My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Valkyrie Wizard Skeleton Army Electro Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wizard Skeleton Army Electro Wizard
Fireball
Hog Rider Wizard Skeleton Army Electro Wizard
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fireball Valkyrie Hog Rider Freeze Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Fireball Valkyrie

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Valkyrie Freeze
Fireball
Zap Hog Rider Freeze Electro Wizard
Valkyrie
Hog Rider Zap Wizard Electro Wizard
Hog Rider
Zap Fireball Valkyrie Freeze Wizard Electro Wizard
Wizard
Valkyrie Hog Rider
Skeleton Army
Freeze
Hog Rider Zap Fireball
Electro Wizard
Zap Fireball Valkyrie Hog Rider

Defense Synergies 2 14

Zap
Fireball Electro Wizard Valkyrie Skeleton Army
Fireball
Zap Valkyrie Freeze Electro Wizard
Valkyrie
Zap Fireball Wizard Freeze Electro Wizard
Hog Rider
Wizard
Valkyrie Skeleton Army Freeze Electro Wizard
Skeleton Army
Zap Wizard Freeze Electro Wizard
Freeze
Fireball Valkyrie Wizard Skeleton Army Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Wizard Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard Electro Wizard
Skeleton Army Zap Valkyrie Electro Wizard
Skeleton Army Valkyrie Freeze Electro Wizard
Skeleton Army Valkyrie Electro Wizard
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Freeze Zap Valkyrie Electro Wizard
Electro Wizard Zap Fireball Wizard Freeze
Zap Fireball Valkyrie Electro Wizard
Skeleton Army
Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Zap Fireball Wizard Freeze
Zap Fireball Wizard Electro Wizard
Skeleton Army Zap Fireball Valkyrie Wizard Freeze Electro Wizard
Fireball Valkyrie Wizard Skeleton Army Zap Freeze Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Zap Fireball Freeze Electro Wizard
Wizard Fireball Valkyrie Skeleton Army Electro Wizard
Fireball Zap Valkyrie Wizard Skeleton Army Electro Wizard
Zap Valkyrie Wizard Freeze Fireball Electro Wizard
Electro Wizard
Valkyrie Wizard Skeleton Army Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Valkyrie Wizard
Skeleton Army Zap Valkyrie Electro Wizard
Valkyrie Skeleton Army Zap Fireball Electro Wizard
Valkyrie Skeleton Army
Fireball Wizard Zap Freeze Electro Wizard
Skeleton Army Fireball Valkyrie Electro Wizard
Valkyrie Skeleton Army
Zap Freeze Electro Wizard Fireball Valkyrie Skeleton Army
Skeleton Army
Valkyrie
Skeleton Army Zap Fireball Valkyrie Electro Wizard
Skeleton Army Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Skeleton Army
Skeleton Army Electro Wizard Zap Fireball Valkyrie Freeze
Valkyrie Zap Fireball Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie Freeze
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap Freeze
Wizard
Fireball Zap Wizard Freeze
Fireball Zap Wizard
Fireball Electro Wizard
Zap Fireball Valkyrie Wizard Electro Wizard
Fireball Zap Wizard
Fireball
Fireball Freeze
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Freeze
Zap Fireball Wizard Electro Wizard
Zap Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Freeze Fireball Valkyrie Wizard
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard Freeze
Fireball
Zap Fireball Wizard
Zap Fireball Freeze Electro Wizard
Fireball Wizard
Zap Electro Wizard Fireball Skeleton Army Freeze
Fireball Zap Wizard Electro Wizard
Freeze
Fireball
Fireball Valkyrie Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
Zap Fireball Freeze Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Freeze Electro Wizard

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