My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Goblins Archers Minions Hog Rider
Zap
Fire Spirit Goblins Archers Minions
Barbarian Barrel
Fire Spirit Goblins Archers Elite Barbarians Valkyrie
The Log
Fire Spirit Goblins Archers Elite Barbarians Hog Rider
Earthquake
Archers Hog Rider
Arrows
Fire Spirit Goblins Archers Minions
Royal Delivery
Fire Spirit Goblins Archers Minions Elite Barbarians Valkyrie Hog Rider
Fireball
Archers Minions Elite Barbarians Hog Rider
Poison
Archers Minions
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Archers Minions Valkyrie Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Zap Archers

Attack Synergies 9 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Elite Barbarians
Goblins
Hog Rider Zap Archers Valkyrie
Zap
Elite Barbarians Hog Rider Fire Spirit Goblins Archers Minions Valkyrie
Archers
Valkyrie Goblins Zap Elite Barbarians Hog Rider
Minions
Hog Rider Zap Elite Barbarians Valkyrie
Elite Barbarians
Zap Valkyrie Fire Spirit Archers Minions Hog Rider
Valkyrie
Fire Spirit Archers Elite Barbarians Hog Rider Goblins Zap Minions
Hog Rider
Fire Spirit Goblins Zap Minions Valkyrie Archers Elite Barbarians

Defense Synergies 3 9

Fire Spirit
Zap Valkyrie
Goblins
Zap Archers
Zap
Fire Spirit Goblins Archers Minions Elite Barbarians Valkyrie
Archers
Valkyrie Goblins Zap Minions
Minions
Valkyrie Zap Archers
Elite Barbarians
Valkyrie Zap
Valkyrie
Archers Minions Elite Barbarians Fire Spirit Zap
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie
Elite Barbarians Goblins Zap Minions Valkyrie
Fire Spirit Goblins Archers Minions Elite Barbarians Valkyrie
Elite Barbarians Goblins Minions Valkyrie
Elite Barbarians Valkyrie
Fire Spirit Goblins Zap Archers Minions Valkyrie
Minions Fire Spirit Zap Archers
Zap Valkyrie
Goblins Minions Elite Barbarians
Elite Barbarians Fire Spirit Goblins Archers Valkyrie
Goblins Archers Minions Valkyrie Zap
Minions Zap Archers
Fire Spirit Zap Minions Elite Barbarians Valkyrie
Fire Spirit Valkyrie Goblins Zap Minions
Elite Barbarians
Zap Elite Barbarians
Goblins Minions Elite Barbarians Valkyrie
Fire Spirit Goblins Zap Archers Minions Elite Barbarians Valkyrie
Zap Valkyrie Fire Spirit Archers Minions
Elite Barbarians
Valkyrie Fire Spirit Goblins Archers Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Zap Archers Elite Barbarians
Zap Archers Elite Barbarians Valkyrie
Goblins Zap Minions Elite Barbarians Valkyrie
Valkyrie Zap Elite Barbarians
Elite Barbarians Valkyrie
Fire Spirit Zap Archers Minions
Goblins Archers Minions Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Zap Goblins Minions Elite Barbarians Valkyrie
Minions Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Archers Valkyrie
Elite Barbarians Goblins Zap Archers Minions Valkyrie
Minions Valkyrie Zap Archers Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Fire Spirit Zap Valkyrie
Fire Spirit Zap Minions
Fire Spirit Archers
Fire Spirit Zap
Zap
Fire Spirit Goblins Minions Elite Barbarians
Zap Valkyrie
Fire Spirit Zap Archers
Fire Spirit Elite Barbarians
Minions
Zap Elite Barbarians
Zap
Minions
Fire Spirit Zap Archers
Fire Spirit Zap Valkyrie
Minions
Zap
Zap Fire Spirit Valkyrie
Zap
Zap
Zap
Elite Barbarians Fire Spirit Zap Archers
Zap Minions
Elite Barbarians
Zap
Zap
Zap Fire Spirit Archers Minions
Fire Spirit Zap Archers
Valkyrie
Zap
Zap
Elite Barbarians
Zap Minions Elite Barbarians
Zap
Zap

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