My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Mega Minion Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Archers Goblin Gang Mega Minion Hog Rider Furnace
Zap
Archers Goblin Gang Furnace
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Furnace
The Log
Archers Goblin Gang Elite Barbarians Hog Rider Furnace
Earthquake
Archers Goblin Gang Hog Rider Furnace
Arrows
Archers Goblin Gang Furnace
Royal Delivery
Archers Goblin Gang Elite Barbarians Mega Minion Hog Rider
Fireball
Archers Goblin Gang Elite Barbarians Mega Minion Hog Rider Furnace
Poison
Archers Goblin Gang Mega Minion Furnace
Lightning
Elite Barbarians Mega Minion Furnace
Rocket
Elite Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Goblin Gang Mega Minion Hog Rider Furnace Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Goblin Gang

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Mega Minion Hog Rider Archers Furnace
Archers
Zap Arrows Elite Barbarians Hog Rider
Arrows
Zap Elite Barbarians Hog Rider Archers Mega Minion
Goblin Gang
Hog Rider
Elite Barbarians
Zap Arrows Archers Hog Rider Furnace
Mega Minion
Zap Arrows Furnace
Hog Rider
Zap Arrows Goblin Gang Archers Elite Barbarians Furnace
Furnace
Zap Elite Barbarians Mega Minion Hog Rider

Defense Synergies 1 13

Zap
Mega Minion Archers Arrows Goblin Gang Elite Barbarians Furnace
Archers
Zap Goblin Gang Mega Minion Furnace
Arrows
Zap Mega Minion Furnace
Goblin Gang
Zap Archers Furnace
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Archers Arrows Elite Barbarians Furnace
Hog Rider
Furnace
Zap Archers Arrows Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Elite Barbarians Zap Goblin Gang Mega Minion Furnace
Goblin Gang Furnace Archers Elite Barbarians Mega Minion
Elite Barbarians Goblin Gang Mega Minion Furnace
Arrows Elite Barbarians
Arrows Goblin Gang Zap Archers Mega Minion Furnace
Mega Minion Furnace Zap Archers Arrows Goblin Gang
Zap Arrows
Goblin Gang Elite Barbarians Furnace
Goblin Gang Elite Barbarians Archers
Archers Goblin Gang Zap Arrows Mega Minion Furnace
Arrows Mega Minion Zap Archers Goblin Gang Furnace
Furnace Zap Goblin Gang Elite Barbarians
Zap Arrows Goblin Gang Mega Minion Furnace
Elite Barbarians Goblin Gang Furnace
Zap Goblin Gang Elite Barbarians Furnace
Arrows Goblin Gang Elite Barbarians Furnace
Arrows Zap Archers Goblin Gang Elite Barbarians Mega Minion Furnace
Zap Arrows Furnace Archers Mega Minion
Elite Barbarians
Goblin Gang Archers Arrows Elite Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Elite Barbarians Furnace
Zap Archers Arrows Goblin Gang Elite Barbarians Mega Minion
Goblin Gang Zap Elite Barbarians Furnace
Goblin Gang Zap Elite Barbarians
Goblin Gang Elite Barbarians
Arrows Furnace Zap Archers Goblin Gang
Goblin Gang Archers Elite Barbarians Mega Minion Furnace
Elite Barbarians
Zap Elite Barbarians Mega Minion
Goblin Gang Mega Minion
Elite Barbarians Mega Minion
Zap Arrows Elite Barbarians
Elite Barbarians Goblin Gang
Archers Furnace
Goblin Gang Elite Barbarians Zap Archers Mega Minion Furnace
Arrows Zap Archers Elite Barbarians Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows Furnace
Arrows Zap Mega Minion Furnace
Archers Arrows Furnace
Arrows Zap
Arrows Zap
Goblin Gang Elite Barbarians
Zap Arrows
Zap Archers Arrows
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians Furnace
Zap Arrows Furnace
Arrows Furnace
Arrows
Zap Archers Arrows Mega Minion
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Furnace
Mega Minion
Arrows Zap
Zap Arrows
Zap Arrows
Elite Barbarians Zap Archers Arrows Furnace
Zap Mega Minion
Elite Barbarians Mega Minion
Zap Arrows
Zap Arrows
Arrows
Zap Archers Goblin Gang
Zap Archers Arrows Mega Minion
Arrows
Goblin Gang Mega Minion
Arrows Zap
Zap Arrows
Elite Barbarians Mega Minion
Zap Goblin Gang Elite Barbarians
Zap
Zap

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