My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Balloon Inferno Dragon
Giant Snowball
Goblin Gang Barbarians Minion Horde Hog Rider Balloon Inferno Dragon
Zap
Goblin Gang Minion Horde Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Barbarians
The Log
Goblin Gang Barbarians Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Barbarians Minion Horde Hog Rider Balloon Inferno Dragon
Fireball
Goblin Gang Barbarians Minion Horde Hog Rider Balloon Inferno Dragon
Poison
Goblin Gang Barbarians Minion Horde Balloon
Lightning
Balloon Inferno Dragon
Rocket
Barbarians Minion Horde Hog Rider Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Hog Rider Freeze Inferno Dragon Barbarians Minion Horde Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Hog Rider Freeze

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Balloon Freeze
Goblin Gang
Hog Rider Balloon
Barbarians
Hog Rider Balloon
Minion Horde
Hog Rider Freeze
Hog Rider
Arrows Goblin Gang Freeze Barbarians Minion Horde Balloon
Freeze
Hog Rider Balloon Arrows Minion Horde
Balloon
Arrows Freeze Goblin Gang Barbarians Hog Rider
Inferno Dragon

Defense Synergies 0 5

Arrows
Barbarians
Goblin Gang
Barbarians Inferno Dragon
Barbarians
Arrows Goblin Gang Minion Horde
Minion Horde
Barbarians Freeze
Hog Rider
Freeze
Minion Horde
Balloon
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Barbarians Minion Horde Inferno Dragon Goblin Gang
Goblin Gang Barbarians Minion Horde Freeze Inferno Dragon
Barbarians Minion Horde Inferno Dragon Goblin Gang
Arrows Barbarians
Arrows Goblin Gang Freeze
Minion Horde Inferno Dragon Arrows Goblin Gang Freeze
Arrows Barbarians
Barbarians Minion Horde Inferno Dragon Goblin Gang
Goblin Gang Barbarians Minion Horde
Goblin Gang Barbarians Minion Horde Arrows Freeze
Arrows Minion Horde Inferno Dragon Goblin Gang
Barbarians Minion Horde Goblin Gang Freeze
Arrows Goblin Gang Barbarians Minion Horde Freeze
Barbarians Inferno Dragon Goblin Gang Minion Horde
Barbarians Minion Horde Goblin Gang Freeze Inferno Dragon
Barbarians Minion Horde Arrows Goblin Gang
Arrows Goblin Gang Barbarians Minion Horde
Arrows Freeze Barbarians Inferno Dragon
Barbarians Inferno Dragon
Goblin Gang Arrows Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians
Arrows Goblin Gang Inferno Dragon
Goblin Gang Barbarians Minion Horde
Goblin Gang Barbarians Minion Horde
Barbarians Goblin Gang Minion Horde Inferno Dragon
Arrows Goblin Gang Minion Horde Freeze
Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde Inferno Dragon
Minion Horde Freeze Barbarians Inferno Dragon
Goblin Gang Barbarians Minion Horde Inferno Dragon
Inferno Dragon Barbarians Minion Horde
Arrows Barbarians
Barbarians Goblin Gang Minion Horde
Barbarians Minion Horde
Goblin Gang Barbarians Minion Horde Freeze Inferno Dragon
Arrows Barbarians Minion Horde Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde
Arrows Barbarians Freeze
Arrows Minion Horde
Arrows Minion Horde Freeze
Arrows Minion Horde
Arrows Freeze
Arrows
Goblin Gang Minion Horde
Arrows Minion Horde
Arrows
Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows Freeze
Minion Horde
Arrows
Arrows
Minion Horde
Arrows
Arrows Barbarians Minion Horde
Arrows Freeze
Minion Horde Inferno Dragon
Arrows
Arrows
Arrows
Arrows Minion Horde
Minion Horde Freeze
Minion Horde
Arrows Minion Horde
Arrows Minion Horde Freeze
Minion Horde
Arrows
Minion Horde Goblin Gang Barbarians Freeze
Arrows
Freeze
Arrows
Goblin Gang Minion Horde
Arrows
Arrows
Minion Horde
Goblin Gang Minion Horde Freeze
Freeze

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