My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Hog Rider
Giant Snowball
Spear Goblins Bats Goblin Gang Hog Rider
Zap
Spear Goblins Bats Goblin Gang
Barbarian Barrel
Spear Goblins Goblin Gang Electro Wizard
The Log
Spear Goblins Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Spear Goblins Goblin Gang Hog Rider
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang Mini P.E.K.K.A Hog Rider Electro Wizard
Fireball
Goblin Gang Hog Rider Electro Wizard
Poison
Spear Goblins Bats Goblin Gang Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Goblin Gang Fireball Mini P.E.K.K.A Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Goblin Gang

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Gang Mini P.E.K.K.A
Bats
Hog Rider Mini P.E.K.K.A
Arrows
Fireball Hog Rider Mini P.E.K.K.A
Goblin Gang
Hog Rider Spear Goblins Mini P.E.K.K.A
Fireball
Arrows Hog Rider Electro Wizard
Mini P.E.K.K.A
Spear Goblins Bats Arrows Goblin Gang Hog Rider Electro Wizard
Hog Rider
Spear Goblins Bats Arrows Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard
Electro Wizard
Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 1 13

Spear Goblins
Bats Arrows Goblin Gang Mini P.E.K.K.A Electro Wizard
Bats
Spear Goblins Mini P.E.K.K.A Electro Wizard
Arrows
Spear Goblins Fireball Mini P.E.K.K.A
Goblin Gang
Spear Goblins Mini P.E.K.K.A Electro Wizard
Fireball
Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Spear Goblins Bats Arrows Goblin Gang Fireball
Hog Rider
Electro Wizard
Mini P.E.K.K.A Spear Goblins Bats Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Electro Wizard
Mini P.E.K.K.A Bats Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A Bats Goblin Gang Electro Wizard
Arrows Fireball Mini P.E.K.K.A
Arrows Goblin Gang Fireball Spear Goblins Bats Electro Wizard
Bats Electro Wizard Spear Goblins Arrows Goblin Gang Fireball
Arrows Fireball Electro Wizard
Mini P.E.K.K.A Goblin Gang
Goblin Gang Spear Goblins Mini P.E.K.K.A Electro Wizard
Bats Goblin Gang Electro Wizard Spear Goblins Arrows Fireball
Arrows Spear Goblins Bats Goblin Gang Fireball Electro Wizard
Mini P.E.K.K.A Bats Goblin Gang Fireball Electro Wizard
Fireball Bats Arrows Goblin Gang Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard
Bats Arrows Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard
Arrows Fireball Spear Goblins Bats Goblin Gang Electro Wizard
Arrows Spear Goblins Bats Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Goblin Gang Spear Goblins Bats Arrows Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Spear Goblins Fireball Electro Wizard
Fireball Electro Wizard Arrows Goblin Gang Mini P.E.K.K.A
Goblin Gang Spear Goblins Bats Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Bats Fireball Electro Wizard
Goblin Gang Mini P.E.K.K.A
Arrows Fireball Bats Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Spear Goblins Bats Fireball Electro Wizard
Mini P.E.K.K.A
Electro Wizard Spear Goblins Bats Fireball Mini P.E.K.K.A
Goblin Gang
Bats Mini P.E.K.K.A
Arrows Fireball Electro Wizard
Mini P.E.K.K.A Goblin Gang Fireball
Fireball
Goblin Gang Electro Wizard Spear Goblins Bats Fireball Mini P.E.K.K.A
Bats Arrows Fireball Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Spear Goblins Bats
Arrows
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Electro Wizard
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball Arrows
Bats Arrows Fireball Electro Wizard
Electro Wizard Bats Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Spear Goblins Bats Goblin Gang Fireball
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Goblin Gang Mini P.E.K.K.A Electro Wizard
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Electro Wizard

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