My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Prince Inferno Dragon
Giant Snowball
Bats Goblin Gang Hog Rider Inferno Dragon
Zap
Bats Goblin Gang Prince Inferno Dragon
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang Hog Rider Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Prince Inferno Dragon
Fireball
Goblin Gang Hog Rider Inferno Dragon
Poison
Bats Goblin Gang
Lightning
Prince Inferno Dragon
Rocket
Hog Rider Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Giant Snowball Goblin Gang Hog Rider Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Giant Snowball Goblin Gang

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Prince Inferno Dragon
Zap
Hog Rider Prince Bats Giant Snowball Mega Knight
Giant Snowball
Hog Rider Zap Prince Mega Knight
Goblin Gang
Hog Rider Prince
Hog Rider
Bats Zap Giant Snowball Goblin Gang Prince Mega Knight
Prince
Zap Mega Knight Bats Giant Snowball Goblin Gang Hog Rider
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Prince Inferno Dragon Zap Giant Snowball Hog Rider

Defense Synergies 3 14

Bats
Zap Giant Snowball Prince Inferno Dragon Mega Knight
Zap
Mega Knight Bats Giant Snowball Goblin Gang Prince Inferno Dragon
Giant Snowball
Goblin Gang Mega Knight Bats Zap Prince Inferno Dragon
Goblin Gang
Giant Snowball Zap Prince Inferno Dragon
Hog Rider
Prince
Bats Zap Giant Snowball Goblin Gang
Inferno Dragon
Bats Zap Giant Snowball Goblin Gang Mega Knight
Mega Knight
Zap Giant Snowball Bats Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Inferno Dragon Bats Zap Goblin Gang Prince Mega Knight
Goblin Gang Prince Mega Knight Bats Giant Snowball Inferno Dragon
Prince Inferno Dragon Bats Goblin Gang Mega Knight
Prince Mega Knight
Goblin Gang Bats Zap Giant Snowball Mega Knight
Bats Giant Snowball Inferno Dragon Zap Goblin Gang
Zap Mega Knight
Inferno Dragon Goblin Gang Prince
Goblin Gang Giant Snowball Prince Mega Knight
Bats Goblin Gang Zap Giant Snowball Mega Knight
Inferno Dragon Bats Zap Giant Snowball Goblin Gang
Prince Mega Knight Bats Zap Giant Snowball Goblin Gang
Mega Knight Bats Zap Giant Snowball Goblin Gang Prince
Inferno Dragon Goblin Gang Prince Mega Knight
Zap Giant Snowball Goblin Gang Prince Inferno Dragon Mega Knight
Mega Knight Bats Goblin Gang Prince
Mega Knight Bats Zap Giant Snowball Goblin Gang Prince
Zap Giant Snowball Bats Inferno Dragon Mega Knight
Prince Inferno Dragon
Goblin Gang Mega Knight Bats Giant Snowball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Giant Snowball Prince
Zap Giant Snowball Goblin Gang Prince Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats Zap Prince
Goblin Gang Prince Mega Knight Bats Zap
Goblin Gang Prince Inferno Dragon Mega Knight
Bats Zap Giant Snowball Goblin Gang
Goblin Gang Prince Bats
Mega Knight Prince Inferno Dragon
Zap Mega Knight Bats Giant Snowball Prince Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats Prince
Mega Knight Zap Giant Snowball Prince
Prince Mega Knight Goblin Gang
Mega Knight
Goblin Gang Bats Zap Prince Inferno Dragon
Bats Mega Knight Zap Giant Snowball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Giant Snowball
Prince
Zap Giant Snowball Mega Knight
Bats Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Bats Giant Snowball Goblin Gang Prince
Zap Prince
Zap Giant Snowball
Giant Snowball
Zap Giant Snowball Prince
Zap Giant Snowball
Mega Knight
Giant Snowball
Bats
Zap Giant Snowball Prince Mega Knight
Zap Giant Snowball Mega Knight
Prince Mega Knight
Giant Snowball
Prince
Zap Giant Snowball
Zap Giant Snowball Mega Knight
Inferno Dragon
Zap Giant Snowball
Zap Giant Snowball Prince Mega Knight
Zap
Bats Zap Giant Snowball
Zap Bats Giant Snowball
Giant Snowball
Zap Giant Snowball Mega Knight
Zap Giant Snowball
Prince Mega Knight
Giant Snowball
Zap Bats Goblin Gang Prince
Zap Giant Snowball
Goblin Gang Prince Mega Knight
Zap Giant Snowball
Zap Giant Snowball
Prince Mega Knight
Zap Bats Giant Snowball Goblin Gang
Bats Zap Giant Snowball
Zap Giant Snowball Prince Mega Knight

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