My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Elite Barbarians Hog Rider
Giant Snowball
Minions Goblin Gang Musketeer Hog Rider
Zap
Minions Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Elite Barbarians Musketeer Royal Ghost
The Log
Goblin Gang Royal Giant Elite Barbarians Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Musketeer Hog Rider Royal Ghost
Fireball
Minions Goblin Gang Elite Barbarians Musketeer Hog Rider
Poison
Minions Goblin Gang Musketeer
Lightning
Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Royal Ghost Musketeer Hog Rider Freeze Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Gang Royal Ghost Musketeer

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Hog Rider Elite Barbarians
Goblin Gang
Hog Rider Royal Giant Royal Ghost
Royal Giant
Minions Goblin Gang Elite Barbarians Musketeer Hog Rider Royal Ghost
Elite Barbarians
Minions Royal Giant Hog Rider Royal Ghost
Musketeer
Hog Rider Royal Giant Royal Ghost
Hog Rider
Minions Goblin Gang Musketeer Freeze Royal Giant Elite Barbarians
Freeze
Hog Rider
Royal Ghost
Goblin Gang Royal Giant Elite Barbarians Musketeer

Defense Synergies 1 3

Minions
Musketeer Freeze
Goblin Gang
Musketeer
Royal Giant
Elite Barbarians
Musketeer
Goblin Gang Minions Royal Ghost
Hog Rider
Freeze
Minions
Royal Ghost
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer
Elite Barbarians Minions Goblin Gang Musketeer
Goblin Gang Minions Elite Barbarians Musketeer Freeze
Elite Barbarians Minions Goblin Gang Musketeer
Elite Barbarians
Goblin Gang Freeze Minions Musketeer Royal Ghost
Minions Musketeer Goblin Gang Freeze
Musketeer
Minions Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Musketeer Royal Ghost
Minions Goblin Gang Musketeer Freeze Royal Ghost
Minions Musketeer Goblin Gang
Minions Goblin Gang Elite Barbarians Musketeer Freeze
Minions Goblin Gang Freeze Royal Ghost
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Freeze
Minions Goblin Gang Elite Barbarians Musketeer
Minions Goblin Gang Elite Barbarians Musketeer Royal Ghost
Freeze Minions Musketeer Royal Ghost
Elite Barbarians Musketeer
Goblin Gang Royal Ghost Minions Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Royal Ghost
Goblin Gang Elite Barbarians Musketeer Royal Ghost
Goblin Gang Minions Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Musketeer
Minions Goblin Gang Musketeer Freeze
Goblin Gang Minions Elite Barbarians Musketeer
Elite Barbarians
Freeze Minions Elite Barbarians
Goblin Gang Musketeer
Minions Elite Barbarians Musketeer
Elite Barbarians
Elite Barbarians Goblin Gang
Musketeer
Goblin Gang Elite Barbarians Minions Musketeer Freeze
Minions Elite Barbarians Musketeer Freeze Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze Royal Ghost
Musketeer Royal Ghost
Musketeer Freeze
Minions Musketeer Freeze
Musketeer
Freeze
Minions Goblin Gang Elite Barbarians Musketeer
Musketeer
Musketeer
Elite Barbarians Musketeer
Minions Musketeer Freeze
Elite Barbarians Musketeer
Musketeer
Musketeer
Freeze
Minions
Musketeer
Minions Musketeer
Musketeer
Musketeer
Freeze
Musketeer Royal Ghost
Musketeer
Musketeer
Elite Barbarians Musketeer
Minions Musketeer Freeze
Elite Barbarians
Musketeer
Freeze
Minions Goblin Gang Musketeer Freeze
Musketeer
Freeze
Goblin Gang Musketeer
Musketeer
Elite Barbarians Musketeer
Minions Goblin Gang Elite Barbarians Musketeer Freeze
Musketeer
Musketeer Freeze Royal Ghost

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