My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Hog Rider Wizard Electro Wizard
Poison
Bats Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Arrows Hog Rider Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Arrows

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A
Zap
Arrows Hog Rider P.E.K.K.A Electro Wizard Bats The Log
Arrows
Zap Hog Rider P.E.K.K.A
Hog Rider
Bats Zap Arrows The Log Wizard Electro Wizard
Wizard
Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Arrows Electro Wizard Bats Wizard The Log
The Log
Hog Rider Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 2 13

Bats
Zap P.E.K.K.A The Log Electro Wizard
Zap
Electro Wizard Bats Arrows P.E.K.K.A The Log
Arrows
Zap P.E.K.K.A
Hog Rider
Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
The Log Bats Zap Arrows Wizard Electro Wizard
The Log
P.E.K.K.A Bats Zap Wizard Electro Wizard
Electro Wizard
Zap Bats Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Electro Wizard
P.E.K.K.A Bats Zap The Log Electro Wizard
P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Bats Electro Wizard
Arrows P.E.K.K.A The Log
Arrows The Log Bats Zap Electro Wizard
Bats Electro Wizard Zap Arrows Wizard
Zap Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Electro Wizard
Bats Electro Wizard Zap Arrows Wizard The Log
Arrows Bats Zap Wizard Electro Wizard
P.E.K.K.A Bats Zap Wizard The Log Electro Wizard
Wizard Bats Zap Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A The Log Electro Wizard
Wizard Bats Arrows P.E.K.K.A Electro Wizard
Arrows Bats Zap Wizard The Log Electro Wizard
Zap Arrows Wizard The Log Bats Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Bats Arrows P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Wizard The Log
P.E.K.K.A Bats Zap The Log Electro Wizard
P.E.K.K.A Bats Zap The Log Electro Wizard
P.E.K.K.A
Arrows Wizard Bats Zap Electro Wizard
P.E.K.K.A Bats Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bats The Log
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Arrows The Log Electro Wizard
P.E.K.K.A Wizard
Wizard
Electro Wizard Bats Zap P.E.K.K.A The Log
Bats Arrows Zap Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log Electro Wizard
Arrows The Log
Arrows The Log
Wizard Zap Arrows The Log
Arrows Wizard Bats Zap
Arrows Wizard The Log
Arrows The Log Zap Wizard
Arrows The Log Zap Wizard
Bats Electro Wizard
Zap Arrows Wizard The Log Electro Wizard
Zap Arrows Wizard
The Log
Arrows
Zap Arrows The Log
Zap Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Bats
Zap Arrows Wizard The Log Electro Wizard
Zap Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Zap Arrows The Log
Zap Arrows The Log Wizard
Arrows The Log Zap Wizard Electro Wizard
Zap Arrows Wizard The Log
Zap Arrows The Log
Bats Zap Arrows Wizard Electro Wizard
Zap Electro Wizard Bats Wizard
Zap Arrows Wizard The Log
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard The Log
Zap Electro Wizard Bats
Zap Arrows Wizard Electro Wizard
Arrows The Log
Wizard Electro Wizard
Arrows The Log Zap Wizard
Zap Arrows
P.E.K.K.A
Zap Bats The Log Electro Wizard
Bats Zap Electro Wizard
Zap The Log Electro Wizard

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