My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Miner
Giant Snowball
Goblin Gang Hog Rider Baby Dragon Miner
Zap
Goblin Gang Mortar
Barbarian Barrel
Goblin Gang Mortar Hunter
The Log
Goblin Gang Hog Rider Hunter
Earthquake
Goblin Gang Mortar Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Baby Dragon Hunter Miner
Fireball
Goblin Gang Mortar Hog Rider Baby Dragon Hunter
Poison
Goblin Gang Mortar Hunter
Lightning
Mortar Baby Dragon Hunter
Rocket
Mortar Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado Baby Dragon Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tornado Miner Mortar Hog Rider Baby Dragon Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Tornado Miner

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Miner Mortar Baby Dragon
Mortar
Miner Goblin Gang Hog Rider Tornado Baby Dragon Hunter The Log
Hog Rider
Goblin Gang The Log Mortar Tornado Baby Dragon Hunter
Tornado
Baby Dragon Mortar Hog Rider Hunter The Log
Baby Dragon
Tornado Goblin Gang Mortar Hog Rider Miner
Hunter
Mortar Hog Rider Tornado
The Log
Hog Rider Mortar Tornado Miner
Miner
Goblin Gang Mortar Baby Dragon The Log

Defense Synergies 0 12

Goblin Gang
Mortar The Log Miner
Mortar
Goblin Gang Tornado Baby Dragon The Log
Hog Rider
Tornado
Mortar Baby Dragon Hunter The Log
Baby Dragon
Mortar Tornado The Log
Hunter
Tornado The Log
The Log
Goblin Gang Mortar Tornado Baby Dragon Hunter Miner
Miner
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Baby Dragon The Log
Hunter Goblin Gang Mortar The Log
Goblin Gang Mortar Tornado Hunter
Hunter Goblin Gang Mortar
Tornado The Log
Goblin Gang Tornado The Log Baby Dragon Hunter
Tornado Hunter Goblin Gang Mortar Baby Dragon
Baby Dragon The Log
Hunter Goblin Gang Mortar Tornado
Goblin Gang Tornado Hunter Miner
Goblin Gang Tornado Baby Dragon Hunter The Log
Hunter Goblin Gang Tornado Baby Dragon
Mortar Hunter Goblin Gang The Log
Goblin Gang Mortar Tornado Baby Dragon Hunter The Log
Goblin Gang Mortar Hunter
Tornado Goblin Gang Mortar Hunter The Log
Goblin Gang Mortar Tornado Hunter
Mortar Goblin Gang Tornado Baby Dragon Hunter The Log
Mortar Tornado Baby Dragon Hunter The Log
Mortar Tornado Hunter
Goblin Gang Baby Dragon Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Mortar Baby Dragon Hunter The Log Miner
Goblin Gang Hunter The Log
Goblin Gang Hunter Tornado The Log
Goblin Gang Hunter
Goblin Gang Tornado Baby Dragon Hunter
Goblin Gang Hunter
Hunter
Mortar Tornado Baby Dragon The Log
Goblin Gang
Hunter
Tornado The Log
Goblin Gang Hunter
Baby Dragon
Goblin Gang Mortar Tornado Baby Dragon Hunter The Log
Baby Dragon Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Baby Dragon The Log
Mortar Tornado Baby Dragon The Log Miner
Baby Dragon The Log Miner
The Log
Mortar Baby Dragon The Log
Tornado Baby Dragon Hunter
Mortar Tornado Baby Dragon The Log
The Log Tornado Baby Dragon Hunter
The Log Miner Mortar Tornado
Goblin Gang Tornado
Miner Mortar Tornado The Log
Tornado Baby Dragon
Mortar Baby Dragon Hunter The Log Miner
Mortar Baby Dragon
Mortar Baby Dragon The Log
Mortar Baby Dragon Hunter The Log
Mortar Baby Dragon The Log
Mortar Tornado
Mortar Baby Dragon Hunter The Log
Mortar Tornado Baby Dragon The Log Miner
Baby Dragon The Log
Tornado
Tornado The Log
Mortar Baby Dragon The Log
Tornado The Log Mortar Baby Dragon Hunter
Mortar The Log Miner Tornado Baby Dragon Hunter
Mortar Tornado Baby Dragon The Log Miner
Miner Mortar Tornado Baby Dragon The Log
Tornado Baby Dragon Hunter
Mortar Hunter The Log Miner
The Log
Goblin Gang
Tornado Baby Dragon Hunter
The Log
Miner Goblin Gang Baby Dragon Hunter
The Log Mortar Baby Dragon
Tornado
Goblin Gang Tornado Baby Dragon The Log
Tornado
Mortar Tornado Baby Dragon The Log Miner

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