My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Zappies Hunter Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Goblins Hog Rider Zappies Lumberjack
Zap
Skeletons Goblins Zappies
Barbarian Barrel
Skeletons Goblins Zappies Hunter Lumberjack
The Log
Skeletons Goblins Hog Rider Zappies Hunter Lumberjack
Earthquake
Skeletons Hog Rider Zappies
Arrows
Skeletons Goblins Zappies
Royal Delivery
Skeletons Goblins Hog Rider Zappies Hunter Lumberjack
Fireball
Hog Rider Zappies Hunter Lumberjack
Poison
Zappies Hunter
Lightning
Hunter Lumberjack
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Earthquake Hog Rider Zappies Hunter Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Goblins Earthquake Hog Rider

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Hog Rider
Earthquake
Hog Rider Golem Hunter
Hog Rider
Goblins Earthquake Zappies Hunter Lumberjack
Zappies
Hog Rider Golem Lumberjack
Hunter
Earthquake Hog Rider Golem Lumberjack
Golem
Earthquake Zappies Hunter Lumberjack
Lumberjack
Hog Rider Zappies Hunter Golem

Defense Synergies 0 9

Skeletons
Earthquake Zappies Hunter Lumberjack
Goblins
Zappies Hunter
Earthquake
Skeletons Zappies
Hog Rider
Zappies
Skeletons Goblins Earthquake Lumberjack
Hunter
Skeletons Goblins Lumberjack
Golem
Lumberjack
Skeletons Zappies Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zappies
Hunter Lumberjack Skeletons Goblins Zappies
Hunter Lumberjack Skeletons Goblins Zappies
Hunter Lumberjack Skeletons Goblins Zappies
Earthquake Lumberjack
Skeletons Goblins Earthquake Zappies Hunter Lumberjack
Hunter Zappies
Earthquake
Zappies Hunter Skeletons Goblins Lumberjack
Skeletons Goblins Zappies Hunter Lumberjack
Goblins Skeletons Earthquake Zappies Hunter Lumberjack
Hunter Zappies
Hunter Lumberjack Skeletons Earthquake Zappies
Goblins Earthquake Zappies Hunter Lumberjack
Zappies Hunter Lumberjack
Zappies Hunter Lumberjack
Skeletons Goblins Zappies Hunter Lumberjack
Goblins Zappies Hunter Lumberjack
Earthquake Hunter Zappies Lumberjack
Zappies Hunter Lumberjack
Goblins Earthquake Zappies Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Goblins Zappies
Hunter Lumberjack
Zappies Lumberjack Skeletons Goblins Hunter
Hunter Lumberjack Zappies
Skeletons Zappies Hunter Lumberjack
Skeletons Zappies Hunter
Skeletons Goblins Zappies Hunter Lumberjack
Zappies Hunter Lumberjack
Skeletons Goblins Zappies
Skeletons Zappies
Zappies Hunter Lumberjack
Skeletons Zappies Hunter Lumberjack
Zappies
Zappies Skeletons Goblins Hunter Lumberjack
Earthquake Zappies Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Earthquake
Earthquake
Earthquake
Hunter
Earthquake
Earthquake Hunter
Goblins Lumberjack
Earthquake
Earthquake Hunter
Earthquake
Earthquake
Earthquake Hunter
Earthquake
Earthquake
Earthquake Hunter
Earthquake
Earthquake
Earthquake
Earthquake Hunter
Earthquake Hunter
Hunter
Zappies
Earthquake Hunter
Zappies
Earthquake
Earthquake Zappies
Zappies Hunter
Hunter Lumberjack
Earthquake
Zappies
Zappies

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