My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Minion Horde Hog Rider
Giant Snowball
Spear Goblins Cannon Goblin Gang Minion Horde Hog Rider
Zap
Spear Goblins Cannon Goblin Gang Minion Horde
Barbarian Barrel
Spear Goblins Knight Cannon Goblin Gang
The Log
Spear Goblins Cannon Goblin Gang Hog Rider
Earthquake
Spear Goblins Cannon Goblin Gang Hog Rider
Arrows
Spear Goblins Goblin Gang Minion Horde
Royal Delivery
Spear Goblins Knight Goblin Gang Minion Horde Hog Rider
Fireball
Cannon Goblin Gang Minion Horde Hog Rider
Poison
Spear Goblins Cannon Goblin Gang Minion Horde
Lightning
Knight Cannon
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Knight Cannon Goblin Gang Fireball Hog Rider Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Knight Cannon

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Goblin Gang
Knight
Spear Goblins Goblin Gang Hog Rider Minion Horde Fireball The Log
Cannon
Goblin Gang
Knight Hog Rider Spear Goblins
Minion Horde
Knight Hog Rider
Fireball
Hog Rider Knight The Log
Hog Rider
Spear Goblins Knight Goblin Gang Fireball The Log Minion Horde
The Log
Hog Rider Knight Fireball

Defense Synergies 5 10

Spear Goblins
Knight Cannon Goblin Gang The Log
Knight
Spear Goblins Cannon Goblin Gang Minion Horde Fireball The Log
Cannon
Knight The Log Spear Goblins Goblin Gang Fireball
Goblin Gang
Knight Spear Goblins Cannon The Log
Minion Horde
Knight The Log
Fireball
The Log Knight Cannon
Hog Rider
The Log
Cannon Fireball Spear Goblins Knight Goblin Gang Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Cannon Minion Horde Fireball The Log
Minion Horde Knight Cannon Goblin Gang The Log
Cannon Goblin Gang Minion Horde Knight
Cannon Minion Horde Knight Goblin Gang
Fireball The Log
Goblin Gang Fireball The Log Spear Goblins Cannon
Minion Horde Spear Goblins Cannon Goblin Gang Fireball
Cannon Fireball The Log
Cannon Minion Horde Goblin Gang
Knight Goblin Gang Spear Goblins Cannon Minion Horde
Goblin Gang Minion Horde Spear Goblins Knight Cannon Fireball The Log
Minion Horde Spear Goblins Goblin Gang Fireball
Cannon Minion Horde Knight Goblin Gang Fireball The Log
Fireball Cannon Goblin Gang Minion Horde The Log
Knight Cannon Goblin Gang Minion Horde
Minion Horde Cannon Goblin Gang Fireball The Log
Minion Horde Knight Cannon Goblin Gang Fireball
Cannon Fireball Spear Goblins Knight Goblin Gang Minion Horde The Log
The Log Spear Goblins Knight Cannon Fireball
Cannon
Goblin Gang Spear Goblins Knight Cannon Minion Horde Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Fireball
Fireball Knight Goblin Gang The Log
Goblin Gang Spear Goblins Knight Minion Horde The Log
Goblin Gang Knight Minion Horde Fireball The Log
Knight Cannon Goblin Gang Minion Horde
Fireball Goblin Gang Minion Horde
Goblin Gang Spear Goblins Knight Minion Horde Fireball
Knight Minion Horde
Minion Horde Spear Goblins Knight Fireball The Log
Cannon Goblin Gang Minion Horde
Knight Minion Horde
Fireball The Log
Knight Cannon Goblin Gang Minion Horde Fireball
Cannon Minion Horde Fireball
Goblin Gang Spear Goblins Knight Minion Horde Fireball The Log
Cannon Minion Horde Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde The Log
Fireball The Log
Minion Horde Fireball The Log
Knight Fireball The Log
Fireball Minion Horde The Log
Fireball Spear Goblins Minion Horde
Minion Horde The Log
Fireball The Log
Fireball The Log
Goblin Gang Minion Horde Fireball
Knight Minion Horde Fireball The Log
Fireball
Knight Fireball The Log
Minion Horde Fireball
Fireball The Log
Spear Goblins Minion Horde Fireball The Log
Minion Horde Fireball The Log
Fireball
Minion Horde
Fireball The Log
Fireball The Log
Minion Horde Fireball The Log
Fireball
The Log
Minion Horde Fireball The Log
The Log Fireball
Minion Horde
Fireball The Log
Fireball The Log
Fireball The Log
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball The Log
Minion Horde Fireball
Minion Horde
Fireball The Log
Minion Horde Spear Goblins Goblin Gang Fireball
Fireball
The Log Fireball
Fireball Knight Goblin Gang Minion Horde
The Log Fireball
Fireball
Minion Horde
Goblin Gang Minion Horde Fireball The Log
Fireball
Fireball The Log

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