My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Cannon Cart P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Cannon Cart P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Hog Rider Cannon Cart Inferno Dragon
Giant Snowball
Spear Goblins Minions Hog Rider Inferno Dragon
Zap
Spear Goblins Minions Cannon Cart Inferno Dragon
Barbarian Barrel
Spear Goblins Wizard Cannon Cart
The Log
Spear Goblins Hog Rider Cannon Cart
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Hog Rider Wizard Cannon Cart P.E.K.K.A Inferno Dragon
Fireball
Minions Hog Rider Wizard Cannon Cart Inferno Dragon
Poison
Spear Goblins Minions Wizard
Lightning
Wizard Cannon Cart Inferno Dragon
Rocket
Hog Rider Wizard Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Fireball Hog Rider Inferno Dragon Wizard Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Minions Fireball Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Cannon Cart Inferno Dragon
Minions
Hog Rider Cannon Cart P.E.K.K.A Inferno Dragon
Fireball
Hog Rider
Hog Rider
Spear Goblins Minions Fireball Wizard Cannon Cart
Wizard
Hog Rider P.E.K.K.A
Cannon Cart
Spear Goblins Minions Hog Rider
P.E.K.K.A
Minions Wizard
Inferno Dragon
Spear Goblins Minions

Defense Synergies 0 8

Spear Goblins
Minions Cannon Cart P.E.K.K.A Inferno Dragon
Minions
Spear Goblins Cannon Cart P.E.K.K.A
Fireball
Hog Rider
Wizard
Cannon Cart P.E.K.K.A
Cannon Cart
Spear Goblins Minions Wizard
P.E.K.K.A
Spear Goblins Minions Wizard
Inferno Dragon
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins Minions Fireball Wizard
P.E.K.K.A Inferno Dragon Minions Cannon Cart
P.E.K.K.A Minions Cannon Cart Inferno Dragon
P.E.K.K.A Inferno Dragon Minions Cannon Cart
Fireball P.E.K.K.A
Fireball Spear Goblins Minions Cannon Cart
Minions Inferno Dragon Spear Goblins Fireball Wizard
Fireball Cannon Cart P.E.K.K.A
P.E.K.K.A Inferno Dragon Minions
Spear Goblins Cannon Cart
Minions Spear Goblins Fireball Wizard Cannon Cart
Minions Inferno Dragon Spear Goblins Fireball Wizard
P.E.K.K.A Minions Fireball Wizard Cannon Cart
Fireball Wizard Minions Cannon Cart P.E.K.K.A
P.E.K.K.A Inferno Dragon Cannon Cart
Fireball P.E.K.K.A Inferno Dragon
Wizard Minions Fireball Cannon Cart P.E.K.K.A
Fireball Spear Goblins Minions Wizard Cannon Cart
Wizard Spear Goblins Minions Fireball Cannon Cart Inferno Dragon
P.E.K.K.A Cannon Cart Inferno Dragon
Wizard Spear Goblins Minions Fireball Cannon Cart P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Cannon Cart P.E.K.K.A
Fireball Wizard Cannon Cart Inferno Dragon
P.E.K.K.A Spear Goblins Minions Cannon Cart
P.E.K.K.A Fireball Cannon Cart
P.E.K.K.A Cannon Cart Inferno Dragon
Fireball Wizard Minions
P.E.K.K.A Spear Goblins Minions Fireball Cannon Cart
P.E.K.K.A Cannon Cart Inferno Dragon
P.E.K.K.A Spear Goblins Minions Fireball Cannon Cart Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Minions Cannon Cart
P.E.K.K.A Fireball
Cannon Cart P.E.K.K.A Fireball Wizard
Wizard Fireball Cannon Cart
Spear Goblins Minions Fireball Cannon Cart P.E.K.K.A Inferno Dragon
Minions Fireball Wizard Cannon Cart P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball Cannon Cart
Cannon Cart Fireball
Fireball Wizard
Fireball Wizard Spear Goblins Minions
Wizard
Fireball Wizard
Fireball Wizard
Minions Fireball
Fireball Wizard Cannon Cart
Fireball Wizard
Fireball Cannon Cart
Minions Fireball Cannon Cart
Fireball Cannon Cart
Spear Goblins Fireball Wizard Cannon Cart
Fireball Wizard Cannon Cart
Fireball
Minions
Fireball Wizard
Fireball Wizard
Minions Fireball
Fireball Wizard
Fireball Cannon Cart
Fireball Wizard
Inferno Dragon
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Minions Fireball Wizard
Fireball
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Spear Goblins Minions Fireball Cannon Cart
Fireball Wizard
Fireball
Fireball Wizard Cannon Cart
Fireball Wizard
Fireball
Cannon Cart P.E.K.K.A
Minions Fireball
Fireball
Fireball Cannon Cart

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