap Archers Goblin Gang Magic Archer
Goblin Gang P.E.K.K.A Zap Dark Prince
Goblin Gang Dark Prince P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Dark Prince
Poison Zap Archers Goblin Gang Magic Archer
Goblin Gang Dark Prince P.E.K.K.A Archers
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Dark Prince Poison Magic Archer
P.E.K.K.A Goblin Gang
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Dark Prince Poison
Dark Prince P.E.K.K.A Goblin Gang
Archers Magic Archer
Goblin Gang Zap Archers Dark Prince Poison P.E.K.K.A Magic Archer
Poison Zap Archers Dark Prince P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer
Poison Zap Magic Archer
Poison Magic Archer
Dark Prince Poison
Poison Zap Dark Prince Magic Archer
Poison Zap Magic Archer
Archers Poison Magic Archer
Poison Zap Magic Archer
Poison Zap
Goblin Gang Poison
Poison Zap Dark Prince Magic Archer
Poison Zap Archers Magic Archer
Poison Magic Archer
Poison Magic Archer
Zap Poison Magic Archer
Zap Poison Magic Archer
Magic Archer Poison
Poison
Zap Archers Dark Prince Poison Magic Archer
Zap Poison Magic Archer
Poison Magic Archer
Poison
Zap Poison
Zap Poison Dark Prince Magic Archer
Poison Zap Magic Archer
Zap Poison Magic Archer
Poison Zap Magic Archer
Poison Zap Archers Magic Archer
Zap Poison
Poison Zap Magic Archer
Zap Poison Magic Archer
P.E.K.K.A
Poison Magic Archer
Zap Archers Goblin Gang Dark Prince Magic Archer
Poison Zap Archers Magic Archer
Poison Goblin Gang Dark Prince Magic Archer
Zap Poison Magic Archer
Zap Poison
Dark Prince P.E.K.K.A
Zap Goblin Gang Poison Magic Archer
Zap Poison Magic Archer
Poison Zap Dark Prince Magic Archer

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