My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Inferno Tower
Barbarian Barrel
Knight Inferno Tower Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Bats
Royal Delivery
Bats Knight Hog Rider Electro Wizard
Fireball
Hog Rider Inferno Tower Electro Wizard
Poison
Bats Inferno Tower Electro Wizard
Lightning
Knight Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Inferno Tower Rocket Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Tornado Hog Rider Electro Wizard Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Tornado

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider
Arrows
Hog Rider Knight
Knight
Bats Hog Rider Arrows Electro Wizard
Hog Rider
Bats Arrows Knight Rocket Tornado Electro Wizard
Inferno Tower
Rocket
Tornado Hog Rider
Tornado
Rocket Hog Rider
Electro Wizard
Knight Hog Rider

Defense Synergies 5 8

Bats
Knight Inferno Tower Electro Wizard
Arrows
Knight Inferno Tower Tornado
Knight
Bats Inferno Tower Electro Wizard Arrows Tornado
Hog Rider
Inferno Tower
Knight Electro Wizard Bats Arrows Tornado
Rocket
Tornado
Tornado
Rocket Arrows Knight Inferno Tower Electro Wizard
Electro Wizard
Knight Inferno Tower Bats Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Inferno Tower Electro Wizard
Inferno Tower Bats Knight Electro Wizard
Inferno Tower Rocket Tornado Bats Knight Electro Wizard
Inferno Tower Bats Knight Electro Wizard
Arrows Rocket Tornado
Arrows Tornado Bats Electro Wizard
Bats Inferno Tower Rocket Tornado Electro Wizard Arrows
Rocket Arrows Inferno Tower Electro Wizard
Inferno Tower Tornado
Knight Tornado Inferno Tower Electro Wizard
Bats Electro Wizard Arrows Knight Tornado
Arrows Inferno Tower Bats Tornado Electro Wizard
Inferno Tower Bats Knight Rocket Electro Wizard
Rocket Bats Arrows Tornado Electro Wizard
Inferno Tower Knight Electro Wizard
Inferno Tower Rocket Tornado Electro Wizard
Bats Arrows Knight Inferno Tower Tornado Electro Wizard
Arrows Bats Knight Tornado Electro Wizard
Arrows Tornado Bats Knight Electro Wizard
Inferno Tower Tornado Electro Wizard
Bats Arrows Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Electro Wizard
Electro Wizard Arrows Knight Rocket
Bats Knight Inferno Tower Rocket Electro Wizard
Rocket Bats Knight Inferno Tower Tornado Electro Wizard
Inferno Tower Knight
Arrows Rocket Bats Tornado Electro Wizard
Rocket Bats Knight Inferno Tower Electro Wizard
Inferno Tower Knight
Rocket Electro Wizard Bats Knight Inferno Tower Tornado
Inferno Tower
Bats Knight Inferno Tower
Rocket Arrows Tornado Electro Wizard
Rocket Knight Inferno Tower
Inferno Tower Electro Wizard Bats Knight Rocket Tornado
Bats Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket
Arrows Tornado Electro Wizard
Rocket Arrows
Arrows Knight Rocket
Rocket Arrows
Arrows Bats Rocket Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado
Rocket Bats Tornado Electro Wizard
Rocket Arrows Knight Tornado Electro Wizard
Arrows Rocket Tornado
Rocket Knight
Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Arrows Rocket Tornado
Bats Rocket
Rocket Arrows Electro Wizard
Rocket Arrows Tornado
Rocket
Rocket Arrows Tornado
Rocket Tornado
Rocket Arrows
Arrows Tornado
Arrows Tornado Electro Wizard
Arrows Tornado
Rocket Arrows Tornado
Bats Arrows Tornado Electro Wizard
Rocket Electro Wizard Bats
Arrows Rocket
Rocket Arrows Electro Wizard
Rocket Arrows
Electro Wizard Bats Rocket
Rocket Arrows Tornado Electro Wizard
Arrows
Knight Rocket Electro Wizard
Arrows
Rocket Arrows Tornado
Bats Rocket Tornado Electro Wizard
Bats Rocket Tornado Electro Wizard
Rocket Tornado Electro Wizard

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